Magic Items

Purchased Magic Items

Name Rarity Location ▲ Table Result Source
Potion of Vulnerability x5 rare DDHC-TYP Tales from the Yawning Portal: White Plume Mountain Show
Necklace of prayer beads (Blessing, Curing x3, Smiting, Summons) rare DDHC-TYP Tales from the Yawning Portal: White Plume Mountain Show
Potion of Greater Healing common WBW-DC-DMMC-01 The Solitude of Solace Show
Spell Scroll (Haste) common WBW-DC-DMMC-01 The Solitude of Solace Show
Spell Scroll (Dispel Magic) common WBW-DC-DMMC-01 The Solitude of Solace Show
Talking Doll ("Once Was Solace", Sentinel Minor Property) common WBW-DC-DMMC-01 The Solitude of Solace Show
Notes:

This rag doll is worn and has several stitches crisscrossing its body. If you or one of your companions gave up a part of yourself to sustain Jhun’s Solace, the doll speaks with that voice. If you let Jhun’s Solace die, it speaks with Loluk’s voice. This voice is emotionless and distant, but perhaps there is still a smidgen of Loluk left, if you can find it.

While this stuffed doll is within 5 feet of you, you can spend a short rest telling it to say up to six phrases, none of which can be more than six words long, and you can set a condition under which the doll speaks each phrase. You can also replace old phrases with new ones. Whatever the condition, it must occur within 5 feet of the doll to make it speak. For example, whenever someone picks up the doll, it might say, “I want a piece of candy.” The doll’s phrases are lost when your attunement to the doll ends.

Sentinel. The eyes of the doll glow faintly when an aberration is within 120 feet of it.

Helm of Telepathy “Ryboslav’s Helm” uncommon DC-PoA-TDG01-09 Wyrm Walkers Show
Notes:

“A chardalyn helm with red ruby eyes and an illithid/goldish motif. The majority of the helm is designed to resemble a brain.”

Deep’s Reach (+2 Longbow) rare CCC-BMG-MOON12-2 A Gift from the Queen CCC-BMG-MOON12-2 A Gift from the Queen Show
Wings of Flying rare CCC-BMG-MOON12-3 Tempest Of Malice CCC-BMG-MOON12-3 Tempest Of Malice Show
Notes:

This appears as a normal gray cloak lined with the soft down of white feathers. When activated, the cloak transforms into the impressive plumage of angelic white feathers.

Modron Communication Device Model 1701-D (Clockwork Amulet) common CCC-MAYDAYS-02-01 King Obould's Fist CCC-MAYDAYS-02-01 King Obould's Fist Show
Notes:

This copper amulet contains tiny interlocking gears and is powered by magic from Mechanus, a plane of clockwork predictability. A creature that puts an ear to the amulet can hear faint ticking and whirring noises coming from within.

Besides its utility in combat, the wearer of this amulet can also speak and understand the Modron language.

Broom of Flying uncommon CCC-RPSG-01 Ooze There Trade Log Show
Mirror of the Past “Nether Mirror ” rare DC-PoA-TDG01-08 Mountain of Madness DC-PoA-TDG01-08 Mountain of Madness Show
Notes:

Wondrous Item, rare. The holder of this platinum hand mirror can learn something about the history of a specific object or creature by taking an action to gaze into the mirror and think of the target. Instead of the holder’s reflection, the mirror presents scenes from the target’s past. Information conveyed is accurate, but it is random and cryptic, and presented in no particular order. Once it is activated, the mirror gives its information for 1 minute or less, then returns to normal. It can’t be used again until the next dawn.

“This pure dark black hand mirror of High Netherse design based on the gaping maw of a Tomb Tapper. Large sharp teeth motifs are embedded into the edges of the mirror.”

Skeegog (+3 Battleaxe) very_rare DDAL05-09 Durlag's Tomb DDAL05-09 Durlag's Tomb Show
Notes:

This impressive battleaxe possesses a massive haft with a huge gear turning gently atop it. Connected to the gear are a series of gnashing blades that extend when the weapon is wielded against giants. As a bonus action, a dwarf or a character that worships a dwarven deity may brandish this weapon and gain advantage on one Charisma (Intimidation) check. Once this property has been used, it can’t be used again until the following dawn

Bowl of command Water elemental rare DDAL09-07 Diabolical Dive Trade Log Show
Staff of Charming common DDAL09-11: Losing Fai DDAL09-11: Losing Fai Show
Notes:

While holding this staff, you can use an action to expend 1 of its 10 charges to cast charm person, command, or comprehend languages from it using your spell save DC. The staff can also be used as a magic quarterstaff.

If you are holding the staff and fail a saving throw against an enchantment spell that targets only you, you can turn your failed save into a successful one. You can't use this property of the staff again until the next dawn. If you succeed on a save against an enchantment spell that targets only you, with or without the staff's intervention, you can use your reaction to expend 1 charge from the staff and turn the spell back on its caster as if you had cast the spell.

The staff regains 1d8 + 2 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff becomes a nonmagical quarterstaff.

Mithral Armor (Chainmail) uncommon DDHC-KGV - Keys from the Golden Vault (Chapter 11: Affair on the Concordant Express) DDHC-KGV - Keys from the Golden Vault (Chapter 11: Affair on the Concordant Express) Show
Notes:

Heavy armor, uncommon
Mithral is a light, flexible metal. A mithral chain shirt or breastplate can be worn under normal clothes. If the armor normally imposes disadvantage on Dexterity (Stealth) checks or has a Strength requirement, the mithral version of the armor doesn't.
Made of interlocking metal rings, chain mail includes a layer of quilted fabric worn underneath the mail to prevent chafing and to cushion the impact of blows. The suit includes gauntlets.

Fulminating Treatise common DDHC-KGV - Keys from the Golden Vault (Chapter 11: Affair on the Concordant Express) DDHC-KGV - Keys from the Golden Vault (Chapter 11: Affair on the Concordant Express) Show
Notes:

Wondrous item, rare (requires attunement by a wizard)

This thick, scorched spellbook reeks of smoke and ozone, and sparks of energy crackles along the edges of its pages. When found, the book contains the following spells: Contingency, Fireball, Gust of Wind, Leomund's Tiny Hut, Magic Missile, Thunderwave, and Wall of Force. It functions as a spellbook for you.

While you are holding the book, you can use it as a spellcasting focus for your wizard spells.

The book has 3 charges, and it regains 1d3 expended charges daily at dawn. You can use the charges in the following ways while holding it:

If you spend 1 minute studying the book, you can expend 1 charge to replace one of your prepared wizard spells with a different spell in the book. The new spell must be of the evocation school.
When one creature you can see takes damage from an evocation spell you cast, you can use your reaction and expend 1 charge to deal an extra 2d6 force damage to the creature and knock the creature prone if it is Large or smaller.

Tome of Clear Thought very_rare DDHC-MORD-02 The Lich-Queens Begotten Trade Log Show
Notes:

original owner Terrin

Robe of Eyes rare DDHC-TYP-Tomb of Horrors Trade Log Show
Blast Scepter very_rare PO-BK2-07 At Sword's Point Trade Log Show

Unlocked Magic Items