Adventure Logsheet
Consumables: + Potion of healing
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Leather armor sold, studded leather armor bought
Consumabels: + Potion of healing
Consumables: + 2 Potions of Healing + 5 Alchemist's fire
Consumables: + 3 Bullets +1
Consumables: + Potion of Healing + Spell Scroll: Find Familiar + Spell Scroll: Goodberry Story Award: Friend of gentle Giants Du hast einen Wal gerettet, das soll Glück bringen, sagen manche. Du hast Vorteil auf Checks mit großen Tieren wie Walen etc.
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Consumables: + Dust of Dryness + Postion of greater healing + Potion of hill giant strength - Potion of healing
Level up to level 9:
** Story Award:** Friend of Candlekeep. You get a lifetime pass to Candlekeep. You don’t need to donate books to enter the keep and you skip ahead of any queues or lines for any of the services provided by the fortress of knowledge. ** Consumables:** + Keoghtom's Ointment (3 doses) * Wondrous Item, uncommon, consumable* This glass jar, 3 inches in diameter, contains 1d4 + 1 doses of a thick mixture that smells faintly of aloe. The jar and its contents weigh 1/2 pound. As an action, one dose of the ointment can be swallowed or applied to the skin. The creature that receives it regains 2d8 + 2 hit points, ceases to be poisoned, and is cured of any disease. + Potion of Greater Healing Potion, uncommon, consumable You regain 4d4 + 4 hit points when you drink this potion. The potion’s red liquid glimmers when agitated + Scroll of Air Bubble Scroll, uncommon, consumable This spell scroll allows you to cast air bubble Air Bubble Level: 2nd School: Conjuration Casting Time: 1 Action Components: S Duration: 24 hours Range/Area: 60 ft You create a spectral globe around the head of a willing creature you can see within range. The globe is filled with fresh air that lasts until the spell ends. If the creature has more than one head, the globe of air appears around only one of its heads (which is all the creature needs to avoid suffocation, assuming that all its heads share the same respiratory system).
Consumables: + Potion of Growth - 2 Potions of Healing
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Purchased mundane items: + Thiefs tools: -25 GP + Potion of healing: -50 GP + 2 Potions of greater healing: -200 GP + Spell scroll: Charm Person: -75 GP + Spell scroll: Invisibility: -150 GP + Spell scroll: Hold person: -150 GP + Spell scroll: Dispel magic: -300 GP + Spell scroll: Banishment: -500 GP
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Traded with Tonk
Consumables: - 1 Potion of Greater Healing Remaining Consumables: + 4 Potion of healing + 3 Potions of greater healing + Potion of Growth + Keoghtom's Ointment (3 doses) + Dust of Dryness + Potion of hill giant strength + Spell scroll: Charm Person + Spell scroll: Invisibility + Spell scroll: Hold person + Spell scroll: Dispel magic + Spell scroll: Banishment + Scroll of Air Bubble + Spell Scroll: Find Familiar + Spell Scroll: Goodberry + 3 Bullets +1 + 5 Alchemist's fire
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Traded with Tonk
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Items bought: 3 potions of superior healing (1500 GP)
Consumables: + Potion of greater healing
Consumables: + Potion of Flying + Potion of Mind Reading + Spell scroll of fear + Spell scroll of hold person + Scroll of protection (fiends) Further rewards for returning weapons: 1. First Weapon Returned: choose five rare consumables (following normal rules for the number of pieces of magical ammunition) 2. Second Weapon Returned: choose one of the following items: arrow catching shield, bracers of defense, canaith mandolin, necklace of prayer beads (with six beads), staff of the woodlands, +2 wand of the war mage, or a +2 weapon. 3. Third Weapon Returned. Each character receives either a blessing of protection or a blessing of weapon enhancement (player choice) and when the character gains 17th level can claim one of these legendary items for their own use subject to the MIL restrictions. Selected: **** Consumables: + 2 Potions of heroism + 2 Potions of invulnerability + Potion of fire giant strength *bracers of defense * Blessing of Protection. Remaining Consumables: + 4 Potion of healing + 4 Potions of greater healing + 3 potions of superior healing + Potion of Growth + 2 Potions of heroism + 2 Potions of invulnerability + Potion of fire giant strength + Potion of hill giant strength + Potion of Flying + Potion of Mind Reading + Keoghtom's Ointment (3 doses) + Dust of Dryness + Spell scroll: Charm Person + Spell scroll: Invisibility + Spell scroll: Hold person + Spell scroll: Dispel magic + Spell scroll: Banishment + Scroll of Air Bubble + Spell Scroll: Find Familiar + Spell Scroll: Goodberry + Spell scroll of fear + Spell scroll of hold person + Scroll of protection (fiends) + 3 Bullets +1 + 5 Alchemist's fire
Consumables: + Potion of Heroism - 2 Potion of greater Healing
Consumables: - 2 potions of greater healing - potion of superior healing + Mind Crystal (Heightened) Mind Crystal (Heightened) Wondrous Item, Rare These gemstones contain a crystallized bit of spellcasting magic. Different types of mind crystals exist, each with a different single-use effect. When you cast a spell that has a casting time of 1 action while holding a mind crystal, you can modify the spell in a specific way that has an effect described below. You can use only a single mind crystal to modify the spell, and you can’t use a mind crystal and a Metamagic option on the same spell. Once you use a mind crystal, it becomes a nonmagical gem worth 50 gp. Heightened. Choose one creature affected by the spell. That creature has disadvantage on the first saving throw it makes against the spell. Bahamut’s Blessing (Blessing of Magic Resistance) You have advantage on saving throws against spells and other magical effects. Remaining Consumables: + 4 Potion of healing + 2 Potions of greater healing + 2 potions of superior healing + Potion of Growth + 2 Potions of heroism + 2 Potions of invulnerability + Potion of fire giant strength + Potion of hill giant strength + Potion of Flying + Potion of Mind Reading + Keoghtom's Ointment (3 doses) + Dust of Dryness + Mind Crystal (Heightened) + Spell scroll: Charm Person + Spell scroll: Invisibility + Spell scroll: Hold person + Spell scroll: Dispel magic + Spell scroll: Banishment + Scroll of Air Bubble + Spell Scroll: Find Familiar + Spell Scroll: Goodberry + Spell scroll of fear + Spell scroll of hold person + Scroll of protection (fiends) + 3 Bullets +1 + 5 Alchemist's fire
Boon of High Magic You gain one 9th-level spell slot, provided that you already have one. Imbued with the power of the Multiversal Championship, you gain an additional 9th-level spell slot, provided that you already have one. This epic boon, granted only to the greatest champions, enhances your magical prowess, allowing you to cast the most potent spells with unparalleled mastery. Story Award: Multiversal Champion You and your allies have proven your might in the Interplanar Arena by defeating the toughest opponents the realms have to offer. Let no creature in any plane of existence doubt your fighting spirit or your martial prowess. You gain all boons and rewards associated with holding the Undisputed Multiversal Championship Belt.