Magic Items

Purchased Magic Items

Name ▲ Rarity Location Table Result Source
Spell Scroll Fly common Downtime Scroll Scribing Show
Spell Scroll (Haste) common WBW-DC-DMMC-01 The Solitude of Solace Show
Spell Scroll of Bless common DC-PoA-TDG01-04 Despair in the Family Show
Spell Scroll of Conjure Minor Elemental common DDHC-TYP Tales from the Yawning Portal: White Plume Mountain Show
Spell Scroll of Dispel Magic common DDHC-TYP Tales from the Yawning Portal: White Plume Mountain Show
Spell Scroll of Fear common DDHC-TYP Tales from the Yawning Portal: White Plume Mountain Show
Spell Scroll of Hold Person common DDHC-TYP Tales from the Yawning Portal: White Plume Mountain Show
Spell Scroll of Magic Missile common DC-PoA-TDG01-07 Rage of the Rime Show
Spell Scroll of Magic Mouth common DDHC-TYP Tales from the Yawning Portal: White Plume Mountain Show
Spell Scroll of Mind Spike common DC-PoA-TDG01-09 Wyrm Walkers Show
Spell Scroll of Snilloc’s Snowball Swarm uncommon WBW-DC-Death-01 In Defence of Dairy Show
Staff of Birdcalls (Temperate) common WBW-DC-Death-01 In Defence of Dairy Show
Staff of Charming common DDAL09-11: Losing Fai DDAL09-11: Losing Fai Show
Notes:

While holding this staff, you can use an action to expend 1 of its 10 charges to cast charm person, command, or comprehend languages from it using your spell save DC. The staff can also be used as a magic quarterstaff.

If you are holding the staff and fail a saving throw against an enchantment spell that targets only you, you can turn your failed save into a successful one. You can't use this property of the staff again until the next dawn. If you succeed on a save against an enchantment spell that targets only you, with or without the staff's intervention, you can use your reaction to expend 1 charge from the staff and turn the spell back on its caster as if you had cast the spell.

The staff regains 1d8 + 2 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff becomes a nonmagical quarterstaff.

Staff of Power w/beacon minor property very_rare WBW-DC-PHP-FROST-02 A Spark from the Ashes Trade Log Show
Notes:

Dreamweaver. This metallic, amber gem-encrested staff has primordial script written on it, "from the ashes, rise again". veacon minor property.

Stone of Good Luck (Luckstone) rare DDHC-TYP Tales from the Yawning Portal: White Plume Mountain Show
Talking Doll ("Once Was Solace", Sentinel Minor Property) common WBW-DC-DMMC-01 The Solitude of Solace Show
Notes:

This rag doll is worn and has several stitches crisscrossing its body. If you or one of your companions gave up a part of yourself to sustain Jhun’s Solace, the doll speaks with that voice. If you let Jhun’s Solace die, it speaks with Loluk’s voice. This voice is emotionless and distant, but perhaps there is still a smidgen of Loluk left, if you can find it.

While this stuffed doll is within 5 feet of you, you can spend a short rest telling it to say up to six phrases, none of which can be more than six words long, and you can set a condition under which the doll speaks each phrase. You can also replace old phrases with new ones. Whatever the condition, it must occur within 5 feet of the doll to make it speak. For example, whenever someone picks up the doll, it might say, “I want a piece of candy.” The doll’s phrases are lost when your attunement to the doll ends.

Sentinel. The eyes of the doll glow faintly when an aberration is within 120 feet of it.

Tome of Clear Thought very_rare DDHC-MORD-02 The Lich-Queens Begotten Trade Log Show
Notes:

original owner Terrin

Walloping ammunition (sling bullets 5) common DC-PoA-TDG01-07 Rage of the Rime Show
Wand of Magic Missiles uncommon DDHC-KGV - Keys from the Golden Vault (Chapter 11: Affair on the Concordant Express) Show
Notes:

Wand, uncommon
This wand has 7 charges. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. For 1 charge, you cast the 1st-level version of the spell. You can increase the spell slot level by one for each additional charge you expend.

The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.

Wand of Pyrotechnic common DC-PoA-TDG01-05 Curse of Slaad Show

Unlocked Magic Items