Magic Items
Purchased Magic Items
Name
Rarity ▼
Location
Table
Result
Source
Stone of Good Luck
uncommon
White Plume Mountain
DDHC-TYP - White Plume Mountain
Show
Notes:
Wondrous item, uncommon (requires attunement)
While this polished agate is on your person, you gain a +1 bonus to ability checks and saving throws.
Enduring Spellbook
common
Waterdeep
Trade Log
Show
Notes:
This spellbook, along with anything written on its pages, can’t be damaged by fire or water. In addition, the spellbook doesn’t deteriorate with age.
Adventurer's Ring
common
Tomb of Damara
Trade Log
Show
Notes:
Create or extinguish Light as bonus action
Hat of Vermin "piper's Hat"
common
Samsara
Trade Log
Show
Notes:
Wondrous Item, common
This hat has 3 charges. While holding the hat, you can use an action to expend 1 of its charges and speak a command word that summons your choice of a bat, a frog, or a rat. The summoned creature magically appears in the hat and tries to get away from you as quickly as possible. The creature is neither friendly nor hostile, and it isn’t under your control.
It behaves as an ordinary creature of its kind and disappears after 1 hour or when it drops to 0 hit points. The hat regains all expended charges daily at dawn.
Xanathar's Guide to Everything, pg. 137
“The dark blue wizard’s hat, decorated with silvery moons and stars, has two adorable round black mouse ears. Using the command word ‘Fantasia’ summons a non-combatant shadow of rats.” Guardian. The item whispers and squeaks warnings to it's bearer, granting a +2 bonus to initiative if the bearer isn’t incapacitated.
Ersatz Eye
common
Icewind Dale
DDAL 10-00 Ice Road Trackers
Show
Notes:
Wondrous item, common (requires attunement)
This particular eye was recovered from an ancient orc burial site and it appears oversized and orcish while embedded in your eye socket.
This artificial eye replaces a real one that was lost or removed. While the ersatz eye is embedded in your eye socket, it can’t be removed by anyone other than you, and you can see through the tiny orb as though it were a normal eye.
While you’re attuned to the ersatz eye, you can read and understand, but not speak Orc.
Xanathar’s Guide to Everything, p. 137
Hat of Wizardry
common
Wildspace
Trade Log
Show
Notes:
Wondrous Item, common (requires attunement by a wizard) While you are wearing this item, you gain the following benefits: You can use the hat as a spellcasting focus for your wizard spells. You can try to cast a cantrip that you don’t know. The cantrip must be on the Wizard spell list, and you must make a DC 10 Intelligence (Arcana) check. If the check succeeds, you cast the spell. If the check fails, so does the spell, and the action used to cast the spell is wasted. In either case, you can’t use this property again until you finish a long rest.
| Name | Rarity ▼ | Location | Table | Result | Source | |
|---|---|---|---|---|---|---|
| Stone of Good Luck | uncommon | White Plume Mountain | DDHC-TYP - White Plume Mountain | Show | ||
|
Notes:
Wondrous item, uncommon (requires attunement) |
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| Enduring Spellbook | common | Waterdeep | Trade Log | Show | ||
|
Notes:
This spellbook, along with anything written on its pages, can’t be damaged by fire or water. In addition, the spellbook doesn’t deteriorate with age. |
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| Adventurer's Ring | common | Tomb of Damara | Trade Log | Show | ||
|
Notes:
Create or extinguish Light as bonus action |
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| Hat of Vermin "piper's Hat" | common | Samsara | Trade Log | Show | ||
|
Notes:
Wondrous Item, common |
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| Ersatz Eye | common | Icewind Dale | DDAL 10-00 Ice Road Trackers | Show | ||
|
Notes:
Wondrous item, common (requires attunement) This particular eye was recovered from an ancient orc burial site and it appears oversized and orcish while embedded in your eye socket. This artificial eye replaces a real one that was lost or removed. While the ersatz eye is embedded in your eye socket, it can’t be removed by anyone other than you, and you can see through the tiny orb as though it were a normal eye. While you’re attuned to the ersatz eye, you can read and understand, but not speak Orc. Xanathar’s Guide to Everything, p. 137 |
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| Hat of Wizardry | common | Wildspace | Trade Log | Show | ||
|
Notes:
Wondrous Item, common (requires attunement by a wizard) While you are wearing this item, you gain the following benefits: You can use the hat as a spellcasting focus for your wizard spells. You can try to cast a cantrip that you don’t know. The cantrip must be on the Wizard spell list, and you must make a DC 10 Intelligence (Arcana) check. If the check succeeds, you cast the spell. If the check fails, so does the spell, and the action used to cast the spell is wasted. In either case, you can’t use this property again until you finish a long rest. |
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