Show Log Entry
Adventure Title
BMG-DRWEP-OD-01 The Enemy of My Enemy
BMG-DRWEP-OD-01 The Enemy of My Enemy
Session
Date Played
2024-06-16 21:52:00 UTC
2024-06-16 21:52:00 UTC
Levels Gained
1
1
GP +/-
940
940
Downtime +/-
10.0
10.0
Location Played
roll20
roll20
DM Name
Bramymond
Bramymond
DM DCI Number
999999
999999
Notes
***GP:*** 1000 ***Used:*** Potion of Superior Healing ***Spent:*** 60 GP for bribe ***Consumables:*** Potion of Greater Healing, Potion of Heroism, Scroll of Revivify ... ***Story Award: Qualith psi crystal retrieved.*** You retrieved the Qualith psi crystal from the Suzail docks before it could be sent to Thay.
***GP:*** 1000 ***Used:*** Potion of Superior Healing ***Spent:*** 60 GP for bribe ***Consumables:*** Potion of Greater Healing, Potion of Heroism, Scroll of Revivify ... ***Story Award: Qualith psi crystal retrieved.*** You retrieved the Qualith psi crystal from the Suzail docks before it could be sent to Thay.
Magic Items
Name | Rarity | Location | Table | Result | Counts? |
---|---|---|---|---|---|
Earring of Message | Common | true | |||
**Earring of Message** *Wondrous Item, Common* The blue crystal of this earring is wrapped with delicate copper wire. The earring has 5 charges. While wearing it, you can use an action to expend 1 charge and cast the message spell. The earring regains 1d4 + 1 expended charges daily at dawn. | |||||
Wand of Fireballs | Rare | true | |||
**Wand of Fireballs** *Wand, rare (requires attunement by a spellcaster)* This wand has 7 charges. While holding it, you can use an action to expend 1 or more of its charges to cast the fireball spell (save DC 15) from it. For 1 charge, you cast the 3rd-level version of the spell. You can increase the spell slot level by one for each additional charge you expend. The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand’s last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed. | |||||
Moon Sickle +2 | Rare | true | |||
**Moon Sickle +2** *Weapon (sickle), rare (requires attunement by a druid or ranger)* This silver-bladed sickle glimmers softly with moonlight. While holding this magic weapon, you gain a +2 bonus to attack and damage rolls made with it, and you gain a bonus to spell attack rolls and the saving throw DCs of your druid and ranger spells. In addition, you can use the sickle as a spellcasting focus for your druid and ranger spells. When you cast a spell that restores hit points, you can roll a d4 and add the number rolled to the amount of hit points restored, provided you are holding the sickle. |