Adventure Logsheet
Race: Human with Mark of Passage Ability Scores (Point Buy 27): STR: 8 DEX: 16 (incl. +2) CON: 10 INT: 14 WIS: 12 CHA: 15 (incl. +1) ... Languages: Common, Elvish Courier's Speed. You gain a base walking speed of 35ft. Intuitive Motion. Whenever you make an Dexterity (Acrobatics) or an Ability Check involving operating or maintaining a Land Vehicle, you can roll a d4 and add the number rolled to the total ability check. Magical Passage. You can cast the Misty Step spell with this trait. Once you cast this spell with this trait, you can't cast that spell again until you finish a Long Rest. Dexterity is your Spellcasting Ability for these spells. Spells of the Mark. Expeditious Retreat, Jump, Misty Step, Pass Without Trace, Blink, Phantom Steed, Dimension Door, Freedom of Movement, Teleportation Circle Class: Rogue Tools: Thieves’ tools Skills: Acrobatics, Perception, Slight of Hand, Stealth ... Starting Equipment: leahter armor, two daggers, shortsword, shortbow, 20 Arrows, Quiver, Thieves' Tools, and a Burglar’s Pack consiting of: a Backpack, a Bag of 1,000 Ball Bearings, 10 feet of String, a Bell, 5 Candles, a Crowbar, a Hammer, 10 Pitons, a Hooded Lantern, 2 Flasks of Oil, 5 Days Rations, a Tinderbox, a Waterskin, 50 ft. of hempen rope, and 8 GP. Background: Agent of House Orien (Investigation/Exploration) Skill Proficiencies: Investigation, Persuasion Tool Proficiency: One gaming set and vehicles (land) Feat: Magic Initiate (Mage Hand, Minor Illusion, Find Familiar) ... Equipment: A set of fine clothes, house signet ring, ID papers, and a purse containing 20 gp. ... Spent 10 GP on Casting of Find Familiar (Uncle Earl)
GP: 50 GP Consumables: Potion of Healing Bought: 10 Rations (5 GP), Incense for Recasting of Find Familiar (10 GP)
(1/1) Uncommon+: Periapt of Health ... (0/5) Common: ... (1/5) Consumables: Potion of Healing ... Stored: Common: Battleaxe Armblade