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Adventure Title
SJ-DC-ROTU-04 Declaration of War
Session
Date Played
2024-06-15 21:15:00 UTC
Levels Gained
1
GP +/-
8050
Downtime +/-
10.0
Location Played
roll20
DM Name
KarNalist
DM DCI Number
69420
Notes
***GP:*** 10000 ***Used:*** 3x Potion of Superior Healing ***Bought:*** 3x Potion of Superior Healing (500 GP), Components for Legend Lore (450 GP) ***Consumables:*** Scroll of Far Step, Scroll of Dispel Magic, Spellwrought Tattoo of Find Familiar (tiny fox) ... ***Story Award: Phoning Jacky 999.*** You have obtained a means to dial for beholder captain Jacky should you find out the whereabouts of his three abducted crews. This story award may become relevant in future SJ-DC-ROTU modules. ***Story Award: Ally of giths.*** You have made an alliance with the githyankis serving the Lich Queen and the githzerais serving Menyar-Ag. This story award may become relevant in future SJ-DC-ROTU modules.

Magic Items

Name Rarity Location Table Result Counts?
Ghost Step Tattoo Very Rare true
**Ghost Step Tattoo (Harmonious Property)** *Wondrous Item, very rare (requires attunement)* Produced by a special needle, this tattoo shifts and wavers on the skin, parts of it appearing blurred. Tattoo Attunement. To attune to this item, you hold the needle to your skin where you want the tattoo to appear, pressing the needle there throughout the attunement process. When the attunement is complete, the needle turns into the ink that becomes the tattoo, which appears on the skin. If your attunement to the tattoo ends, the tattoo vanishes, and the needle reappears in your space. Ghostly Form. The tattoo has 3 charges, and it regains all expended charges daily at dawn. As a bonus action while the tattoo is on your skin, you can expend 1 of the tattoo’s charges to become incorporeal until the end of your next turn. For the duration, you gain the following benefits: You have resistance to bludgeoning, piercing, and slashing damage from nonmagical attacks. You can’t be grappled or restrained. You can move through creatures and solid objects as if they were difficult terrain. If you end your turn in a solid object, you take 1d10 force damage. If the effect ends while you are inside a solid object, you instead are shunted to the nearest unoccupied space, and you take 1d10 force damage for every 5 feet traveled. Harmonious. Attuning to this item takes only 1 minute.
Tattoo Depicting the Lich Queen Common true
**Tattoo Depicting the Lich Queen (Masquerade Tattoo with War Leader Property)** *Wondrous Item (tattoo), common (requires attunement)* Produced by a special needle, this magic tattoo appears on your body as whatever you desire. Tattoo Attunement. To attune to this item, you hold the needle to your skin where you want the tattoo to appear, pressing the needle there throughout the attunement process. When the attunement is complete, the needle turns into the ink that becomes the tattoo, which appears on the skin. If your attunement to the tattoo ends, the tattoo vanishes, and the needle reappears in your space. Fluid Ink. As a bonus action, you can shape the tattoo into any color or pattern and move it to any area of your skin. Whatever form it takes, it is always obviously a tattoo. It can range in size from no smaller than a copper piece to an intricate work of art that covers all your skin. Disguise Self. As an action, you can use the tattoo to cast the disguise self spell (DC 13 to discern the disguise). Once the spell is cast from the tattoo, it can’t be cast from the tattoo again until the next dawn. War Leader. The bearer can use an action to cause his or her voice to carry clearly for up to 300 feet until the end of the bearer’s next turn.