Magic Items
Purchased Magic Items
Name ▲
Rarity
Location
Table
Result
Source
Leather +1 (shark skin and chitin)
rare
DDHC-TYP Dead in Thay
DDHC-TYP Dead in Thay
Show
longsword +1
uncommon
DDHC-TYP Dead in Thay
Show
Maestro's Power (Bloodwell Vial +3)
very_rare
WBW-DC-AUG-01 Last Hour
WBW-DC-AUG-01 Last Hour
Show
Magic Mouth
common
DDHC-TYP White Plume Mountain
Show
Manual of Golems (Flesh)
very_rare
DDAL00-06 Lost Laboratory of Kwalish
DDAL00-06 Lost Laboratory of Kwalish
Show
Notes:
This tome contains information and incantations necessary to make a flesh golem. To decipher and use the manual, you must be a spellcaster with at least two 5th-level spell slots. A creature that can't use a manual of golems and attempts to read it takes 6d6 psychic damage.
To create a flesh golem, you must spend 60 days, working without interruption with the manual at hand and resting no more than 8 hours per day. You must also pay 50,000 gp to purchase supplies.
Once you finish creating the golem, the book is consumed in eldritch flames. The golem becomes animate when the ashes of the manual are sprinkled on it. It is under your control, and it understands and obeys your spoken commands.
Manual of Golems (Iron)
very_rare
DDAL00-06 Lost Laboratory of Kwalish
DDAL00-06 Lost Laboratory of Kwalish
Show
Notes:
This tome contains information and incantations necessary to make a iron golem. To decipher and use the manual, you must be a spellcaster with at least two 5th-level spell slots. A creature that can't use a manual of golems and attempts to read it takes 6d6 psychic damage.
To create an iron golem, you must spend 120 days, working without interruption with the manual at hand and resting no more than 8 hours per day. You must also pay 100,000 gp to purchase supplies.
Once you finish creating the golem, the book is consumed in eldritch flames. The golem becomes animate when the ashes of the manual are sprinkled on it. It is under your control, and it understands and obeys your spoken commands.
Moon sickle +1
uncommon
Character Creation 5th Level
Show
Pipe of Smoke Monsters
common
WBW-DC-AUG-01 Last Hour
Show
Plate +1
rare
DDHC-TYP Dead in Thay
Show
Plate Mail of Vulnerability
rare
DDHC-TYP Dead in Thay
Show
Potion of Flying
uncommon
DDHC-TYP White Plume Mountain
Show
Potion of Greater Healing
common
WBW-DC-AUG-01 Last Hour
Show
Potion of Greater Healing
uncommon
WBW-DC-MOM-01 One Moment
Show
Potion of Growth
common
WBW-DC-AUG-01 Last Hour
Show
Potion of Healing
common
DDAL00-06 Lost Laboratory of Kwalish
Show
Potion of Healing (Greater)
rare
DDHC-TYP White Plume Mountain
Show
Potion of Hill Giant Strength
uncommon
WBW-DC-MOM-02 One Chance
Show
Potion of Mind Reading
uncommon
DDHC-TYP White Plume Mountain
Show
Ring of Free Action *Guardian
rare
WBW-DC-AO-TCFC01 Nighty-Night, Wakey-Wakey
Trade Log
Show
Ring of Protection
rare
DDHC-TYP Dead in Thay
Show
Name ▲ | Rarity | Location | Table | Result | Source | |
---|---|---|---|---|---|---|
Leather +1 (shark skin and chitin) | rare | DDHC-TYP Dead in Thay | DDHC-TYP Dead in Thay | Show | ||
longsword +1 | uncommon | DDHC-TYP Dead in Thay | Show | |||
Maestro's Power (Bloodwell Vial +3) | very_rare | WBW-DC-AUG-01 Last Hour | WBW-DC-AUG-01 Last Hour | Show | ||
Magic Mouth | common | DDHC-TYP White Plume Mountain | Show | |||
Manual of Golems (Flesh) | very_rare | DDAL00-06 Lost Laboratory of Kwalish | DDAL00-06 Lost Laboratory of Kwalish | Show | ||
Notes:
This tome contains information and incantations necessary to make a flesh golem. To decipher and use the manual, you must be a spellcaster with at least two 5th-level spell slots. A creature that can't use a manual of golems and attempts to read it takes 6d6 psychic damage. To create a flesh golem, you must spend 60 days, working without interruption with the manual at hand and resting no more than 8 hours per day. You must also pay 50,000 gp to purchase supplies. Once you finish creating the golem, the book is consumed in eldritch flames. The golem becomes animate when the ashes of the manual are sprinkled on it. It is under your control, and it understands and obeys your spoken commands. |
||||||
Manual of Golems (Iron) | very_rare | DDAL00-06 Lost Laboratory of Kwalish | DDAL00-06 Lost Laboratory of Kwalish | Show | ||
Notes:
This tome contains information and incantations necessary to make a iron golem. To decipher and use the manual, you must be a spellcaster with at least two 5th-level spell slots. A creature that can't use a manual of golems and attempts to read it takes 6d6 psychic damage. To create an iron golem, you must spend 120 days, working without interruption with the manual at hand and resting no more than 8 hours per day. You must also pay 100,000 gp to purchase supplies. Once you finish creating the golem, the book is consumed in eldritch flames. The golem becomes animate when the ashes of the manual are sprinkled on it. It is under your control, and it understands and obeys your spoken commands. |
||||||
Moon sickle +1 | uncommon | Character Creation 5th Level | Show | |||
Pipe of Smoke Monsters | common | WBW-DC-AUG-01 Last Hour | Show | |||
Plate +1 | rare | DDHC-TYP Dead in Thay | Show | |||
Plate Mail of Vulnerability | rare | DDHC-TYP Dead in Thay | Show | |||
Potion of Flying | uncommon | DDHC-TYP White Plume Mountain | Show | |||
Potion of Greater Healing | common | WBW-DC-AUG-01 Last Hour | Show | |||
Potion of Greater Healing | uncommon | WBW-DC-MOM-01 One Moment | Show | |||
Potion of Growth | common | WBW-DC-AUG-01 Last Hour | Show | |||
Potion of Healing | common | DDAL00-06 Lost Laboratory of Kwalish | Show | |||
Potion of Healing (Greater) | rare | DDHC-TYP White Plume Mountain | Show | |||
Potion of Hill Giant Strength | uncommon | WBW-DC-MOM-02 One Chance | Show | |||
Potion of Mind Reading | uncommon | DDHC-TYP White Plume Mountain | Show | |||
Ring of Free Action *Guardian | rare | WBW-DC-AO-TCFC01 Nighty-Night, Wakey-Wakey | Trade Log | Show | ||
Ring of Protection | rare | DDHC-TYP Dead in Thay | Show |