Magic Items

Purchased Magic Items

Name Rarity Location Table Result Source
Cloak of Protection uncommon Trade Log Show
Notes:

Cloak of Protection
Wondrous item, uncommon (requires attunement)

You gain a +1 bonus to AC and saving throws while you wear this cloak.

Hat of Wizardry common FR-DC-BTW 01 Fathers Conscience Show
Notes:

Hat of Wizardry
Wondrous Item, Common (Requires Attunement by a Wizard)

This helmet is made out of metal. It was used by miners to cast light in its lamp.

Spellcasting Focus. You can use the hat as a Spellcasting Focus for your Wizard spells.

Unknown Spell. As a Magic action, you can try to cast a cantrip that you don’t know. The cantrip must be on the Wizard spell list and have a casting time of an action, and you make a DC 10 Intelligence (Arcana) check. On a successful check, you cast the spell. On a failed check, the spell fails, and the action used to cast the spell is wasted. In either case, you can’t use this property again until you finish a Long Rest.

Orb of Direction common FR-DC-BTW 02 Fathers Curse Show
Notes:

Orb of Direction
Wondrous Item, Common

This orb can be used as an Arcane Focus.

While holding this orb, you can take a Magic action to determine which way is magnetic north. Nothing happens if the orb is used in a location that has no magnetic north.

Periapt of Wound Closure uncommon FR-DC-BTW 02 Fathers Curse Show
Notes:

Periapt of Wound Closure
Wondrous Item, Uncommon (Requires Attunement)

While wearing this pendant, you gain the following benefits.

Life Preservation. Whenever you make a Death Saving Throw, you can change a roll of 9 or lower to a 10, turning a failed save into a successful one.

Natural Healing Boost. Whenever you roll a Hit Point Die to regain Hit Points, double the number of Hit Points it restores.

Candle of the Deep common FR-DC-BTW 03 Fathers Mistakes Show
Notes:

Candle of the Deep
Wondrous Item, Common

The flame of this candle isn’t extinguished when immersed in water. It gives off light and heat like a normal candle.

Cloak of Billowing common FR-DC-BTW 04 Fathers Decisions Show
Notes:

Cloak of Billowing
Wondrous Item, Common

While wearing this cloak, you can use a bonus action to make it billow dramatically.

Ear Horn of Hearing common FR-DC-DSM-01 Midnight in Archwood Show
Notes:

Ear Horn of Hearing
Wondrous Item, Common

While held up to your ear, this horn suppresses the effects of the Deafened condition on you.

War Leader. You can take a Magic action to cause your voice or signal to carry clearly for up to 600 feet until the end of your next turn.