Adventure Logsheet
Race: Satyr (Customize your Origin) Ability Scores (Point Buy 27): STR: 8 DEX: 16 (incl. +1) CON: 12 INT: 16 (incl. +2) WIS: 13 CHA: 10 ... Fey, Speed 35 ft., Ram, Magic Resistance, Mirthful Leaps, Reveler (Prof. in Slight of Hand instead of Performance & Persuasion), Languages: Common, Sylvan Class: Monk Skills: Acrobatics, Stealth Tools: Calligrapher's supplies ... Starting Equipment: a short sword, 10 darts and an explorer's pack (Backpack, Bedroll, Mess Kit, Tinderbox, 10 Torches, 10 Rations, Waterskin, 50 ft. hempen rope) Background: Sage Skill Proficiencies: Arcana, History Languages: Celestial, Abyssal Specialty: Discredited academic ... Equipment: A bottle of ink, a quill, a small knife, a letter from a dead colleague posing a question you have not yet been able to answer, a set of common clothes, and a pouch containing 10gp
*** DM ENTRY ***
see: DDAL00-02C Spawn of the Maimed Virulence (2023-04-19 23:17)
*** DM ENTRY ***
5h DM Reward (12B - T1 Adventure Award 3/3): Cloak of Protection + 250 GP
Adventure Logsheet
*** PURCHASE ENTRY ***
Bought: 2x Potion of Healing (50 GP each)
Gold: 37 GP Consumables: Potion of Climbing, Potion of Healing Used: Potion of Healing Bought: 1x Incense for casting find familiar (10 GP) Spent: bottle of fine wine (10 GP), fresh fruit (rations for 4 days, 2 GP), fan (1 GP), donation (10 GP) ... Spellbook: added for 150 GP: Shield, Absorb Elements, Feather Fall from Draghoon's Spellbook
Consumables: Potion of Healing, Alchemist's Fire
Adventure Logsheet
GP: 1000 GP Used: 2x Potion of Healing (1x on Emrys, the Lion) Spent: 1 GP for transfer to Casino Bought: Ball bearings (1 GP), Fishing Tackle (1 GP), Painters Supplies (10 GP), 2x Potion of Greater Healing (100 GP), 2x Potion of Healing (50 GP)
Used: 2x Potion of Healing
GP: 100 GP Used: 1x Potion of Healing, 2x Potion of Greater Healing Consumables: Alchemist's Fire, Potion of Healing, Potion of Climbing, Scroll of Animate Dead, Vial of Acid Bought: 3x Potion of Greater Healing (100 GP), Longsword (15 GP) ... Resurrection Madness In Barovia, the souls of the dead are as trapped as the souls of the living. They become caught in the mists and can’t travel to the afterlife. When a humanoid who has been dead for at least 24 hours returns to life, either by way of a spell or some supernatural means, it gains a random form of indefinite madness brought on by the realization that its spirit is trapped in Barovia, likely forever. “There’s only one person I can trust. And only I can see this special friend.”
Adventure Logsheet
GP: 100 GP Used: Potion of Healing (on Spoopy), Potion of Greater Healing (on Francois) Bought: Potion of Healing (50 GP), Potion of Greater Healing (100 GP)
Used: Potion of Healing Consumables: Potion of Greater Healing, Potion of Cold Resistance, Antitoxin, Scroll of Detect Thoughts ... Story Award: Enmity of Jeny Greenteeth. You don’t cross a hag like Jeny and get away without paying the price. For so long as you possess this story award, Jeny charges you 50% more for any spellcasting services that she provides.
(1/1) Uncommon+: Cloak of Protection (attuned) ... (1/5) Common: Subtle Mind Crystal ... (5/5) Consumables: 3x Potion of Greater Healing Potion of Climbing Alchemist's Fire ... Stored: Potions: Climbing, Cold Resistance Scrolls: Animate Dead, Detect Thoughts Other: Alechmist's Fire, Vial of Acid, Antitoxin uncommon: Cloak of Protection, Armor of Fungal Spores (Breastplate), Winged Boots, Rapier +1, Eyes of Charming, Wind Fan, Boots of Elvenkind