Magic Items
Purchased Magic Items
Name
Rarity
Location
Table
Result ▲
Source
Orb of Direction
common
DDHC-LMoP-01 Goblin Arrows
Show
Notes:
Orb of Direction
Wondrous item, common
While holding this orb, you can use an action to determine which way is north. This property functions only on the Material Plane.
Clockwork Amulet
common
DDHC-DoIP Dwarven Excavation & Umbrage Hill
Show
Notes:
Clockwork Amulet
Wondrous item, common
This copper amulet contains tiny interlocking gears and is powered by magic from Mechanus, a plane of clockwork predictability. A creature that puts an ear to the amulet can hear faint ticking and whirring noises coming from within.
When you make an attack roll while wearing the amulet, you can forgo rolling the d20 to get a 10 on the die. Once used, this property can't be used again until the next dawn.
Boots of False Tracks
common
DDAL 10-00 Ice Road Trackers
Show
Notes:
Boots of False Tracks
Wondrous item, common
These comfortable, fur-lined boots are embroidered with gaudy, but worthless, gems.
Only humanoids can wear these boots. While wearing the boots, you can choose to have them leave tracks like those of another kind of humanoid of your size.
Unbreakable Arrow
common
DDAL 10-00 Ice Road Trackers
Show
Notes:
Unbreakable Arrow
Weapon (arrow), common
Gifted to you by Shaktal of the Reghed Wolf Tribe, this arrow proves to Wolf Tribe members loyal to Aluka that the bearer is a friend and ally.
This arrow can’t be broken, except when it is within an antimagic field.
Sending Stones
uncommon
DDAL 10-02 Gnashing Teeth
Show
Notes:
Sending Stones
Wondrous item, uncommon
These stones were plucked from a raging river. Worn smooth by eons of fast-moving water, each is struck through with streaks of silvery metal and chunks of blue crystal, and engraved with a sigil of unknown origin.
Sending stones come in pairs, with each smooth stone carved to match the other so the pairing is easily recognized. While you touch one stone, you can use an action to cast the sending spell from it.
The target is the bearer of the other stone. If no creature bears the other stone, you know that fact as soon as you use the stone and don’t cast the spell. Once sending is cast through the stones, they can’t be used again until the next dawn. If one of the stones in a pair is destroyed, the other one becomes nonmagical.
Name | Rarity | Location | Table | Result ▲ | Source | |
---|---|---|---|---|---|---|
Orb of Direction | common | DDHC-LMoP-01 Goblin Arrows | Show | |||
Notes:
Orb of Direction While holding this orb, you can use an action to determine which way is north. This property functions only on the Material Plane. |
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Clockwork Amulet | common | DDHC-DoIP Dwarven Excavation & Umbrage Hill | Show | |||
Notes:
Clockwork Amulet This copper amulet contains tiny interlocking gears and is powered by magic from Mechanus, a plane of clockwork predictability. A creature that puts an ear to the amulet can hear faint ticking and whirring noises coming from within. When you make an attack roll while wearing the amulet, you can forgo rolling the d20 to get a 10 on the die. Once used, this property can't be used again until the next dawn. |
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Boots of False Tracks | common | DDAL 10-00 Ice Road Trackers | Show | |||
Notes:
Boots of False Tracks These comfortable, fur-lined boots are embroidered with gaudy, but worthless, gems. Only humanoids can wear these boots. While wearing the boots, you can choose to have them leave tracks like those of another kind of humanoid of your size. |
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Unbreakable Arrow | common | DDAL 10-00 Ice Road Trackers | Show | |||
Notes:
Unbreakable Arrow Gifted to you by Shaktal of the Reghed Wolf Tribe, this arrow proves to Wolf Tribe members loyal to Aluka that the bearer is a friend and ally. This arrow can’t be broken, except when it is within an antimagic field. |
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Sending Stones | uncommon | DDAL 10-02 Gnashing Teeth | Show | |||
Notes:
Sending Stones These stones were plucked from a raging river. Worn smooth by eons of fast-moving water, each is struck through with streaks of silvery metal and chunks of blue crystal, and engraved with a sigil of unknown origin. Sending stones come in pairs, with each smooth stone carved to match the other so the pairing is easily recognized. While you touch one stone, you can use an action to cast the sending spell from it. The target is the bearer of the other stone. If no creature bears the other stone, you know that fact as soon as you use the stone and don’t cast the spell. Once sending is cast through the stones, they can’t be used again until the next dawn. If one of the stones in a pair is destroyed, the other one becomes nonmagical. |