Magic Items
Purchased Magic Items
Name
Rarity
Location
Table ▼
Result
Source
Cloak of Protection
uncommon
Trade Log
Show
Notes:
Cloak of Protection
Wondrous item, uncommon (requires attunement)
You gain a +1 bonus to AC and saving throws while you wear this cloak.
Hat of Wizardry
common
FR-DC-BTW 01 Fathers Conscience
Show
Notes:
Hat of Wizardry
Wondrous Item, Common (Requires Attunement by a Wizard)
This helmet is made out of metal. It was used by miners to cast light in its lamp.
Spellcasting Focus. You can use the hat as a Spellcasting Focus for your Wizard spells.
Unknown Spell. As a Magic action, you can try to cast a cantrip that you don’t know. The cantrip must be on the Wizard spell list and have a casting time of an action, and you make a DC 10 Intelligence (Arcana) check. On a successful check, you cast the spell. On a failed check, the spell fails, and the action used to cast the spell is wasted. In either case, you can’t use this property again until you finish a Long Rest.
Orb of Direction
common
FR-DC-BTW 02 Fathers Curse
Show
Notes:
Orb of Direction
Wondrous Item, Common
This orb can be used as an Arcane Focus.
While holding this orb, you can take a Magic action to determine which way is magnetic north. Nothing happens if the orb is used in a location that has no magnetic north.
Periapt of Wound Closure
uncommon
FR-DC-BTW 02 Fathers Curse
Show
Notes:
Periapt of Wound Closure
Wondrous Item, Uncommon (Requires Attunement)
While wearing this pendant, you gain the following benefits.
Life Preservation. Whenever you make a Death Saving Throw, you can change a roll of 9 or lower to a 10, turning a failed save into a successful one.
Natural Healing Boost. Whenever you roll a Hit Point Die to regain Hit Points, double the number of Hit Points it restores.
Candle of the Deep
common
FR-DC-BTW 03 Fathers Mistakes
Show
Notes:
Candle of the Deep
Wondrous Item, Common
The flame of this candle isn’t extinguished when immersed in water. It gives off light and heat like a normal candle.
Cloak of Billowing
common
FR-DC-BTW 04 Fathers Decisions
Show
Notes:
Cloak of Billowing
Wondrous Item, Common
While wearing this cloak, you can use a bonus action to make it billow dramatically.
Ear Horn of Hearing
common
FR-DC-DSM-01 Midnight in Archwood
Show
Notes:
Ear Horn of Hearing
Wondrous Item, Common
While held up to your ear, this horn suppresses the effects of the Deafened condition on you.
War Leader. You can take a Magic action to cause your voice or signal to carry clearly for up to 600 feet until the end of your next turn.
Name | Rarity | Location | Table ▼ | Result | Source | |
---|---|---|---|---|---|---|
Cloak of Protection | uncommon | Trade Log | Show | |||
Notes:
Cloak of Protection You gain a +1 bonus to AC and saving throws while you wear this cloak. |
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Hat of Wizardry | common | FR-DC-BTW 01 Fathers Conscience | Show | |||
Notes:
Hat of Wizardry This helmet is made out of metal. It was used by miners to cast light in its lamp. Spellcasting Focus. You can use the hat as a Spellcasting Focus for your Wizard spells. Unknown Spell. As a Magic action, you can try to cast a cantrip that you don’t know. The cantrip must be on the Wizard spell list and have a casting time of an action, and you make a DC 10 Intelligence (Arcana) check. On a successful check, you cast the spell. On a failed check, the spell fails, and the action used to cast the spell is wasted. In either case, you can’t use this property again until you finish a Long Rest. |
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Orb of Direction | common | FR-DC-BTW 02 Fathers Curse | Show | |||
Notes:
Orb of Direction This orb can be used as an Arcane Focus. While holding this orb, you can take a Magic action to determine which way is magnetic north. Nothing happens if the orb is used in a location that has no magnetic north. |
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Periapt of Wound Closure | uncommon | FR-DC-BTW 02 Fathers Curse | Show | |||
Notes:
Periapt of Wound Closure While wearing this pendant, you gain the following benefits. Life Preservation. Whenever you make a Death Saving Throw, you can change a roll of 9 or lower to a 10, turning a failed save into a successful one. Natural Healing Boost. Whenever you roll a Hit Point Die to regain Hit Points, double the number of Hit Points it restores. |
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Candle of the Deep | common | FR-DC-BTW 03 Fathers Mistakes | Show | |||
Notes:
Candle of the Deep The flame of this candle isn’t extinguished when immersed in water. It gives off light and heat like a normal candle. |
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Cloak of Billowing | common | FR-DC-BTW 04 Fathers Decisions | Show | |||
Notes:
Cloak of Billowing While wearing this cloak, you can use a bonus action to make it billow dramatically. |
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Ear Horn of Hearing | common | FR-DC-DSM-01 Midnight in Archwood | Show | |||
Notes:
Ear Horn of Hearing While held up to your ear, this horn suppresses the effects of the Deafened condition on you. War Leader. You can take a Magic action to cause your voice or signal to carry clearly for up to 600 feet until the end of your next turn. |