Magic Items
Purchased Magic Items
Name ▲
Rarity
Location
Table
Result
Source
Dust of Disappearance
uncommon
WBW-DC-PHP-PHAN-02 Once Upon a Time
Show
Dust of Disappearance
uncommon
DC-PoA-TDG01-01 Wayward Beginnings
Show
Elixir of Health
rare
CCC-BMG-MOON12-2 A Gift from the Queen
Show
figurine of wondrous power (bronze griffon)
rare
DDHC-KFTGV CH. 13, FIRE AND DARKNESS
Show
Four +3 Arrows
common
CCC-BMG-MOON12-2 A Gift from the Queen
Show
Fulminating Treatise
common
DDHC-KGV - Keys from the Golden Vault (Chapter 11: Affair on the Concordant Express)
DDHC-KGV - Keys from the Golden Vault (Chapter 11: Affair on the Concordant Express)
Show
Notes:
Wondrous item, rare (requires attunement by a wizard)
This thick, scorched spellbook reeks of smoke and ozone, and sparks of energy crackles along the edges of its pages. When found, the book contains the following spells: Contingency, Fireball, Gust of Wind, Leomund's Tiny Hut, Magic Missile, Thunderwave, and Wall of Force. It functions as a spellbook for you.
While you are holding the book, you can use it as a spellcasting focus for your wizard spells.
The book has 3 charges, and it regains 1d3 expended charges daily at dawn. You can use the charges in the following ways while holding it:
If you spend 1 minute studying the book, you can expend 1 charge to replace one of your prepared wizard spells with a different spell in the book. The new spell must be of the evocation school.
When one creature you can see takes damage from an evocation spell you cast, you can use your reaction and expend 1 charge to deal an extra 2d6 force damage to the creature and knock the creature prone if it is Large or smaller.
Goggles of Night
uncommon
DDHC-TYP Tales from the Yawning Portal: White Plume Mountain
Show
Helm of Telepathy “Ryboslav’s Helm”
uncommon
DC-PoA-TDG01-09 Wyrm Walkers
Show
Notes:
“A chardalyn helm with red ruby eyes and an illithid/goldish motif. The majority of the helm is designed to resemble a brain.”
Helm of Teleportation
rare
CCC-BMG-43 PHLAN 4-1 Ghoulies and Ghosties
Show
Horn of Valhalla (Silver)
rare
DDHC-KGV - Keys from the Golden Vault (Chapter 11: Affair on the Concordant Express)
Show
Notes:
Wondrous item, rare
You can use an action to blow this horn. In response, warrior spirits from the plane of Ysgard appear within 60 feet of you. These spirits use the berserker statistics. They return to Ysgard after 1 hour or when they drop to 0 hit points. Once you use the horn, it can't be used again until 7 days have passed.
The silver horn summons 2d4 + 2 berserkers.
The berserkers are friendly to you and your companions and follow your commands.
Illuminator’s Tattoo (Windcrester Tattoo)
common
DC-PoA-TDG01-10 Endgame of the Elder Evil
Show
Notes:
This star pattern tattoo and needle acts as a ward against supernatural threats .
instrument of the bards (Cli Lyre)
rare
DDHC-KFTGV CH. 13, FIRE AND DARKNESS
Show
Ioun Stone of Protection (Strange Material: Scoop of Ice cream)
rare
WBW-DC-Death-01 In Defence of Dairy
Show
Keoghtom's Ointment
uncommon
WBW-DC-PHP-PHAN-02 Once Upon a Time
Show
Luthik's Call (Silver Horn of Valhalla) *Orc
rare
CCC-MAYDAYS-02-01 King Obould's Fist
Show
Notes:
This item is a blessed holy relic, granted to the faithful of Luthik for only the most valorous of deeds. Luthik’s Call is made from a hollowed giant eland horn, adorned with silver filigree that glimmers in moonlight. Tales of the wielder’s mettle are etched upon its surface in orcish, chronicling for all to read the heroic deeds of its owner. Followers of Luthik will revere those who bear this item in battle. Enemies of the Den Mother may try to steal it away but will be disappointed, as Luthik’s Call resists use by any person except the one to whom it was gifted.
The horn’s owner can speak and understand the orc language while Luthik’s Call is on their person.
mace of terror
rare
DDHC-KFTGV CH. 13, FIRE AND DARKNESS
Show
Mantle of Spell Resistance * Waterborne Minor Property
rare
WBW-DC-DMMC-01 The Solitude of Solace
WBW-DC-DMMC-01 The Solitude of Solace
Show
Notes:
Wondrous Item, Rare (Requires Attunement)
Silver threads are woven into the forest green fabric in a crosshatch pattern around along the edges. It smells of patchouli and lime. You have advantage on saving throws against spells while you wear this cloak.
Waterborne. This item floats on water and other liquids. Its bearer has advantage on Strength (Athletics) checks to swim.
Mantle of Spell Resistance w/Language (Sylvan)
rare
WBW-DC-PHP-PHAN-02 Once Upon a Time
WBW-DC-PHP-PHAN-02 Once Upon a Time
Show
Notes:
You have advantage on saving throws against spells while you wear this cloak.
This beautiful golden cloak is made from the finest silks in Phantasia and feels like a warm embrace when worn. The mantle's embroidery shifts to reflect the things that make a creature feel safe. Additionally, when attuned to this item, the bearer can speak and understand Sylvan while the item is on the bearer’s person.
Mirror of the Past “Nether Mirror ”
rare
DC-PoA-TDG01-08 Mountain of Madness
DC-PoA-TDG01-08 Mountain of Madness
Show
Notes:
Wondrous Item, rare. The holder of this platinum hand mirror can learn something about the history of a specific object or creature by taking an action to gaze into the mirror and think of the target. Instead of the holder’s reflection, the mirror presents scenes from the target’s past. Information conveyed is accurate, but it is random and cryptic, and presented in no particular order. Once it is activated, the mirror gives its information for 1 minute or less, then returns to normal. It can’t be used again until the next dawn.
“This pure dark black hand mirror of High Netherse design based on the gaping maw of a Tomb Tapper. Large sharp teeth motifs are embedded into the edges of the mirror.”
Mithral Armor (Chainmail)
uncommon
DDHC-KGV - Keys from the Golden Vault (Chapter 11: Affair on the Concordant Express)
DDHC-KGV - Keys from the Golden Vault (Chapter 11: Affair on the Concordant Express)
Show
Notes:
Heavy armor, uncommon
Mithral is a light, flexible metal. A mithral chain shirt or breastplate can be worn under normal clothes. If the armor normally imposes disadvantage on Dexterity (Stealth) checks or has a Strength requirement, the mithral version of the armor doesn't.
Made of interlocking metal rings, chain mail includes a layer of quilted fabric worn underneath the mail to prevent chafing and to cushion the impact of blows. The suit includes gauntlets.
Name ▲ | Rarity | Location | Table | Result | Source | |
---|---|---|---|---|---|---|
Dust of Disappearance | uncommon | WBW-DC-PHP-PHAN-02 Once Upon a Time | Show | |||
Dust of Disappearance | uncommon | DC-PoA-TDG01-01 Wayward Beginnings | Show | |||
Elixir of Health | rare | CCC-BMG-MOON12-2 A Gift from the Queen | Show | |||
figurine of wondrous power (bronze griffon) | rare | DDHC-KFTGV CH. 13, FIRE AND DARKNESS | Show | |||
Four +3 Arrows | common | CCC-BMG-MOON12-2 A Gift from the Queen | Show | |||
Fulminating Treatise | common | DDHC-KGV - Keys from the Golden Vault (Chapter 11: Affair on the Concordant Express) | DDHC-KGV - Keys from the Golden Vault (Chapter 11: Affair on the Concordant Express) | Show | ||
Notes:
Wondrous item, rare (requires attunement by a wizard) This thick, scorched spellbook reeks of smoke and ozone, and sparks of energy crackles along the edges of its pages. When found, the book contains the following spells: Contingency, Fireball, Gust of Wind, Leomund's Tiny Hut, Magic Missile, Thunderwave, and Wall of Force. It functions as a spellbook for you. While you are holding the book, you can use it as a spellcasting focus for your wizard spells. The book has 3 charges, and it regains 1d3 expended charges daily at dawn. You can use the charges in the following ways while holding it: If you spend 1 minute studying the book, you can expend 1 charge to replace one of your prepared wizard spells with a different spell in the book. The new spell must be of the evocation school. |
||||||
Goggles of Night | uncommon | DDHC-TYP Tales from the Yawning Portal: White Plume Mountain | Show | |||
Helm of Telepathy “Ryboslav’s Helm” | uncommon | DC-PoA-TDG01-09 Wyrm Walkers | Show | |||
Notes:
“A chardalyn helm with red ruby eyes and an illithid/goldish motif. The majority of the helm is designed to resemble a brain.” |
||||||
Helm of Teleportation | rare | CCC-BMG-43 PHLAN 4-1 Ghoulies and Ghosties | Show | |||
Horn of Valhalla (Silver) | rare | DDHC-KGV - Keys from the Golden Vault (Chapter 11: Affair on the Concordant Express) | Show | |||
Notes:
Wondrous item, rare |
||||||
Illuminator’s Tattoo (Windcrester Tattoo) | common | DC-PoA-TDG01-10 Endgame of the Elder Evil | Show | |||
Notes:
This star pattern tattoo and needle acts as a ward against supernatural threats . |
||||||
instrument of the bards (Cli Lyre) | rare | DDHC-KFTGV CH. 13, FIRE AND DARKNESS | Show | |||
Ioun Stone of Protection (Strange Material: Scoop of Ice cream) | rare | WBW-DC-Death-01 In Defence of Dairy | Show | |||
Keoghtom's Ointment | uncommon | WBW-DC-PHP-PHAN-02 Once Upon a Time | Show | |||
Luthik's Call (Silver Horn of Valhalla) *Orc | rare | CCC-MAYDAYS-02-01 King Obould's Fist | Show | |||
Notes:
This item is a blessed holy relic, granted to the faithful of Luthik for only the most valorous of deeds. Luthik’s Call is made from a hollowed giant eland horn, adorned with silver filigree that glimmers in moonlight. Tales of the wielder’s mettle are etched upon its surface in orcish, chronicling for all to read the heroic deeds of its owner. Followers of Luthik will revere those who bear this item in battle. Enemies of the Den Mother may try to steal it away but will be disappointed, as Luthik’s Call resists use by any person except the one to whom it was gifted. The horn’s owner can speak and understand the orc language while Luthik’s Call is on their person. |
||||||
mace of terror | rare | DDHC-KFTGV CH. 13, FIRE AND DARKNESS | Show | |||
Mantle of Spell Resistance * Waterborne Minor Property | rare | WBW-DC-DMMC-01 The Solitude of Solace | WBW-DC-DMMC-01 The Solitude of Solace | Show | ||
Notes:
Wondrous Item, Rare (Requires Attunement) Silver threads are woven into the forest green fabric in a crosshatch pattern around along the edges. It smells of patchouli and lime. You have advantage on saving throws against spells while you wear this cloak. Waterborne. This item floats on water and other liquids. Its bearer has advantage on Strength (Athletics) checks to swim. |
||||||
Mantle of Spell Resistance w/Language (Sylvan) | rare | WBW-DC-PHP-PHAN-02 Once Upon a Time | WBW-DC-PHP-PHAN-02 Once Upon a Time | Show | ||
Notes:
You have advantage on saving throws against spells while you wear this cloak. |
||||||
Mirror of the Past “Nether Mirror ” | rare | DC-PoA-TDG01-08 Mountain of Madness | DC-PoA-TDG01-08 Mountain of Madness | Show | ||
Notes:
Wondrous Item, rare. The holder of this platinum hand mirror can learn something about the history of a specific object or creature by taking an action to gaze into the mirror and think of the target. Instead of the holder’s reflection, the mirror presents scenes from the target’s past. Information conveyed is accurate, but it is random and cryptic, and presented in no particular order. Once it is activated, the mirror gives its information for 1 minute or less, then returns to normal. It can’t be used again until the next dawn. “This pure dark black hand mirror of High Netherse design based on the gaping maw of a Tomb Tapper. Large sharp teeth motifs are embedded into the edges of the mirror.” |
||||||
Mithral Armor (Chainmail) | uncommon | DDHC-KGV - Keys from the Golden Vault (Chapter 11: Affair on the Concordant Express) | DDHC-KGV - Keys from the Golden Vault (Chapter 11: Affair on the Concordant Express) | Show | ||
Notes:
Heavy armor, uncommon |