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Adventure Title
DDHC-TftYP-02 The Forge of Fury
Session
4
Date Played
2026-05-08 20:00:00 UTC
Levels Gained
GP +/-
2255
Downtime +/-
10.0
Location Played
Stonetooth
DM Name
Echo
DM DCI Number
Notes
**Consumables:** - Potion of Invisibility - Potion of Climbing - Potion of Water Breathing + 4 potion of healing + potion of flying + Spell scrolls: alarm, disguise self, enlarge/reduce, and Shield + flask of holy water + 3 Alchemist fire + Potion of Climbing + a spell scroll of web and a spell scroll of spider climb **Remaining Consumables:** + 4 potion of healing + 2 Keoghtom's Ointment + 1 Potion of Psionic Fortitude + 6 Potions of Flying + 2 Potion of Water Breathing + Potion of Climbing + flask of holy water + 3 Alchemist fire + Spell scrolls: alarm, disguise self, enlarge/reduce, and Shield **Mundaner Gegenstand** - Beil von Meisterschmied Durgedin

Magic Items

Name Rarity Location Table Result Counts?
Shield, +1 Uncommon Stonetooth true
Armor (shield), uncommon (+1), rare (+2), or very rare (+3) While holding this shield, you have a bonus to AC determined by the shield’s rarity. This bonus is in addition to the shield’s normal bonus to AC.
Wand of Magic Missiles Uncommon Stonetooth true
Wand, uncommon This wand has 7 charges. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. For 1 charge, you cast the 1st-level version of the spell. You can increase the spell slot level by one for each additional charge you expend. The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand’s last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.
Rapier +1 Uncommon Stonetooth true