Magic Items
Purchased Magic Items
Name
Rarity
Location
Table
Result
Source
Cloak of the Bat
rare
SJ-DC Happy New Year!
SJ-DC Happy New Year!
Show
Potion of healing
common
CCCHATMS01-03 Destiny Defied
Show
Potion of Invulnerability
rare
DDHC-TYP-WPM White Plume Mountain
Show
Potion of Invulnerability
rare
DDHC-TYP-WPM White Plume Mountain
Show
Potion of Invulnerability
rare
DDHC-TYP-WPM White Plume Mountain
Show
Potion of Invulnerability
rare
DDHC-TYP-WPM White Plume Mountain
Show
Potion of Invulnerability
rare
DDHC-TYP-WPM White Plume Mountain
Show
Potion of Flying
uncommon
DDHC-TYP-WPM White Plume Mountain
Show
Scroll of Fear
uncommon
DDHC-TYP-WPM White Plume Mountain
Show
Chain Mail +1
rare
DDHC-TYP-WPM White Plume Mountain
Show
Goggles of night
uncommon
DDHC-TYP-WPM White Plume Mountain
Show
Stone of good luck
uncommon
DDHC-TYP-WPM White Plume Mountain
Show
Wand of Webs
uncommon
Trading Post
Trade Log
Show
Wand of Viscid Globs (Drow made - Keep out of sunlight)
rare
DDHC-OotA Out of the Abyss
Trade Log
Show
Notes:
Wand, rare (requires attunement) Crafted by the drow, this slim black wand has 7 charges. While holding it, you can use an action to expend 1 of its charges to cause a small glob of viscous material to launch from the tip at one creature within 60 feet of you. Make a ranged attack roll against the target, with a bonus equal to your spellcasting modifier (or your Intelligence modifier, if you don't have a spellcasting ability) plus your proficiency bonus. On a hit, the glob expands and dries on the target, which is restrained for 1 hour. After that time, the viscous material cracks and falls away. Applying a pint or more of alcohol to the restrained creature dissolves the glob instantly, as does the application of Oil of Etherealness or Universal Solvent. The glob also dissolves instantly if exposed to sunlight. No other nonmagical processes can remove the viscous material until it deteriorates on its own. The wand regains 1d6 + 1 expended charges daily at midnight. If you expend the wand's last charge, roll a d20. On a 1, the wand melts into harmless slime and is destroyed. A Wand of Viscid Globs is destroyed if exposed to sunlight for 1 hour without interruption.
Wand of Lightning Bolts
rare
DDHC-TYP Tales from the Yawning Portal (Hidden Shrine)
DDHC-TYP Tales from the Yawning Portal (Hidden Shrine)
Show
Notes:
This wand has 7 charges. While holding it, you can use an action to expend 1 or more of its charges to cast the lightning bolt spell (save DC 15) from it. For 1 charge, you cast the 3rd-level version of the spell. You can increase the spell slot level by one for each additional charge you expend.
The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.
Periapt of Wound Closure
uncommon
DDHC-TYP Tales from the Yawning Portal (Hidden Shrine)
DDHC-TYP Tales from the Yawning Portal (Hidden Shrine)
Show
Notes:
While you wear this pendant, you stabilize whenever you are dying at the start of your turn. In addition, whenever you roll a Hit Die to regain hit points, double the number of hit points it restores.
Potion of Healing
common
DDHC-TYP Tales from the Yawning Portal (Hidden Shrine)
Show
Scroll of Protection (Feline Beasts & Feline Lycanthropes)
uncommon
DDHC-TYP Tales from the Yawning Portal (Hidden Shrine)
Show
Potion of Hill Giant Strength
uncommon
DDHC-TYP Tales from the Yawning Portal (Hidden Shrine)
Show
Amulet of Protection from Turning
rare
DDHC-TYP Tales from the Yawning Portal (Hidden Shrine)
DDHC-TYP Hidden Shrine of Tamaochan Session 2
Show
Notes:
While you wear this amulet of silver and turquoise, you have advantage on saving throws against effects that turn undead.
If you fail a saving throw against such an effect, you can choose to succeed instead. You can do so three times, and expended uses recharge daily at dawn.
Each time an effect that turns undead is used against you, the amulet glows with silvery blue light for a few seconds.
Name | Rarity | Location | Table | Result | Source | |
---|---|---|---|---|---|---|
Cloak of the Bat | rare | SJ-DC Happy New Year! | SJ-DC Happy New Year! | Show | ||
Potion of healing | common | CCCHATMS01-03 Destiny Defied | Show | |||
Potion of Invulnerability | rare | DDHC-TYP-WPM White Plume Mountain | Show | |||
Potion of Invulnerability | rare | DDHC-TYP-WPM White Plume Mountain | Show | |||
Potion of Invulnerability | rare | DDHC-TYP-WPM White Plume Mountain | Show | |||
Potion of Invulnerability | rare | DDHC-TYP-WPM White Plume Mountain | Show | |||
Potion of Invulnerability | rare | DDHC-TYP-WPM White Plume Mountain | Show | |||
Potion of Flying | uncommon | DDHC-TYP-WPM White Plume Mountain | Show | |||
Scroll of Fear | uncommon | DDHC-TYP-WPM White Plume Mountain | Show | |||
Chain Mail +1 | rare | DDHC-TYP-WPM White Plume Mountain | Show | |||
Goggles of night | uncommon | DDHC-TYP-WPM White Plume Mountain | Show | |||
Stone of good luck | uncommon | DDHC-TYP-WPM White Plume Mountain | Show | |||
Wand of Webs | uncommon | Trading Post | Trade Log | Show | ||
Wand of Viscid Globs (Drow made - Keep out of sunlight) | rare | DDHC-OotA Out of the Abyss | Trade Log | Show | ||
Notes:
Wand, rare (requires attunement) Crafted by the drow, this slim black wand has 7 charges. While holding it, you can use an action to expend 1 of its charges to cause a small glob of viscous material to launch from the tip at one creature within 60 feet of you. Make a ranged attack roll against the target, with a bonus equal to your spellcasting modifier (or your Intelligence modifier, if you don't have a spellcasting ability) plus your proficiency bonus. On a hit, the glob expands and dries on the target, which is restrained for 1 hour. After that time, the viscous material cracks and falls away. Applying a pint or more of alcohol to the restrained creature dissolves the glob instantly, as does the application of Oil of Etherealness or Universal Solvent. The glob also dissolves instantly if exposed to sunlight. No other nonmagical processes can remove the viscous material until it deteriorates on its own. The wand regains 1d6 + 1 expended charges daily at midnight. If you expend the wand's last charge, roll a d20. On a 1, the wand melts into harmless slime and is destroyed. A Wand of Viscid Globs is destroyed if exposed to sunlight for 1 hour without interruption. |
||||||
Wand of Lightning Bolts | rare | DDHC-TYP Tales from the Yawning Portal (Hidden Shrine) | DDHC-TYP Tales from the Yawning Portal (Hidden Shrine) | Show | ||
Notes:
This wand has 7 charges. While holding it, you can use an action to expend 1 or more of its charges to cast the lightning bolt spell (save DC 15) from it. For 1 charge, you cast the 3rd-level version of the spell. You can increase the spell slot level by one for each additional charge you expend. |
||||||
Periapt of Wound Closure | uncommon | DDHC-TYP Tales from the Yawning Portal (Hidden Shrine) | DDHC-TYP Tales from the Yawning Portal (Hidden Shrine) | Show | ||
Notes:
While you wear this pendant, you stabilize whenever you are dying at the start of your turn. In addition, whenever you roll a Hit Die to regain hit points, double the number of hit points it restores. |
||||||
Potion of Healing | common | DDHC-TYP Tales from the Yawning Portal (Hidden Shrine) | Show | |||
Scroll of Protection (Feline Beasts & Feline Lycanthropes) | uncommon | DDHC-TYP Tales from the Yawning Portal (Hidden Shrine) | Show | |||
Potion of Hill Giant Strength | uncommon | DDHC-TYP Tales from the Yawning Portal (Hidden Shrine) | Show | |||
Amulet of Protection from Turning | rare | DDHC-TYP Tales from the Yawning Portal (Hidden Shrine) | DDHC-TYP Hidden Shrine of Tamaochan Session 2 | Show | ||
Notes:
While you wear this amulet of silver and turquoise, you have advantage on saving throws against effects that turn undead. |