Magic Items
Purchased Magic Items
Name
Rarity
Location
Table ▼
Result
Source
Moon-Touched Longsword
common
CCC-GHC-BK1-01 Into the Border Kingdoms
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Notes:
Weapon (longsword), common
The blade of this longsword is etched with a hawk that has its wings spread and its talons extended.
In darkness, the unsheathed blade of this sword sheds moonlight, creating bright light in a 15-foot radius and dim light for an additional 15 feet.
Helm of Telepathy
uncommon
CCC-GHC-BK1-07 The Peculiar Case of the Selptan Felines
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Notes:
Helm of Telepathy
Wondrous item, uncommon (requires attunement)
This helm of telepathy takes the form of bejeweled tiara sporting a tiger’s eye stone and the heraldry of the Dukes of Scelptar. When worn, you feel an affection for house cats.
While wearing this helm, you can use an action to cast the detect thoughts spell (save DC 13) from it. As long as you maintain concentration on the spell, you can use a bonus action to send a telepathic message to a creature you are focused on. It can reply-using a bonus action to do so-while your focus on it continues. While focusing on a creature with detect thoughts, you can use an action to cast the suggestion spell (save DC 13) from the helm on that creature. Once used, the suggestion property can't be used again until the next dawn.
This item can be found in the Dungeon Master’s Guide.
Bracers of Defense
rare
DDHC-LMoP-03 Agatha's Lair and Cragmaw Castle
Show
Notes:
Wondrous Item, Rare (Requires Attunement)
While wearing these bracers, you gain a +2 bonus to Armor Class if you are wearing no armor and using no Shield.
Winged Boots
uncommon
DDHC-DoIP Axeholm
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Notes:
Winged Boots
Wondrous Item, uncommon (requires attunement)
While you wear these boots, you have a flying speed equal to your walking speed. You can use the boots to fly for up to 4 hours, all at once or in several shorter flights, each one using a minimum of 1 minute from the duration. If you are flying when the duration expires, you descend at a rate of 30 feet per round until you land.
The boots regain 2 hours of flying capability for every 12 hours they aren't in use.
Periapt of Wound Closure
uncommon
DDAL-DRW-INT-04 Tales of Fang and Claw
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Notes:
Periapt of Wound Closure
Wondrous Item, uncommon (requires attunement)
While you wear this pendant, you stabilize whenever you are dying at the start of your turn. In addition, whenever you roll a Hit Die to regain hit points, double the number of hit points it restores.
Vicious Maul
rare
Trade Log
Show
Notes:
Vicious Maul
Weapon (Maul), Rare
This magic weapon deals an extra 2d6 damage to any creature it hits. This extra damage is of the same type as the weapon’s normal damage.
Name | Rarity | Location | Table ▼ | Result | Source | |
---|---|---|---|---|---|---|
Moon-Touched Longsword | common | CCC-GHC-BK1-01 Into the Border Kingdoms | Show | |||
Notes:
Weapon (longsword), common |
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Helm of Telepathy | uncommon | CCC-GHC-BK1-07 The Peculiar Case of the Selptan Felines | Show | |||
Notes:
Helm of Telepathy This helm of telepathy takes the form of bejeweled tiara sporting a tiger’s eye stone and the heraldry of the Dukes of Scelptar. When worn, you feel an affection for house cats. |
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Bracers of Defense | rare | DDHC-LMoP-03 Agatha's Lair and Cragmaw Castle | Show | |||
Notes:
Wondrous Item, Rare (Requires Attunement) While wearing these bracers, you gain a +2 bonus to Armor Class if you are wearing no armor and using no Shield. |
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Winged Boots | uncommon | DDHC-DoIP Axeholm | Show | |||
Notes:
Winged Boots While you wear these boots, you have a flying speed equal to your walking speed. You can use the boots to fly for up to 4 hours, all at once or in several shorter flights, each one using a minimum of 1 minute from the duration. If you are flying when the duration expires, you descend at a rate of 30 feet per round until you land. The boots regain 2 hours of flying capability for every 12 hours they aren't in use. |
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Periapt of Wound Closure | uncommon | DDAL-DRW-INT-04 Tales of Fang and Claw | Show | |||
Notes:
Periapt of Wound Closure While you wear this pendant, you stabilize whenever you are dying at the start of your turn. In addition, whenever you roll a Hit Die to regain hit points, double the number of hit points it restores. |
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Vicious Maul | rare | Trade Log | Show | |||
Notes:
Vicious Maul |