Show Log Entry

Adventure Title
SJ-DC-KEEP Kandlekeep Rekonstruktion
Session
Date Played
2025-07-31 22:37:00 UTC
Levels Gained
GP +/-
900
Downtime +/-
10.0
Location Played
roll20
DM Name
Echo
DM DCI Number
78900987
Notes
***GP:*** 900 GP ***Consumables:*** Potion of Greater Healing, Keogthom's Ointment (5 Charges) ... ***Friend of Candlekeep.*** You get a lifetime pass to Candlekeep. You don’t need to donate books to enter the keep and you skip ahead of any queues or lines for any of the services provided by the fortress of knowledge.

Magic Items

Name Rarity Location Table Result Counts?
Elemental Essence Shard (Water) Rare true
Elemental Essence Shard (Water) Wondrous item, rare (requires attunement by a sorcerer) This crackling crystal contains the essence of an elemental plane. As an action, you can attach the shard to a Tiny object (such as a weapon or a piece of jewelry) or detach it. It falls off if your attunement to it ends. You can use the shard as a spellcasting focus while you hold or wear it. Water. You create a wave of water that bursts out from you in a 10-foot radius. Each creature of your choice that you can see in that area takes 2d6 cold damage and must succeed on a Strength saving throw against your spell save DC or be pushed 10 feet away from you and fall prone Waterborne (Minor Property). This item floats on water and other liquids. Its bearer has advantage on Strength (Athletics) checks to swim.
Hat of Wizardry Common true
***Wondrous Item*** *common (requires attunement by a wizard)* While you are wearing this item, you gain the following benefits: You can use the hat as a spellcasting focus for your wizard spells. You can try to cast a cantrip that you don’t know. The cantrip must be on the Wizard spell list, and you must make a DC 10 Intelligence (Arcana) check. If the check succeeds, you cast the spell. If the check fails, so does the spell, and the action used to cast the spell is wasted. In either case, you can’t use this property again until you finish a long rest.