Show Log Entry

Adventure Title
DDHC-KftGV-05 Tockworth's Clockworks
Session
Date Played
2023-10-01 14:31:00 UTC
Levels Gained
GP +/-
1353
Downtime +/-
10.0
Location Played
roll20
DM Name
JinxedBear
DM DCI Number
898989
Notes
***Consumables:*** Potion of Healing, Dust of Disappearance, Spell Scroll of Magic Weapon, Potion of Hill Giant Strength, Alchemist's Fire

Magic Items

Name Rarity Location Table Result Counts?
Boots of Striding and Springing Uncommon true
**Boots of Striding and Springing** *Wondrous item, uncommon (requires attunement)* While you wear these boots, your walking speed becomes 30 feet, unless your walking speed is higher, and your speed isn’t reduced if you are encumbered or wearing heavy armor. In addition, you can jump three times the normal distance, though you can’t jump farther than your remaining movement would allow.
Driftglobe Uncommon true
**Driftglobe** *Wondrous item, uncommon* This small sphere of thick glass weighs 1 pound. If you are within 60 feet of it, you can speak its command word and cause it to emanate the light or daylight spell. Once used, the daylight effect can’t be used again until the next dawn. You can speak another command word as an action to make the illuminated globe rise into the air and float no more than 5 feet off the ground. The globe hovers in this way until you or another creature grasps it. If you move more than 60 feet from the hovering globe, it follows you until it is within 60 feet of you. It takes the shortest route to do so. If prevented from moving, the globe sinks gently to the ground and becomes inactive, and its light winks out.
Stone of Good Luck (Luckstone) Uncommon true
**Stone of Good Luck (Luckstone)** *Wondrous item, uncommon (requires attunement)* While this polished agate is on your person, you gain a +1 bonus to ability checks and saving throws.
Barrier Tattoo (Medium) Rare Golden Vault Reward true
**Barrier Tattoo (Medium)** *Wondrous item (tattoo), rare (requires attunement)* Produced by a special needle, this magic tattoo depicts protective imagery and uses ink that resembles liquid metal. To attune to this item, you hold the needle to your skin where you want the tattoo to appear, pressing the needle there throughout the attunement process. When the attunement is complete, the needle turns into the ink that becomes the tattoo, which appears on the skin. If your attunement to the tattoo ends, the tattoo vanishes, and the needle reappears in your space. Protection. While you aren't wearing armor, the tattoo grants you an Armor Class of 15 + your Dexterity modifier (maximum of +2). You can use a shield and still gain this benefit.