Magic Items
Purchased Magic Items
Name
Rarity
Location ▲
Table
Result
Source
Armor of Vulnerability
legendary
White plume mountain
DDHC-TftYP-White Plume Mountain
Show
Notes:
Armor (plate), legendary (requires attunement)
While wearing this armor, you have resistance to one of the following damage types: bludgeoning, piercing, or slashing. The GM chooses the type or determines it randomly.
Curse. This armor is cursed, a fact that is revealed only when an identify spell is cast on the armor or you attune to it. Attuning to the armor curses you until you are targeted by the remove curse spell or similar magic; removing the armor fails to end the curse. While cursed, you have vulnerability to two of the three damage types associated with the armor (not the one to which it grants resistance).
Ring of Mind Shielding
uncommon
Yeonido
DDHC-JRC-06 Sins of Our Elders
Show
Notes:
Ring, uncommon (requires attunement)
While wearing this ring, you are immune to magic that allows other creatures to read your thoughts, determine whether you are lying, know your alignment, or know your creature type. Creatures can telepathically communicate with you only if you allow it.
You can use an action to cause the ring to become invisible until you use another action to make it visible, until you remove the ring, or until you die.
If you die while wearing the ring, your soul enters it, unless it already houses a soul. You can remain in the ring or depart for the afterlife. As long as your soul is in the ring, you can telepathically communicate with any creature wearing it. A wearer can’t prevent this telepathic communication.
Dagger of Warning
uncommon
Yeonido
DDHC-JRC-06 Sins of Our Elders
Show
Notes:
Weapon (Any Simple or Martial), Uncommon (Requires Attunement)
As long as this weapon is within your reach and you are attuned to it, you and allies within 30 feet of you gain the following benefits.
Alarm. The weapon magically awakens each subject who is sleeping naturally when combat begins. This benefit doesn’t wake a subject from magically induced sleep.
Supernatural Readiness. Each subject has Advantage on its Initiative rolls.
Lantern of Tracking (Undead)
common
Yeonido
DDHC-JRC-06 Sins of Our Elders
Show
Notes:
Wondrous item, common
This hooded lantern burns for 6 hours on 1 pint of oil, shedding bright light in a 30-foot radius and dim light for an additional 30 feet.
Each lantern of tracking is designed to track down a certain type of creature, which is determined by rolling on the Lantern of Tracking table. Once determined, this creature type can't be changed. While the lantern is within 300 feet of any creature of that type, its flame turns bright green. The lantern doesn't pinpoint the creature's exact location, however.
| Name | Rarity | Location ▲ | Table | Result | Source | |
|---|---|---|---|---|---|---|
| Armor of Vulnerability | legendary | White plume mountain | DDHC-TftYP-White Plume Mountain | Show | ||
|
Notes:
Armor (plate), legendary (requires attunement) |
||||||
| Ring of Mind Shielding | uncommon | Yeonido | DDHC-JRC-06 Sins of Our Elders | Show | ||
|
Notes:
Ring, uncommon (requires attunement) |
||||||
| Dagger of Warning | uncommon | Yeonido | DDHC-JRC-06 Sins of Our Elders | Show | ||
|
Notes:
Weapon (Any Simple or Martial), Uncommon (Requires Attunement) As long as this weapon is within your reach and you are attuned to it, you and allies within 30 feet of you gain the following benefits. Alarm. The weapon magically awakens each subject who is sleeping naturally when combat begins. This benefit doesn’t wake a subject from magically induced sleep. Supernatural Readiness. Each subject has Advantage on its Initiative rolls. |
||||||
| Lantern of Tracking (Undead) | common | Yeonido | DDHC-JRC-06 Sins of Our Elders | Show | ||
|
Notes:
Wondrous item, common |
||||||