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Adventure Title
CCC-GHC-BK1 The Darkest Knight
Session
Date Played
2022-12-30 23:52:00 UTC
Levels Gained
1
GP +/-
808
Downtime +/-
10.0
Location Played
roll20
DM Name
Frederic T.
DM DCI Number
5320771440
Notes
***Gold:*** 908 GP ***Consumables:*** Spell Scroll of Identify ***Used:*** Potion of Greater Healing ***Bought:*** Potion of Greater Healing (100 GP)

Magic Items

Name Rarity Location Table Result Counts?
Tentacle Rod Rare true
**Tentacle Rod** *Rod, rare (requires attunement)* Made by the drow, this rod is a magic weapon that ends in three rubbery tentacles. While holding the rod, you can use an action to direct each tentacle to attack a creature you can see within 15 feet of you. Each tentacle makes a melee attack roll with a +9 bonus. On a hit, the tentacle deals 1d6 bludgeoning damage. If you hit a target with all three tentacles, it must make a DC 15 Constitution saving throw. On a failure, the creature's speed is halved, it has disadvantage on Dexterity saving throws, and it can't use reactions for 1 minute. Moreover, on each of its turns, it can take either an action or a bonus action, but not both. At the end of each of its turns, it can repeat the saving throw, ending the effect on itself on a success.