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Adventure Title
WBW-DC-FWF Pie in the Sky (T1)
Session
1
Date Played
2022-06-22 23:28:00 UTC
Levels Gained
1
GP +/-
100
Downtime +/-
Location Played
DM Name
Jannis
DM DCI Number
Jadi 33518
Notes

Magic Items

Name Rarity Location Table Result Counts?
Unbreakable Arrow Common true
This arrow can't be broken, except when it is within an antimagic field. Minor Property: Beacon The bearer can use a bonus action to cause the item to shed bright light in a 10-foot radius and dim light for an additional 10 feet, or to extinguish the light.
Feather of Fall Common true
This small metal disk is inscribed with the image of a feather. When you fall at least 20 feet while the token is on your person, you descend 60 feet per round and take no damage from falling. The token's magic is expended after you land, whereupon the disk becomes nonmagical.
Wind Fan Uncommon true
Wind Fan Wondrous item, uncommon While holding this fan, you can use an action to cast the gust of wind spell (save DC 13) from it. Once used, the fan shouldn't be used again until the next dawn. Each time it is used again before then, it has a cumulative 20 percent chance of not working and tearing into useless, nonmagical tatters. Minor Property: Ambassador for Air Elementals The bearer can speak and understand Primordial while the item is on the bearer's person. Primordial Exotic Language Typical Speakers: Elementals Script: Dwarvish Primordial is a guttural language, filled with harsh syllables and hard consonants. This language is a family which includes the following dialects: Aquan, Auran, Ignan, Terran. Creatures that speak different dialects of the same language can communicate with one another. Spell: Gust of Wind 2nd-level evocation Casting Time: 1 action Range: Self (60-foot line) Components: V, S, M (a legume seed) Duration: Concentration, up to 1 minute A line of strong wind 60 feet long and 10 feet wide blasts from you in a direction you choose for the spell's duration. Each creature that starts its turn in the line must succeed on a Strength saving throw or be pushed 15 feet away from you in a direction following the line. Any creature in the line must spend 2 feet of movement for every 1 foot it moves when moving closer to you. The gust disperses gas or vapor, and it extinguishes candles, torches, and similar unprotected flames in the area. It causes protected flames, such as those of lanterns, to dance wildly and has a 50 percent chance to extinguish them. As a bonus action on each of your turns before the spell ends, you can change the direction in which the line blasts from you.