Magic Items

Purchased Magic Items

Name ▼ Rarity Location Table Result Source
Potion of Hill Giant Strength uncommon WBW-DC-MOM-02 One Chance Show
Potion of Healing (Greater) rare DDHC-TYP White Plume Mountain Show
Potion of Healing common DDAL00-06 Lost Laboratory of Kwalish Show
Potion of Growth common WBW-DC-AUG-01 Last Hour Show
Potion of Greater Healing uncommon WBW-DC-MOM-01 One Moment Show
Potion of Greater Healing common WBW-DC-AUG-01 Last Hour Show
Potion of Flying uncommon DDHC-TYP White Plume Mountain Show
Plate Mail of Vulnerability rare DDHC-TYP Dead in Thay Show
Plate +1 rare DDHC-TYP Dead in Thay Show
Pipe of Smoke Monsters common WBW-DC-AUG-01 Last Hour Show
Moon sickle +1 uncommon Character Creation 5th Level Show
Manual of Golems (Iron) very_rare DDAL00-06 Lost Laboratory of Kwalish DDAL00-06 Lost Laboratory of Kwalish Show
Notes:

This tome contains information and incantations necessary to make a iron golem. To decipher and use the manual, you must be a spellcaster with at least two 5th-level spell slots. A creature that can't use a manual of golems and attempts to read it takes 6d6 psychic damage.

To create an iron golem, you must spend 120 days, working without interruption with the manual at hand and resting no more than 8 hours per day. You must also pay 100,000 gp to purchase supplies.

Once you finish creating the golem, the book is consumed in eldritch flames. The golem becomes animate when the ashes of the manual are sprinkled on it. It is under your control, and it understands and obeys your spoken commands.

Manual of Golems (Flesh) very_rare DDAL00-06 Lost Laboratory of Kwalish DDAL00-06 Lost Laboratory of Kwalish Show
Notes:

This tome contains information and incantations necessary to make a flesh golem. To decipher and use the manual, you must be a spellcaster with at least two 5th-level spell slots. A creature that can't use a manual of golems and attempts to read it takes 6d6 psychic damage.

To create a flesh golem, you must spend 60 days, working without interruption with the manual at hand and resting no more than 8 hours per day. You must also pay 50,000 gp to purchase supplies.

Once you finish creating the golem, the book is consumed in eldritch flames. The golem becomes animate when the ashes of the manual are sprinkled on it. It is under your control, and it understands and obeys your spoken commands.

Magic Mouth common DDHC-TYP White Plume Mountain Show
Maestro's Power (Bloodwell Vial +3) very_rare WBW-DC-AUG-01 Last Hour WBW-DC-AUG-01 Last Hour Show
longsword +1 uncommon DDHC-TYP Dead in Thay Show
Leather +1 (shark skin and chitin) rare DDHC-TYP Dead in Thay DDHC-TYP Dead in Thay Show
Heward's Hireling Armor very_rare DDAL00-06 Lost Laboratory of Kwalish DDAL00-06 Lost Laboratory of Kwalish Show
Notes:

A number of Kwalish’s experiments were attempts to research the works of the legendary mage Heward, who first crafted what he named Hireling Armor. While wearing this armor,** you gain a +1 bonus to AC. In addition, the armor’s animated straps can assist with the drawing and sheathing of weapons, such that **you can draw or stow two one-handed weapons when you would normally be able to draw or stow only one.

This armor also has six pockets, each of which is an extradimensional space. Each pocket can hold up to 20 pounds of material, not exceeding a volume of 2 cubic feet. The armor always weighs 10 pounds, regardless of its pockets’ contents. Placing an object into one of the armor’s pockets follows the normal rules for interacting with objects. Retrieving an item from a pocket of the armor requires you to use an action. When you reach into a pocket for a specific item, the item is always magically on top.

Placing the armor inside an extradimensional space created by a Bag of Holding, a Heward’s Handy Haversack, or a similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it and deposited in a random location on the Astral Plane. The gate then closes. The gate is one-way only and can’t be reopened.

greatsword +1 uncommon DDHC-TYP Dead in Thay Show
Goggles of Night uncommon DDHC-TYP White Plume Mountain Show

Unlocked Magic Items