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Adventure Title
EB-DC-WBE-03 Green Turned Grey
Session
Date Played
2025-08-31 18:42:00 UTC
Levels Gained
1
GP +/-
-86
Downtime +/-
10.0
Location Played
roll20
DM Name
Jannis
DM DCI Number
33518
Notes
***GP:*** 25 GP ***Consumables:*** Potion of Healing, Potion of Climbing ***Bought:*** 2 Potions of Healing (50 GP each), Bedroll (1 GP), Incents für Find Familiar (10 GP)

Magic Items

Name Rarity Location Table Result Counts?
Staff of Flowers Common true
***Staff of Flowers*** *Staff, weapon, common* This wooden staff has 10 charges. While holding it, you can take a Magic action to expend 1 charge from the staff and cause a flower to sprout from a patch of earth or soil within 5 feet of yourself, or from the staff itself. Unless you choose a specific kind of flower, the staff creates a mild-scented daisy. The flower is harmless and nonmagical, and it grows or withers as a normal flower would. *Regaining Charges* The staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll 1d20. On a 1, the staff turns into flower petals and is lost forever. *Versatile* A Versatile weapon can be used with one or two hands. A damage value in parentheses appears with the property. The weapon deals that damage when used with two hands to make a melee attack. *Mastery: Topple* If you hit a creature with this weapon, you can force the creature to make a Constitution saving throw (DC 8 plus the ability modifier used to make the attack roll and your Proficiency Bonus). On a failed save, the creature has the Prone condition. *Minor Property: Secret Message* A message is hidden somewhere on the item. It might be visible only at a certain time, under the light of one phase of the moon, or in a specific location. *Lore:* The undead creature that gave you this staff tried to conveigh an important message before succumbing to its instinct to attack the living. Something makes the flowers growing on it turn their heads toward a certain direction during the daytime while the sun is out.
Driftglobe Uncommon true
***Driftglobe*** *Wondrous item, uncommon* This small sphere of thick glass weighs 1 pound. If you are within 60 feet of it, you can command it to emanate light equivalent to that of the Light or Daylight spell (your choice). Once used, the Daylight effect can't be used again until the next dawn. You can issue another command as a Magic action to make the illuminated globe rise into the air and float no more than 5 feet off the ground. The globe hovers in this way until you or another creature grasps it. If you move more than 60 feet from the hovering globe, it follows you until it is within 60 feet of you. It takes the shortest route to do so. If prevented from moving, the globe sinks gently to the ground and becomes inactive, and its light winks out. *Minor Property: Unbreakable* The item can't be broken. Special means must be used to destroy it. *Lore:* The burning undead's identity will most likely remain a mystery and the scepter it was wielding has been broken. But the head of it seems to be intact and still filled with magical energies. It seems fitting to use it to protect the forest and the living, after all the destruction the scepter has caused.