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Adventure Title
DDAL04-04 The Marionette
Session
2
Date Played
2024-06-18 20:01:00 UTC
Levels Gained
1
GP +/-
-215
Downtime +/-
10.0
Location Played
roll20
DM Name
boerns
DM DCI Number
696969
Notes
***GP:*** 100 GP ***Used:*** 1x Potion of Healing, 2x Potion of Greater Healing ***Consumables:*** Alchemist's Fire, Potion of Healing, Potion of Climbing, Scroll of Animate Dead, Vial of Acid ***Bought:*** 3x Potion of Greater Healing (100 GP), Longsword (15 GP) ... ***Resurrection Madness*** In Barovia, the souls of the dead are as trapped as the souls of the living. They become caught in the mists and can’t travel to the afterlife. When a humanoid who has been dead for at least 24 hours returns to life, either by way of a spell or some supernatural means, it gains a random form of indefinite madness brought on by the realization that its spirit is trapped in Barovia, likely forever. *“There’s only one person I can trust. And only I can see this special friend.”*

Magic Items

Name Rarity Location Table Result Counts?
Eyes of Charming Uncommon true
**Eyes of Charming** *Wondrous item, uncommon (requires attunement)* These glasses sport lenses of brilliant amber with slender slivers of green glass resembling the vertical pupils of a serpent’s eyes. If the wearer is evil, they may choose to impose disadvantage on the effect’s saving throw. Once this feature of the glasses has been used, it can’t be used again until the following dawn. These crystal lenses fit over the eyes. They have 3 charges. While wearing them, you can expend 1 charge as an action to cast the charm person spell (save DC 13) on a humanoid within 30 feet of you, provided that you and the target can see each other. The lenses regain all expended charges daily at dawn.