Adventure Logsheet
Race: Variant Human Ability Scores (Point Buy): STR: 8 DEX: 16 (incl. +1) CON: 14 INT: 10 WIS: 16 (incl. +1) CHA: 8 ... Languages: Common, Gnomish Skill: Medicine Feat: Healer Class: Monk Tools: Weaver's Tools, Flute Skills: Acrobatics, Insight ... Starting Equipment: a handaxe (kama), 10 darts and an explorers pack (Backpack, Bedroll, Mess Kit, Tinderbox, 10 Torches, 10 Rations, Waterskin, 50 ft. hempen rope) Background: Urchin Skill Proficiencies: Sleight of Hand, Stealth Tool Proficiency: Disguise kit, thieves' tools Trauma Survivor (VRGR) instead of City Secrets Feat: Tough Dark Gift: Touch of Death ... Equipment: A small knife, a map of the city you grew up in (Whale's End), a pet mouse (Donnie), a token to remember your parents (An invitation to a party where a murder happened - my whole family), a set of common clothes, and a pouch containing 10gp
*** PURCHASE ENTRY ***
Bought: Healer's Kit (5GP), Weaver's Tools (1GP)
Consumables: Potion of Healing Spent: 1 use of Healer's Kit
Adventure Logsheet
Gold: +46 GP Consumables: Potion of Advantage (1h one skill check, attack roll, saving throw with advantage) Spent: Potion of Healing, 2 uses of Healers Kit Bought: Potion of Healing (50 GP), Longsword (15 GP)
Spent: 1 use of healer's kit
Consumables: Keoghtom's Ointment (3 uses), 2x Potion of Healing Mundane Gear: Magnifying Glass
Adventure Logsheet
(1/1) Uncommon+: Vampiric Cloak (Cloak of Protection, attuned) ... (0/5) Common: ... (5/5) Consumables: Potion of Healing Potion of Advantage Keoghtom's Ointment (3 uses) ... Stored: Potions: 2x Healing Uncommon: Gentlemans Monokel (Eyes of Minute Seeing)