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Adventure Title
DDHC-KftGV-04 Prisoner 13
Session
Date Played
2023-08-12 22:46:00 UTC
Levels Gained
1
GP +/-
207
Downtime +/-
10.0
Location Played
roll20
DM Name
JinxedBear
DM DCI Number
898989
Notes
***Consumables:*** Dust of Disappearance

Magic Items

Name Rarity Location Table Result Counts?
Slippers of Spider Climbing Uncommon true
**Slippers of Spider Climbing** *Wondrous item, uncommon (requires attunement)* While you wear these light shoes, you can move up, down, and across vertical surfaces and upside down along ceilings, while leaving your hands free. You have a climbing speed equal to your walking speed. However, the slippers don’t allow you to move this way on a slippery surface, such as one covered by ice or oil.
Cap of Water Breathing Uncommon true
**Cap of Water Breathing** *Wondrous item, uncommon* While wearing this cap underwater, you can speak its command word as an action to create a bubble of air around your head. It allows you to breathe normally underwater. This bubble stays with you until you speak the command word again, the cap is removed, or you are no longer underwater.
Wand of Binding Rare true
**Wand of Binding** *Wand, rare (requires attunement by a spellcaster)* This wand has 7 charges for the following properties. It regains 1d6 + 1 expended charges daily at dawn. If you expend the wand’s last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed. Spells. While holding the wand, you can use an action to expend some of its charges to cast one of the following spells (save DC 17): hold monster (5 charges) or hold person (2 charges). Assisted Escape. While holding the wand, you can use your reaction to expend 1 charge and gain advantage on a saving throw you make to avoid being paralyzed or restrained, or you can expend 1 charge and gain advantage on any check you make to escape a grapple.
Ring of X-ray Vision Rare true
**Ring of X-ray Vision** *Ring, rare (requires attunement)* While wearing this ring, you can use an action to speak its command word. When you do so, you can see into and through solid matter for 1 minute. This vision has a radius of 30 feet. To you, solid objects within that radius appear transparent and don't prevent light from passing through them. The vision can penetrate 1 foot of stone, 1 inch of common metal, or up to 3 feet of wood or dirt. Thicker substances block the vision, as does a thin sheet of lead. Whenever you use the ring again before taking a long rest, you must succeed on a DC 15 Constitution saving throw or gain one level of exhaustion.