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Adventure Title
DDHC-TftYP-02 The Forge of Fury
DDHC-TftYP-02 The Forge of Fury
Session
4
4
Date Played
2026-05-08 20:00:00 UTC
2026-05-08 20:00:00 UTC
Levels Gained
GP +/-
2255
2255
Downtime +/-
10.0
10.0
Location Played
Stonetooth
Stonetooth
DM Name
Echo
Echo
DM DCI Number
Notes
**Consumables:** - Potion of Invisibility - Potion of Climbing - Potion of Water Breathing + 4 potion of healing + potion of flying + Spell scrolls: alarm, disguise self, enlarge/reduce, and Shield + flask of holy water + 3 Alchemist fire + Potion of Climbing + a spell scroll of web and a spell scroll of spider climb **Remaining Consumables:** + 4 potion of healing + 2 Keoghtom's Ointment + 1 Potion of Psionic Fortitude + 6 Potions of Flying + 2 Potion of Water Breathing + Potion of Climbing + flask of holy water + 3 Alchemist fire + Spell scrolls: alarm, disguise self, enlarge/reduce, and Shield **Mundaner Gegenstand** - Beil von Meisterschmied Durgedin
**Consumables:** - Potion of Invisibility - Potion of Climbing - Potion of Water Breathing + 4 potion of healing + potion of flying + Spell scrolls: alarm, disguise self, enlarge/reduce, and Shield + flask of holy water + 3 Alchemist fire + Potion of Climbing + a spell scroll of web and a spell scroll of spider climb **Remaining Consumables:** + 4 potion of healing + 2 Keoghtom's Ointment + 1 Potion of Psionic Fortitude + 6 Potions of Flying + 2 Potion of Water Breathing + Potion of Climbing + flask of holy water + 3 Alchemist fire + Spell scrolls: alarm, disguise self, enlarge/reduce, and Shield **Mundaner Gegenstand** - Beil von Meisterschmied Durgedin
Magic Items
| Name | Rarity | Location | Table | Result | Counts? |
|---|---|---|---|---|---|
| Shield, +1 | Uncommon | Stonetooth | true | ||
| Armor (shield), uncommon (+1), rare (+2), or very rare (+3) While holding this shield, you have a bonus to AC determined by the shield’s rarity. This bonus is in addition to the shield’s normal bonus to AC. | |||||
| Wand of Magic Missiles | Uncommon | Stonetooth | true | ||
| Wand, uncommon This wand has 7 charges. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. For 1 charge, you cast the 1st-level version of the spell. You can increase the spell slot level by one for each additional charge you expend. The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand’s last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed. | |||||
| Rapier +1 | Uncommon | Stonetooth | true | ||