Magic Items

Purchased Magic Items

Name Rarity Location Table Result Source
Cloak of the Bat rare SJ-DC Happy New Year! SJ-DC Happy New Year! Show
Potion of healing common CCCHATMS01-03 Destiny Defied Show
Potion of Invulnerability rare DDHC-TYP-WPM White Plume Mountain Show
Potion of Invulnerability rare DDHC-TYP-WPM White Plume Mountain Show
Potion of Invulnerability rare DDHC-TYP-WPM White Plume Mountain Show
Potion of Invulnerability rare DDHC-TYP-WPM White Plume Mountain Show
Potion of Invulnerability rare DDHC-TYP-WPM White Plume Mountain Show
Potion of Flying uncommon DDHC-TYP-WPM White Plume Mountain Show
Scroll of Fear uncommon DDHC-TYP-WPM White Plume Mountain Show
Chain Mail +1 rare DDHC-TYP-WPM White Plume Mountain Show
Goggles of night uncommon DDHC-TYP-WPM White Plume Mountain Show
Stone of good luck uncommon DDHC-TYP-WPM White Plume Mountain Show
Wand of Webs uncommon Trading Post Trade Log Show
Wand of Viscid Globs (Drow made - Keep out of sunlight) rare DDHC-OotA Out of the Abyss Trade Log Show
Notes:

Wand, rare (requires attunement) Crafted by the drow, this slim black wand has 7 charges. While holding it, you can use an action to expend 1 of its charges to cause a small glob of viscous material to launch from the tip at one creature within 60 feet of you. Make a ranged attack roll against the target, with a bonus equal to your spellcasting modifier (or your Intelligence modifier, if you don't have a spellcasting ability) plus your proficiency bonus. On a hit, the glob expands and dries on the target, which is restrained for 1 hour. After that time, the viscous material cracks and falls away. Applying a pint or more of alcohol to the restrained creature dissolves the glob instantly, as does the application of Oil of Etherealness or Universal Solvent. The glob also dissolves instantly if exposed to sunlight. No other nonmagical processes can remove the viscous material until it deteriorates on its own. The wand regains 1d6 + 1 expended charges daily at midnight. If you expend the wand's last charge, roll a d20. On a 1, the wand melts into harmless slime and is destroyed. A Wand of Viscid Globs is destroyed if exposed to sunlight for 1 hour without interruption.

Wand of Lightning Bolts rare DDHC-TYP Tales from the Yawning Portal (Hidden Shrine) DDHC-TYP Tales from the Yawning Portal (Hidden Shrine) Show
Notes:

This wand has 7 charges. While holding it, you can use an action to expend 1 or more of its charges to cast the lightning bolt spell (save DC 15) from it. For 1 charge, you cast the 3rd-level version of the spell. You can increase the spell slot level by one for each additional charge you expend.
The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.

Periapt of Wound Closure uncommon DDHC-TYP Tales from the Yawning Portal (Hidden Shrine) DDHC-TYP Tales from the Yawning Portal (Hidden Shrine) Show
Notes:

While you wear this pendant, you stabilize whenever you are dying at the start of your turn. In addition, whenever you roll a Hit Die to regain hit points, double the number of hit points it restores.

Potion of Healing common DDHC-TYP Tales from the Yawning Portal (Hidden Shrine) Show
Scroll of Protection (Feline Beasts & Feline Lycanthropes) uncommon DDHC-TYP Tales from the Yawning Portal (Hidden Shrine) Show
Potion of Hill Giant Strength uncommon DDHC-TYP Tales from the Yawning Portal (Hidden Shrine) Show
Amulet of Protection from Turning rare DDHC-TYP Tales from the Yawning Portal (Hidden Shrine) DDHC-TYP Hidden Shrine of Tamaochan Session 2 Show
Notes:

While you wear this amulet of silver and turquoise, you have advantage on saving throws against effects that turn undead.
If you fail a saving throw against such an effect, you can choose to succeed instead. You can do so three times, and expended uses recharge daily at dawn.
Each time an effect that turns undead is used against you, the amulet glows with silvery blue light for a few seconds.

Unlocked Magic Items