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Adventure Title
SJ-DC-YZ–02–04 The Dark Dome
Session
Date Played
2023-04-01 23:39:00 UTC
Levels Gained
1
GP +/-
900
Downtime +/-
10.0
Location Played
roll20
DM Name
Yaidz
DM DCI Number
9319116343
Notes
***Gold:*** 1.000 GP ***Consumables:*** Potion of Resistance (Fire), Potion of Resistance (Force) ***Bought and Used:*** Potion of Greater Healing (100 GP)

Magic Items

Name Rarity Location Table Result Counts?
Elemental Essence Shard Rare true
**Elemental Essence Shard** *Wondrous item, rare (requires attunement by a sorcerer)* This crackling crystal contains the essence of an elemental plane. As an action, you can attach the shard to a tiny object (such as a weapon or a piece of jewelry) or detach it. It falls off if your attunement to it ends. You can use the shard as a spellcasting focus while you hold or wear it. When you use a Metamagic option on a spell while you are holding or wearing the shard, you can use the following property. Water. You create a wave of water that bursts out from you in a 10-foot radius. Each creature of your choice that you can see in that area takes 2d6 cold damage and must succeed on a Strength saving throw against your spell save DC or be pushed 10 feet away from you and fall prone. Key: The item is used to unlock the chamber of the necromancer on Shal'Khazhun.
Chain of Mending Common true
**Chain of Mending** *Wondrous item, common* You can cut this 50-foot coil of metal chain into any number of smaller pieces, and then use an action to speak a command word and cause the pieces to knit back together. The pieces must be in contact with each other and not otherwise in use. A chain of mending is forever shortened if a section of it is lost or destroyed.