Adventure Logsheet
Race: Human with Mark of Passage Ability Scores (Point Buy 27): STR: 8 DEX: 16 (incl. +2) CON: 10 INT: 14 WIS: 12 CHA: 15 (incl. +1) ... Languages: Common, Elvish Courier's Speed. You gain a base walking speed of 35ft. Intuitive Motion. Whenever you make an Dexterity (Acrobatics) or an Ability Check involving operating or maintaining a Land Vehicle, you can roll a d4 and add the number rolled to the total ability check. Magical Passage. You can cast the Misty Step spell with this trait. Once you cast this spell with this trait, you can't cast that spell again until you finish a Long Rest. Dexterity is your Spellcasting Ability for these spells. Spells of the Mark. Expeditious Retreat, Jump, Misty Step, Pass Without Trace, Blink, Phantom Steed, Dimension Door, Freedom of Movement, Teleportation Circle Class: Rogue Tools: Thieves’ tools Skills: Acrobatics, Perception, Slight of Hand, Stealth ... Starting Equipment: leahter armor, two daggers, shortsword, shortbow, 20 Arrows, Quiver, Thieves' Tools, and a Burglar’s Pack consiting of: a Backpack, a Bag of 1,000 Ball Bearings, 10 feet of String, a Bell, 5 Candles, a Crowbar, a Hammer, 10 Pitons, a Hooded Lantern, 2 Flasks of Oil, 5 Days Rations, a Tinderbox, a Waterskin, 50 ft. of hempen rope, and 8 GP. Background: Agent of House Orien (Investigation/Exploration) Skill Proficiencies: Investigation, Persuasion Tool Proficiency: One gaming set and vehicles (land) Feat: Magic Initiate (Mage Hand, Minor Illusion, Find Familiar) ... Equipment: A set of fine clothes, house signet ring, ID papers, and a purse containing 20 gp. ... Spent 10 GP on Casting of Find Familiar (Uncle Earl)
GP: 50 GP Consumables: Potion of Healing Bought: 10 Rations (5 GP), Incense for Recasting of Find Familiar (10 GP)
Consumables: Healing Potion
GP: 12 GP Consumables: Potion of Greater Healing Spent: 2x Incents for summoning Earl (20 GP)
GP: 50 Consumables: Scroll of Catnap Used: Potion of Healing (on Commoner)
GP: 100 GP Consumables: Potion of Pugilism Used: Potion of Healing Bought: Incents for Casting of Find Familiar
GP: 25 GP Consumables: Potion of Healing, Potion of Climbing Bought: 2 Potions of Healing (50 GP each), Bedroll (1 GP), Incents für Find Familiar (10 GP)
GP: 100 GP Consumables: Potion of Necrotic Resistance Spent: 20 GP for Incents (Find Familiar)
Consumables: Potion of Greater Healing, Potion of Lightning Resistance, Oil of Slipperyness Used: 1x Incents for casting Find Familiar ... Story Award: Leader of the Lot Not only did you coerce the different groups to work together, but even convinced them to elect you as the leader of the entire endeavour. When dealing with the factions or their leaders, you have advantage on any check requiring Intelligence, Wisdom or Charisma.
Consumables: Potion of Growth, Potion of Fire Breath ... Story Award: Haggling with a Hag You decided to pay a hag for information with one day of luck. During the next adventure, you will have one day with disadvantage on everything. You do not know which day it will be...
(3/3) Uncommon+: Periapt of Health Pipes of Haunting Shortsword +1 (4/5) Common: Clockwork Amulet Orb of Shielding Staff of Flowers Pot of Awakening (8/10) Consumables: Potion of Greater Healing 3x Potion of Healing Potion of Greater Healing Potion of Climbing Oil of Slipperyness Potion of Lightning Resistance ... Stored: Common: Battleaxe Armblade