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Adventure Title
Session
Date Played
2025-05-18 20:06:00 UTC
Levels Gained
GP +/-
8
Downtime +/-
Location Played
DM Name
DM DCI Number
Notes
### Race: Human with Mark of Passage Ability Scores (Point Buy 27): STR: 8 DEX: 16 (incl. +2) CON: 10 INT: 14 WIS: 12 CHA: 15 (incl. +1) ... Languages: Common, Elvish Courier's Speed. You gain a base walking speed of 35ft. Intuitive Motion. Whenever you make an Dexterity (Acrobatics) or an Ability Check involving operating or maintaining a Land Vehicle, you can roll a d4 and add the number rolled to the total ability check. Magical Passage. You can cast the Misty Step spell with this trait. Once you cast this spell with this trait, you can't cast that spell again until you finish a Long Rest. Dexterity is your Spellcasting Ability for these spells. Spells of the Mark. Expeditious Retreat, Jump, Misty Step, Pass Without Trace, Blink, Phantom Steed, Dimension Door, Freedom of Movement, Teleportation Circle ### Class: Rogue Tools: Thieves’ tools Skills: Acrobatics, Perception, Slight of Hand, Stealth ... Starting Equipment: leahter armor, two daggers, shortsword, shortbow, 20 Arrows, Quiver, Thieves' Tools, and a Burglar’s Pack consiting of: a Backpack, a Bag of 1,000 Ball Bearings, 10 feet of String, a Bell, 5 Candles, a Crowbar, a Hammer, 10 Pitons, a Hooded Lantern, 2 Flasks of Oil, 5 Days Rations, a Tinderbox, a Waterskin, 50 ft. of hempen rope, and 8 GP. ### Background: Agent of House Orien (Investigation/Exploration) Skill Proficiencies: Investigation, Persuasion Tool Proficiency: One gaming set and vehicles (land) Feat: Magic Initiate (Mage Hand, Minor Illusion, Find Familiar) ... Equipment: A set of fine clothes, house signet ring, ID papers, and a purse containing 20 gp. ... Spent 10 GP on Casting of Find Familiar (Uncle Earl)