Magic Items
Purchased Magic Items
Name
Rarity
Location
Table ▼
Result
Source
Saint's Backup Disk
common
DDAL-EB-04 The Third Protocol
Show
Notes:
Auf dieser Platine sind -hoffentlich- Saint's Subroutinen und Erinnerungen gespeichert, vielleicht kann er damit in einem neuen Körper reaktiviert werden.
Rope of Climbing
common
DDAL-EB-EP-01 The Iron Titan
Show
Notes:
Rope of Climbing
Wondrous item, uncommon
This 60-foot length of silk rope weighs 3 pounds and can hold up to 3,000 pounds. If you hold one end of the rope and use an action to speak the command word, the rope animates. As a bonus action, you can command the other end to move toward a destination you choose. That end moves 10 feet on your turn when you first command it and 10 feet on each of your turns until reaching its destination, up to its maximum length away, or until you tell it to stop. You can also tell the rope to fasten itself securely to an object or to unfasten itself, to knot or unknot itself, or to coil itself for carrying.
If you tell the rope to knot, large knots appear at 1-foot intervals along the rope. While knotted, the rope shortens to a 50-foot length and grants advantage on checks made to climb it.
The rope has AC 20 and 20 hit points. It regains 1 hit point every 5 minutes as long as it has at least 1 hit point. If the rope drops to 0 hit points, it is destroyed.
Ring of Evasion
rare
DDAL-EB-06 The Last Word
Show
Notes:
Ring of Evasion
Ring, rare (requires attunement)
This ring has 3 charges, and it regains 1d3 expended charges daily at dawn. When you fail a Dexterity saving throw while wearing it, you can use your reaction to expend 1 of its charges to succeed on that saving throw instead.
Soarsled
uncommon
DDAL-EB-07 Song of the Sky
Show
Notes:
Soarsled
Wondrous item, uncommon
A soarsled is a 3-foot-diameter crystalline disk that crackles with energy and is capable of rapid flight.
Within the city limits of Sharn, you can stand on the disk and speak its command word. It hovers beneath you, allowing you to ride it in the air. It has a flying speed of 90 feet, and stops hovering when you land. It can carry up to 600 pounds.
Beyond Sharn, it has limited flight capabilities. While standing on the disk, you can use an action to speak its command word and expend 1 of its charges. The disk gains a flying speed of 60 feet for 10 minutes. The disk has 3 charges and regains all expended charges daily at dawn.
Elemental Gem (Blue Sapphire)
uncommon
DDAL-EB-08 Parliament of Gears
Show
Notes:
This gem contains a mote of elemental energy. When you use an action to break the gem, an air elemental is summoned as if you had cast the conjure elemental spell, and the gem's magic is lost.
Lamannian Flint Shard
uncommon
DDAL-EB-08 Parliament of Gears
Show
Notes:
If the flint is on your person when you take lightning or thunder damage, you can use your reaction to gain resistance to the triggering type until the end of the turn and also gain 10 temporary hit points. If you do, the flint shatters and becomes useless.
Belt of Dwarvenkind
rare
DDAL-EB-10 Judgment of Iron
Show
Notes:
Belt of Dwarvenkind
Wondrous Item, rare (requires attunement)
While wearing this belt, you gain the following benefits:
Your Constitution score increases by 2, to a maximum of 20.
You have advantage on Charisma (Persuasion) checks made to interact with dwarves.
In addition, while attuned to the belt, you have a 50 percent chance each day at dawn of growing a full beard if you're capable of growing one, or a visibly thicker beard if you already have one.
If you aren't a dwarf, you gain the following additional benefits while wearing the belt:
You have advantage on saving throws against poison, and you have resistance against poison damage.
You have darkvision out to a range of 60 feet.
You can speak, read, and write Dwarvish.
Shield +3
very_rare
DDAL-EB-13 Stonefire
Show
Tome of Clear Thought
common
DDAL-EB-EP-03 The Rising City
Show
Notes:
Tome of Clear Thought
Wondrous item, very rare
This book contains memory and logic exercises, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book’s contents and practicing its guidelines, your Intelligence score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century.
Ring of Mind Shielding
uncommon
DDAL-EB-17 The Final Tribute
Show
Notes:
Ring of Mind Shielding
Ring, uncommon (requires attunement)
While wearing this ring, you are immune to magic that allows other creatures to read your thoughts, determine whether you are lying, know your alignment, or know your creature type. Creatures can telepathically communicate with you only if you allow it.
You can use an action to cause the ring to become invisible until you use another action to make it visible, until you remove the ring, or until you die.
If you die while wearing the ring, your soul enters it, unless it already houses a soul. You can remain in the ring or depart for the afterlife. As long as your soul is in the ring, you can telepathically communicate with any creature wearing it. A wearer can’t prevent this telepathic communication.
Box of Nolzur's Marvelous Pigments
rare
DDAL-EB-18 Scales of War
Show
+3 All-Purpose Tool
legendary
DDAL-EB-19 Back to the Mud
Show
Cape of the Mountebank
rare
DDAL-EBEP-04 The Last War
Show
Notes:
Cape of the Mountebank
Wondrous item, rare
This cape smells faintly of brimstone. While wearing it, you can use it to cast the dimension door spell as an action. This property of the cape can’t be used again until the next dawn.
When you disappear, you leave behind a cloud of smoke, and you appear in a similar cloud of smoke at your destination. The smoke lightly obscures the space you left and the space you appear in, and it dissipates at the end of your next turn. A light or stronger wind disperses the smoke.
Name | Rarity | Location | Table ▼ | Result | Source | |
---|---|---|---|---|---|---|
Saint's Backup Disk | common | DDAL-EB-04 The Third Protocol | Show | |||
Notes:
Auf dieser Platine sind -hoffentlich- Saint's Subroutinen und Erinnerungen gespeichert, vielleicht kann er damit in einem neuen Körper reaktiviert werden. |
||||||
Rope of Climbing | common | DDAL-EB-EP-01 The Iron Titan | Show | |||
Notes:
Rope of Climbing This 60-foot length of silk rope weighs 3 pounds and can hold up to 3,000 pounds. If you hold one end of the rope and use an action to speak the command word, the rope animates. As a bonus action, you can command the other end to move toward a destination you choose. That end moves 10 feet on your turn when you first command it and 10 feet on each of your turns until reaching its destination, up to its maximum length away, or until you tell it to stop. You can also tell the rope to fasten itself securely to an object or to unfasten itself, to knot or unknot itself, or to coil itself for carrying. If you tell the rope to knot, large knots appear at 1-foot intervals along the rope. While knotted, the rope shortens to a 50-foot length and grants advantage on checks made to climb it. The rope has AC 20 and 20 hit points. It regains 1 hit point every 5 minutes as long as it has at least 1 hit point. If the rope drops to 0 hit points, it is destroyed. |
||||||
Ring of Evasion | rare | DDAL-EB-06 The Last Word | Show | |||
Notes:
Ring of Evasion This ring has 3 charges, and it regains 1d3 expended charges daily at dawn. When you fail a Dexterity saving throw while wearing it, you can use your reaction to expend 1 of its charges to succeed on that saving throw instead. |
||||||
Soarsled | uncommon | DDAL-EB-07 Song of the Sky | Show | |||
Notes:
Soarsled A soarsled is a 3-foot-diameter crystalline disk that crackles with energy and is capable of rapid flight. Within the city limits of Sharn, you can stand on the disk and speak its command word. It hovers beneath you, allowing you to ride it in the air. It has a flying speed of 90 feet, and stops hovering when you land. It can carry up to 600 pounds. Beyond Sharn, it has limited flight capabilities. While standing on the disk, you can use an action to speak its command word and expend 1 of its charges. The disk gains a flying speed of 60 feet for 10 minutes. The disk has 3 charges and regains all expended charges daily at dawn. |
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Elemental Gem (Blue Sapphire) | uncommon | DDAL-EB-08 Parliament of Gears | Show | |||
Notes:
This gem contains a mote of elemental energy. When you use an action to break the gem, an air elemental is summoned as if you had cast the conjure elemental spell, and the gem's magic is lost. |
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Lamannian Flint Shard | uncommon | DDAL-EB-08 Parliament of Gears | Show | |||
Notes:
If the flint is on your person when you take lightning or thunder damage, you can use your reaction to gain resistance to the triggering type until the end of the turn and also gain 10 temporary hit points. If you do, the flint shatters and becomes useless. |
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Belt of Dwarvenkind | rare | DDAL-EB-10 Judgment of Iron | Show | |||
Notes:
Belt of Dwarvenkind While wearing this belt, you gain the following benefits: Your Constitution score increases by 2, to a maximum of 20. If you aren't a dwarf, you gain the following additional benefits while wearing the belt: You have advantage on saving throws against poison, and you have resistance against poison damage. |
||||||
Shield +3 | very_rare | DDAL-EB-13 Stonefire | Show | |||
Tome of Clear Thought | common | DDAL-EB-EP-03 The Rising City | Show | |||
Notes:
Tome of Clear Thought This book contains memory and logic exercises, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book’s contents and practicing its guidelines, your Intelligence score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century. |
||||||
Ring of Mind Shielding | uncommon | DDAL-EB-17 The Final Tribute | Show | |||
Notes:
Ring of Mind Shielding While wearing this ring, you are immune to magic that allows other creatures to read your thoughts, determine whether you are lying, know your alignment, or know your creature type. Creatures can telepathically communicate with you only if you allow it. You can use an action to cause the ring to become invisible until you use another action to make it visible, until you remove the ring, or until you die. If you die while wearing the ring, your soul enters it, unless it already houses a soul. You can remain in the ring or depart for the afterlife. As long as your soul is in the ring, you can telepathically communicate with any creature wearing it. A wearer can’t prevent this telepathic communication. |
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Box of Nolzur's Marvelous Pigments | rare | DDAL-EB-18 Scales of War | Show | |||
+3 All-Purpose Tool | legendary | DDAL-EB-19 Back to the Mud | Show | |||
Cape of the Mountebank | rare | DDAL-EBEP-04 The Last War | Show | |||
Notes:
Cape of the Mountebank This cape smells faintly of brimstone. While wearing it, you can use it to cast the dimension door spell as an action. This property of the cape can’t be used again until the next dawn. When you disappear, you leave behind a cloud of smoke, and you appear in a similar cloud of smoke at your destination. The smoke lightly obscures the space you left and the space you appear in, and it dissipates at the end of your next turn. A light or stronger wind disperses the smoke. |