Adventure Logsheet
Manni Race: Goblin Background: Criminal Class: Rogue Abilities: Method: Pointbuy: 10,14,14,13,12,10 STR: 10 DEX: 16 (+2) CON: 14 INT: 14 (+1) WIS: 12 CHA: 10
Level up: Ranger 1
*** PURCHASE ENTRY ***
Consumables: + 2 potions of healing Buy: + Scimitar Remaining Consumables: + 2 potions of healing
Adventure Logsheet
Consumables: + 7 potions of healing + potion of gaseous form + oil of slipperiness + 2 Spell scrolls arms of Hadar + Spell scroll Bane + Spell scroll dimension door + Spell scroll Armor of Agathys
Consumables: + 3 Potions of healing
Consumables: + potion of healing + potion of growth + oil of slipperiness
Adventure Logsheet
Consumables: + Potion of healing Harengon Spirit Club Zertifikat Your character may carry one of your rewarded Event Awards into a session, counting it as a common magic item towards your carried item limit (a mundane mount or non-mechanical trinket doesn’t count toward the carried limit). Event Awards. Players might attend an event and receive a full color* certificate, such as a pet or interesting trinket, as a reward for event participation or engaging in a specific activity. Unlike other rewards, these* are attached to the player, not a specific character.
Consumables: + Waterskin with healing water: 1/Long rest +5 hp: 8 uses
Consumables: + 2 Potion of comprehension + Potion of healing + 4 Alchemy fire Giant Weasle als Reitwiesel
Adventure Logsheet
Consumables: + Keoghtoms's Ointment Remaining Consumables: + 13 potions of healing + potion of gaseous form + potion of growth + Keoghtoms's Ointment + 2 Potion of comprehension + 4 Alchemy fire + 2 oil of slipperiness + 2 Spell scrolls arms of Hadar + Spell scroll Bane + Spell scroll dimension door + Spell scroll Armor of Agathys + Waterskin with healing water: 1/Long rest +5 hp: 8 uses Adventuring gear: + Displacer Beast-themed cold weather gear 3 Fortune points Story Award: Luna Lightbearers Luna Lightbearers Lunafreya offers her patronage as officers of the carnival. Characters may use the carnival as a home or a place of rest. Carnival folk from the Luna Carnival may be more inclined to provide assistance to the characters. Lightbearers are offered a magical tattoo of a golden crescent moon. This invisible golden tattoo only reveals itself under the light of a full moon, or when activated. Beacon. The bearer can use a bonus action to cause the item to shed bright moonlight in a 5-foot radius and dim light for an additional 5 feet, or to extinguish the light. Story Award: Mask of the Zodiacs Mask of the Zodiacs Owners of any of the Zodiac masks that can be acquired at the carnival gain this story award. Characters must seek out each Archfey of Samsara to gain the specific masks they are missing, if they have not collected them from the Luna Carnival. Characters will gain the ability to change the mask’s form with every archfey’s blessing. Gotta Mask Them All Mask Archfey Rat The Piper Ox The Herder Tiger The Maharani Rabbit The Jade Hare Cat The Familiar Dragon The Dragon Lo rd Serpent The Pearl Horse The Qilin Sheep The Shepherd Monkey The Stone Sage Chicken The Egg/ The Fenghuang Dog The Guardian Pig The Fool Wearers of the mask gain a level of respect from denizens of the domain of Samsara. Characters with this title may gain advantage on any roll in the domain of Samsara once per adventure. The thirteen archfey that rule the domain of Samsara, Zodiac XIII, look more favorably on those with this story award. ZODIAC XIII. If all thirteen masks are collected, they magically merge into one mask, gaining the ability to change into all thirteen animals 1/day in the domain of Samsara. This requires each mask to be blessed by their corresponding archfey, or this aspect of the story award stays dormant.
Consumables: + Potion of greater healing + Potion of Advantage When you drink this potion, you gain advantage on one ability check, attack roll, or saving throw of your choice that you make within the next hour. This potion takes the form of a sparkling, golden mist that moves and pours like water. + Spellscroll "Tasha's Caustic Brew" +7 Fortunepoints Total Fortunepoints: 10 Story Award: Pact of the Piper Characters gain a monochromatic black tattoo of a rat wearing a crown and carrying a bamboo reed pipe. The Piper offers characters the gift to gain tool proficiency in Cook’s Utensils. Characters must spend 12d12 days in the abode of the Piper to learn the tool or skill. 50 downtime days, 0 gp. Story Award: Shadow Rat Gaining the friendship of the Rat King. The shadow of the archfey splits off a small portion of itself which forms the shape of a tiny shadow rat that connects to the character's shadow. Whenever the Character reflects a shadow, a shadow of a tiny rat also follows along. The character may command the tiny shadow rat to move up to 60 ft. away from the character. The shadow rat has the statistics of a rat. Segen des Rattenfängers: Schaltet die Rattenmaske frei Magical Gift: Pipe of the Sewers "Piper's Pipe" Wondrous Item, uncommon You must be proficient with wind instruments to use these pipes. While you are attuned to the pipes, ordinary rats and giant rats are indifferent toward you and will not attack you unless you threaten or harm them. The pipes have 3 charges. If you play the pipes as an action, you can use a bonus action to expend 1 to 3 charges, calling forth one swarm of rats with each expended charge, provided that enough rats are within half a mile of you to be called in this fashion (as determined by the DM). If there aren't enough rats to form a swarm, the charge is wasted. Called swarms move toward the music by the shortest available route but aren't under your control otherwise. The pipes regain 1d3 expended charges daily at dawn. Whenever a swarm of rats that isn't under another creature's control comes within 30 feet of you while you are playing the pipes, you can make a Charisma check contested by the swarm's Wisdom check. If you lose the contest, the swarm behaves as it normally would and can't be swayed by the pipes' music for the next 24 hours. If you win the contest, the swarm is swayed by the pipes' music and becomes friendly to you and your companions for as long as you continue to play the pipes each round as an action. A friendly swarm obeys your commands. If you issue no commands to a friendly swarm, it defends itself but otherwise takes no actions. If a friendly swarm starts its turn and can't hear the pipes' music, your control over that swarm ends, and the swarm behaves as it normally would and can't be swayed by the pipes' music for the next 24 hours. Language. The bearer can speak and understand the Sylvan language while the item is on the bearer’s person. The bearer can also understand the language of rats and mice. Remaining Consumables: + Potion of greater healing + 13 potions of healing + Potion of Advantage + potion of gaseous form + potion of growth + Keoghtoms's Ointment + 2 Potion of comprehension + 4 Alchemy fire + 2 oil of slipperiness + 2 Spell scrolls arms of Hadar + Spell scroll Bane + Spell scroll dimension door + Spell scroll Armor of Agathys + Spellscroll "Tasha's Caustic Brew" + Waterskin with healing water: 1/Long rest +5 hp: 8 uses