Show Log Entry

Adventure Title
SJ-DC-ROTU-01 Recesses of the Unknown
Session
Date Played
2024-05-11 20:29:00 UTC
Levels Gained
1
GP +/-
950
Downtime +/-
Location Played
roll20
DM Name
KarNalist
DM DCI Number
69420
Notes
***Consumables:*** Scroll of Intellect Fortress, Potion of Psychic Resistance ***Used:*** Dust of Disappearance, 1x Diamond Dust for Greater Restoration (on Tak'atha) ***Spent:*** 50 GP on Information ... ***Story Awards:*** ***A dent in the tank.*** You managed to destroy the tank thus delaying Kzusk’s plan. This story award may become relevant in future SJ-DC-ROTU modules. ***A key lead in the chase.*** You managed to decipher the slate, gaining key information which may prove very effective in the race against the illithids and cultists. This story award may become relevant in future SJ-DC-ROTU modules.

Magic Items

Name Rarity Location Table Result Counts?
Horn of Silent Alarm (Guardian Property) Common true
**Horn of Silent Alarm (Guardian Property)** *Wondrous Item, Common* This horn has 4 charges. When you use an action to blow it, one creature of your choice can hear the horn’s blare, provided the creature is within 600 feet of the horn and not deafened. No other creature hears sound coming from the horn. The horn regains 1d4 expended charges daily at dawn. Guardian. The item whispers warnings to its bearer, granting a +2 bonus to initiative if the bearer isn’t incapacitated.
Astromancy Archive (Guardian Property) Rare true
**Astromancy Archive (Guardian Property)** *Wondrous Item, rare (requires attunement by a wizard)* The blood red orb pulses and whispers slurping tentacle noises in the bearer’s mind when it senses danger, granting +2 initiative. This brass disc of articulated, concentric rings unfolds into an armillary sphere. As a bonus action, you can unfold it into the sphere or back into a disc. When found, it contains the following spells, which are wizard spells for you while you are attuned to it: augury, divination, find the path, foresight, locate creature, and locate object. It functions as a spellbook for you, with spells encoded on the rings. While you are holding the archive, you can use it as a spellcasting focus for your wizard spells. The archive has 3 charges, and it regains 1d3 expended charges daily at dawn. You can use the charges in the following ways while holding it: If you spend 1 minute studying the archive, you can expend 1 charge to replace one of your prepared wizard spells with a different spell in the archive. The new spell must be of the divination school. When a creature you can see within 30 feet of you makes an attack roll, an ability check, or a saving throw, you can use your reaction to expend 1 charge and force the creature to roll a d4 and apply the number rolled as a bonus or penalty (your choice) to the original roll. You can do this after you see the roll but before its effects are applied.