Magic Items
Purchased Magic Items
Name
Rarity
Location
Table ▲
Result
Source
Wand of Web
uncommon
Swamp of Chelimber
DDAL05-07 Chelimber's Decent
Show
Notes:
Wand (arcane focus), uncommon (requires attunement by a spellcaster)
This wand has 7 charges. While holding it, you can use an action to expend 1 of its charges to cast the web spell (save DC 15) from it.
The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.
Weight: 1
Longsword +1
uncommon
Tomb of Damara
FR-AiF-02-Tomb of Damara
Show
Shield +1
uncommon
Tomb of Damara
FR-AiF-02-Tomb of Damara
Show
Adventurer's Ring
common
Tomb of Damara
FR-AiF-02-Tomb of Damara
Show
Notes:
Create or extinguish Light as bonus action
Goggles of Night
uncommon
Phlan
DDEX-1-4 Dues for the dead
Show
Notes:
Wondrous Item, Uncommon
While wearing these dark lenses, you have Darkvision out to 60 feet. If you already have Darkvision, wearing the goggles increases its range by 60 feet.
Boots of the Winterlands — Waterdeep Provenance
uncommon
Waterdeep
DDAL-00-05 Winter's Splendor
Show
Notes:
Boots of the Winterlands — Waterdeep Provenance
"These boots are said to originate in Waterdeep’s Trades Ward, crafted generations ago by a cobbler whose shop once stood near the docks, where sailors returned frostbitten from northern seas. Though countless winters have passed, the boots bear the quiet refinement of the city—practical, elegant, and made to endure."
"The outer leather is cut from deep-seal hide, a rare marine leather prized by Waterdhavian shipwrights for its resistance to salt, cold, and cracking. It is supple to the touch, dyed a storm-dark gray that catches faint blue highlights in winter light. The stitching is done with silver-threaded sinew, a technique taught by North Ward enchanters to help magic settle evenly through a garment."
"Inside, the boots are lined with snowermine fur, imported through Waterdeep’s port from Icewind Dale and magically treated to retain warmth without weight. The lining never mats, never dampens, and carries a faint scent of cedar and brine."
"The soles are layered with whale-bone resin and ironwood, giving firm purchase on ice and slick stone alike. Etched along the inner arch—visible only when the boots are turned upside down—are Old Waterdhavian runes invoking safe passage, steady footing, and warmth against unforgiving winds."
Wondrous Item, Uncommon (Requires Attunement)
These furred boots are snug and feel warm. While wearing them, you gain the following benefits.
Cold Resistance. You have Resistance to Cold damage and can tolerate temperatures of 0 degrees Fahrenheit or lower without any additional protection.
Winter Strider. You ignore Difficult Terrain created by ice or snow.
Bell of Silent Carols (Horn of Silent Alarm)
common
Waterdeep
DDAL-00-05 Winter's Splendor
Show
Notes:
Wondrous Item, common
This bell has 4 charges. When you use an action to shake it, one creature of your choice can hear the bell’s ring in the tune of festive carols, provided the creature is within 600 feet of the bell and not deafened. No other creature hears sound coming from the bell. The bell regains 1d4 expended charges daily at dawn.
Enduring Spellbook
common
Waterdeep
DDAL-00-05 Winter's Splendor
Show
Notes:
Common magic item
| Name | Rarity | Location | Table ▲ | Result | Source | |
|---|---|---|---|---|---|---|
| Wand of Web | uncommon | Swamp of Chelimber | DDAL05-07 Chelimber's Decent | Show | ||
|
Notes:
Wand (arcane focus), uncommon (requires attunement by a spellcaster) |
||||||
| Longsword +1 | uncommon | Tomb of Damara | FR-AiF-02-Tomb of Damara | Show | ||
| Shield +1 | uncommon | Tomb of Damara | FR-AiF-02-Tomb of Damara | Show | ||
| Adventurer's Ring | common | Tomb of Damara | FR-AiF-02-Tomb of Damara | Show | ||
|
Notes:
Create or extinguish Light as bonus action |
||||||
| Goggles of Night | uncommon | Phlan | DDEX-1-4 Dues for the dead | Show | ||
|
Notes:
Wondrous Item, Uncommon |
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| Boots of the Winterlands — Waterdeep Provenance | uncommon | Waterdeep | DDAL-00-05 Winter's Splendor | Show | ||
|
Notes:
Boots of the Winterlands — Waterdeep Provenance "These boots are said to originate in Waterdeep’s Trades Ward, crafted generations ago by a cobbler whose shop once stood near the docks, where sailors returned frostbitten from northern seas. Though countless winters have passed, the boots bear the quiet refinement of the city—practical, elegant, and made to endure." "The outer leather is cut from deep-seal hide, a rare marine leather prized by Waterdhavian shipwrights for its resistance to salt, cold, and cracking. It is supple to the touch, dyed a storm-dark gray that catches faint blue highlights in winter light. The stitching is done with silver-threaded sinew, a technique taught by North Ward enchanters to help magic settle evenly through a garment." "Inside, the boots are lined with snowermine fur, imported through Waterdeep’s port from Icewind Dale and magically treated to retain warmth without weight. The lining never mats, never dampens, and carries a faint scent of cedar and brine." "The soles are layered with whale-bone resin and ironwood, giving firm purchase on ice and slick stone alike. Etched along the inner arch—visible only when the boots are turned upside down—are Old Waterdhavian runes invoking safe passage, steady footing, and warmth against unforgiving winds." Wondrous Item, Uncommon (Requires Attunement) |
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| Bell of Silent Carols (Horn of Silent Alarm) | common | Waterdeep | DDAL-00-05 Winter's Splendor | Show | ||
|
Notes:
Wondrous Item, common |
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| Enduring Spellbook | common | Waterdeep | DDAL-00-05 Winter's Splendor | Show | ||
|
Notes:
Common magic item |
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