Magic Items

Purchased Magic Items

Name ▲ Rarity Location Table Result Source
Dust of Disappearance uncommon WBW-DC-PHP-PHAN-02 Once Upon a Time Show
Dust of Disappearance uncommon DC-PoA-TDG01-01 Wayward Beginnings Show
Elixir of Health rare CCC-BMG-MOON12-2 A Gift from the Queen Show
figurine of wondrous power (bronze griffon) rare DDHC-KFTGV CH. 13, FIRE AND DARKNESS Show
Four +3 Arrows common CCC-BMG-MOON12-2 A Gift from the Queen Show
Fulminating Treatise common DDHC-KGV - Keys from the Golden Vault (Chapter 11: Affair on the Concordant Express) DDHC-KGV - Keys from the Golden Vault (Chapter 11: Affair on the Concordant Express) Show
Notes:

Wondrous item, rare (requires attunement by a wizard)

This thick, scorched spellbook reeks of smoke and ozone, and sparks of energy crackles along the edges of its pages. When found, the book contains the following spells: Contingency, Fireball, Gust of Wind, Leomund's Tiny Hut, Magic Missile, Thunderwave, and Wall of Force. It functions as a spellbook for you.

While you are holding the book, you can use it as a spellcasting focus for your wizard spells.

The book has 3 charges, and it regains 1d3 expended charges daily at dawn. You can use the charges in the following ways while holding it:

If you spend 1 minute studying the book, you can expend 1 charge to replace one of your prepared wizard spells with a different spell in the book. The new spell must be of the evocation school.
When one creature you can see takes damage from an evocation spell you cast, you can use your reaction and expend 1 charge to deal an extra 2d6 force damage to the creature and knock the creature prone if it is Large or smaller.

Goggles of Night uncommon DDHC-TYP Tales from the Yawning Portal: White Plume Mountain Show
Helm of Telepathy “Ryboslav’s Helm” uncommon DC-PoA-TDG01-09 Wyrm Walkers Show
Notes:

“A chardalyn helm with red ruby eyes and an illithid/goldish motif. The majority of the helm is designed to resemble a brain.”

Helm of Teleportation rare CCC-BMG-43 PHLAN 4-1 Ghoulies and Ghosties Show
Horn of Valhalla (Silver) rare DDHC-KGV - Keys from the Golden Vault (Chapter 11: Affair on the Concordant Express) Show
Notes:

Wondrous item, rare
You can use an action to blow this horn. In response, warrior spirits from the plane of Ysgard appear within 60 feet of you. These spirits use the berserker statistics. They return to Ysgard after 1 hour or when they drop to 0 hit points. Once you use the horn, it can't be used again until 7 days have passed.
The silver horn summons 2d4 + 2 berserkers.
The berserkers are friendly to you and your companions and follow your commands.

Illuminator’s Tattoo (Windcrester Tattoo) common DC-PoA-TDG01-10 Endgame of the Elder Evil Show
Notes:

This star pattern tattoo and needle acts as a ward against supernatural threats .

instrument of the bards (Cli Lyre) rare DDHC-KFTGV CH. 13, FIRE AND DARKNESS Show
Ioun Stone of Protection (Strange Material: Scoop of Ice cream) rare WBW-DC-Death-01 In Defence of Dairy Show
Keoghtom's Ointment uncommon WBW-DC-PHP-PHAN-02 Once Upon a Time Show
Luthik's Call (Silver Horn of Valhalla) *Orc rare CCC-MAYDAYS-02-01 King Obould's Fist Show
Notes:

This item is a blessed holy relic, granted to the faithful of Luthik for only the most valorous of deeds. Luthik’s Call is made from a hollowed giant eland horn, adorned with silver filigree that glimmers in moonlight. Tales of the wielder’s mettle are etched upon its surface in orcish, chronicling for all to read the heroic deeds of its owner. Followers of Luthik will revere those who bear this item in battle. Enemies of the Den Mother may try to steal it away but will be disappointed, as Luthik’s Call resists use by any person except the one to whom it was gifted.

The horn’s owner can speak and understand the orc language while Luthik’s Call is on their person.

mace of terror rare DDHC-KFTGV CH. 13, FIRE AND DARKNESS Show
Mantle of Spell Resistance * Waterborne Minor Property rare WBW-DC-DMMC-01 The Solitude of Solace WBW-DC-DMMC-01 The Solitude of Solace Show
Notes:

Wondrous Item, Rare (Requires Attunement)

Silver threads are woven into the forest green fabric in a crosshatch pattern around along the edges. It smells of patchouli and lime. You have advantage on saving throws against spells while you wear this cloak.

Waterborne. This item floats on water and other liquids. Its bearer has advantage on Strength (Athletics) checks to swim.

Mantle of Spell Resistance w/Language (Sylvan) rare WBW-DC-PHP-PHAN-02 Once Upon a Time WBW-DC-PHP-PHAN-02 Once Upon a Time Show
Notes:

You have advantage on saving throws against spells while you wear this cloak.
This beautiful golden cloak is made from the finest silks in Phantasia and feels like a warm embrace when worn. The mantle's embroidery shifts to reflect the things that make a creature feel safe. Additionally, when attuned to this item, the bearer can speak and understand Sylvan while the item is on the bearer’s person.

Mirror of the Past “Nether Mirror ” rare DC-PoA-TDG01-08 Mountain of Madness DC-PoA-TDG01-08 Mountain of Madness Show
Notes:

Wondrous Item, rare. The holder of this platinum hand mirror can learn something about the history of a specific object or creature by taking an action to gaze into the mirror and think of the target. Instead of the holder’s reflection, the mirror presents scenes from the target’s past. Information conveyed is accurate, but it is random and cryptic, and presented in no particular order. Once it is activated, the mirror gives its information for 1 minute or less, then returns to normal. It can’t be used again until the next dawn.

“This pure dark black hand mirror of High Netherse design based on the gaping maw of a Tomb Tapper. Large sharp teeth motifs are embedded into the edges of the mirror.”

Mithral Armor (Chainmail) uncommon DDHC-KGV - Keys from the Golden Vault (Chapter 11: Affair on the Concordant Express) DDHC-KGV - Keys from the Golden Vault (Chapter 11: Affair on the Concordant Express) Show
Notes:

Heavy armor, uncommon
Mithral is a light, flexible metal. A mithral chain shirt or breastplate can be worn under normal clothes. If the armor normally imposes disadvantage on Dexterity (Stealth) checks or has a Strength requirement, the mithral version of the armor doesn't.
Made of interlocking metal rings, chain mail includes a layer of quilted fabric worn underneath the mail to prevent chafing and to cushion the impact of blows. The suit includes gauntlets.

Unlocked Magic Items