Magic Items
Purchased Magic Items
Name
Rarity
Location ▼
Table
Result
Source
Longsword +2 ("Pride")
rare
Ashenford
FR-DC-BTW 03 Fathers Mistakes
Show
Notes:
Weapon (Longsword), Rare
Es hat eine schwarze Klinge und in den Kupfergriff ist ein wertvoller Rubin eingelassen. Auf der schwarzen Klinge ist das Wort „Stolz“ eingraviert.
Wand of Binding
rare
Ashenford
Fr-DC-BTW-04 Fathers Decision
Show
Notes:
Wand, Rare (Requires Attunement)
This wand has 7 charges.
Spells. While holding the wand, you can cast one of the spells (save DC 17) on the following table from it. The table indicates how many charges you must expend to cast the spell.
Spell Charge Cost
Hold Monster 5
Hold Person 2
Regaining Charges. The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand’s last charge, roll 1d20. On a 1, the wand crumbles into ashes and is destroyed.
Pearl of Power
uncommon
Arquëon System (Wildspace)
SJ-DC-ARQ-01 Welcome to the Arquëon System
Show
Notes:
Wonderous item, uncommon (requires attunement by a spellcaster)
While this pearl is on your person, you can use an Action to speak its Command word and regain one expended spell slot. If the expended slot is of 4th Level or higher, the new slot is 3rd Level. Once you have used the pearl, it can't be used again until the next dawn.
This item also has the "Beacon" property, which means the bearer can use a bonus action to cause the pearl to shed bright light in a 10-foot radius and dim light for an additional 10 feet, or to extinguish the light.
This item is found in chapter 7 of the Dungeon Master’s Guide.
It looks like a lustrous silvery-blue pearl that’s about the size of a pebble.
Staff of the Python
uncommon
Ahenford
FR-DC-BTW 01 Fathers Conscience
Show
Notes:
Staff, Uncommon (Requires Attunement)
As a Magic action, you can throw this staff so that it lands in an unoccupied space within 10 feet of you, causing the staff to become a Giant Constrictor Snake in that space. The snake is under your control and shares your Initiative count, taking its turn immediately after yours.
On your turn, you can mentally command the snake (no action required) if it is within 60 feet of you and you don’t have the Incapacitated condition. You decide what action the snake takes and where it moves during its turn, or you can issue it a general command, such as to attack your enemies or guard a location. Absent commands from you, the snake defends itself.
As a Bonus Action, you can command the snake to revert to staff form in its current space, and you can’t use the staff’s property again for 1 hour. If the snake is reduced to 0 Hit Points, it dies and reverts to its staff form; the staff then shatters and is destroyed. If the snake reverts to staff form before losing all its Hit Points, it regains all of them.
Rapier +1
uncommon
Afterlife Casino
DDHC-KftGV-02 Stygian Gambit
Show
Notes:
You have a +1 bonus to attack and damage rolls made with this magic weapon.
+1 rod of the pact keeper
uncommon
Trade Log
Show
Notes:
Rod, uncommon (requires attunement by a warlock)
While holding this rod, you gain a +1 bonus to spell attack rolls and to the saving throw DCs of your warlock spells.
In addition, you can regain one warlock spell slot as an action while holding the rod. You can’t use this property again until you finish a long rest.
| Name | Rarity | Location ▼ | Table | Result | Source | |
|---|---|---|---|---|---|---|
| Longsword +2 ("Pride") | rare | Ashenford | FR-DC-BTW 03 Fathers Mistakes | Show | ||
|
Notes:
Weapon (Longsword), Rare |
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| Wand of Binding | rare | Ashenford | Fr-DC-BTW-04 Fathers Decision | Show | ||
|
Notes:
Wand, Rare (Requires Attunement) |
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| Pearl of Power | uncommon | Arquëon System (Wildspace) | SJ-DC-ARQ-01 Welcome to the Arquëon System | Show | ||
|
Notes:
Wonderous item, uncommon (requires attunement by a spellcaster) |
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| Staff of the Python | uncommon | Ahenford | FR-DC-BTW 01 Fathers Conscience | Show | ||
|
Notes:
Staff, Uncommon (Requires Attunement) |
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| Rapier +1 | uncommon | Afterlife Casino | DDHC-KftGV-02 Stygian Gambit | Show | ||
|
Notes:
You have a +1 bonus to attack and damage rolls made with this magic weapon. |
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| +1 rod of the pact keeper | uncommon | Trade Log | Show | |||
|
Notes:
Rod, uncommon (requires attunement by a warlock) While holding this rod, you gain a +1 bonus to spell attack rolls and to the saving throw DCs of your warlock spells. In addition, you can regain one warlock spell slot as an action while holding the rod. You can’t use this property again until you finish a long rest. |
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