Magic Items
Purchased Magic Items
Name
Rarity ▲
Location
Table
Result
Source
necklace of fireball (5)
rare
DDHC-TYP Against the Giants: The Glacial Rift of the Frost Giant Jarl
Show
2 longsword
rare
DDHC-TYP Against the Giants: The Glacial Rift of the Frost Giant Jarl
Show
arrow catching shield
rare
DDHC-TYP Against the Giants: The Glacial Rift of the Frost Giant Jarl
Show
+1 shield
rare
DDHC-TYP Against the Giants: The Glacial Rift of the Frost Giant Jarl
Show
+1 plate
rare
DDHC-TYP Against the Giants: The Glacial Rift of the Frost Giant Jarl
Show
plate of vulnerability
rare
DDHC-TYP Against the Giants: The Glacial Rift of the Frost Giant Jarl
Show
+1 battleaxe
rare
DDHC-TYP Against the Giants: The Glacial Rift of the Frost Giant Jarl
Show
scroll of protection vs elementals
rare
DDHC-TYP Against the Giants: The Glacial Rift of the Frost Giant Jarl
Show
scroll 3rd level cure wounds
rare
DDHC-TYP Against the Giants: The Glacial Rift of the Frost Giant Jarl
Show
Wakened Dragon's Wrath Weapon (Maul) *cannot be traded
very_rare
WBW-DC-AO-HMT02 - Here Were Dragons
WBW-DC-AO-HMT02 - Here Were Dragons
Show
Notes:
"Mael's Valor" - Wakened Black Dragon's Wrath Weapon (Player's Choice)
• This magical weapon is decored with a black main and bronze lining. The PCs name can be found on the handle of the weapon.
This weapon is decorated with dragon heads, claws, wings, scales, or Draconic letters. When it steeps in a dragon’s hoard, it absorbs the energy of the dragon’s breath weapon and deals damage of that type with its special properties.
Slumbering. Whenever you roll a 20 on your attack roll with this weapon, each creature of your choice within 5 feet of the target takes 5 damage of the type dealt by the dragon’s breath weapon.
Wakened The Wakened weapon has the Slumbering property, and it improves on the Stirring property. The bonus to attack and damage rolls increases to +2, and on a hit, the weapon deals 2d6 acid damage.
As an action, you can unleash a 30-foot cone of destructive energy from the weapon. Each creature in that area must make a DC 16 Dexterity saving throw, taking 8d6 damage of the type dealt by the dragon’s breath weapon on a failed save, or half as much damage on a successful one. Once this action is used, it can’t be used again until the next dawn.
Belt of Fire Giant Strength
very_rare
CCC-ALMOG-03 TALES03-01 Claws of Fur
Trade Log
Show
Notes:
This belt is made from plates of steel embossed with golden filigree connected by metal pins. A fire giants face adorns the buckle. The giant appears to be having a hearty laugh as she wears an enormous smile on her face.
Arrow of Slaying (Tiefling)
very_rare
DDAL09-06 Infernal Insurgency
Show
spell scroll delayed blast fireball
very_rare
DDHC-TYP Against the Giants: The Glacial Rift of the Frost Giant Jarl
Show
scroll finger of death
very_rare
DDHC-TYP Against the Giants: The Glacial Rift of the Frost Giant Jarl
Show
Helm of Brilliance
very_rare
DDAL07-14 Fathomless Depths of Ill Intent
Trade Log
Show
Desolation (Sword of Sharpness)
very_rare
DDAL08-14 Rescue from Vanrakdoom
Show
Notes:
This greatsword of sharpness is made from a strange black material that feels like frigid steel. If commanded to shed light, only you can see the light.
Ghost Step Tattoo (Harmonious Property)
very_rare
SJ-DC-ROTU-04 Declaration of War
SJ-DC-ROTU-04 Declaration of War
Show
Notes:
Wondrous item (tattoo), very rare (requires attunement)
Produced by a special needle, this tattoo shifts and wavers on the skin, parts of it appearing blurred.
Tattoo Attunement. To attune to this item, you hold the needle to your skin where you want the tattoo to appear, pressing the needle there throughout the attunement process. When the attunement is complete, the needle turns into the ink that becomes the tattoo, which appears on the skin.
If your attunement to the tattoo ends, the tattoo vanishes, and the needle reappears in your space.
Ghostly Form. The tattoo has 3 charges, and it regains all expended charges daily at dawn. As a bonus action while the tattoo is on your skin, you can expend 1 of the tattoo's charges to become incorporeal until the end of your next turn. For the duration, you gain the following benefits:
You have resistance to bludgeoning, piercing, and slashing damage from nonmagical attacks.
You can't be grappled or restrained.
You can move through creatures and solid objects as if they were difficult terrain. If you end your turn in a solid object, you take 1d10 force damage. If the effect ends while you are inside a solid object, you instead are shunted to the nearest unoccupied space, and you take 1d10 force damage for every 5 feet traveled
superior healing potion
very_rare
DDHC-TYP Against the Giants - Steading of the Hill Giant Chief
Show
potion of invisibility
very_rare
DDHC-TYP Against the Giants - Steading of the Hill Giant Chief
Show
Wand of Polymorph
very_rare
DDAL07-13 Old Bones and Older Tomes
DDAL07-13 Old Bones and Older Tomes
Show
Notes:
Having this wand on one’s person causes fits of restless sleep—where the owner’s nights are filled with wonderful dreams of soaring above the canopy on wide, feathered wings; burrowing among the roots of immense trees with wide, thick claws; and the other goings on that jungle critters seem to enjoy so much. Aside from this, the slender, foot-long length of grey stone is otherwise unexceptional
| Name | Rarity ▲ | Location | Table | Result | Source | |
|---|---|---|---|---|---|---|
| necklace of fireball (5) | rare | DDHC-TYP Against the Giants: The Glacial Rift of the Frost Giant Jarl | Show | |||
| 2 longsword | rare | DDHC-TYP Against the Giants: The Glacial Rift of the Frost Giant Jarl | Show | |||
| arrow catching shield | rare | DDHC-TYP Against the Giants: The Glacial Rift of the Frost Giant Jarl | Show | |||
| +1 shield | rare | DDHC-TYP Against the Giants: The Glacial Rift of the Frost Giant Jarl | Show | |||
| +1 plate | rare | DDHC-TYP Against the Giants: The Glacial Rift of the Frost Giant Jarl | Show | |||
| plate of vulnerability | rare | DDHC-TYP Against the Giants: The Glacial Rift of the Frost Giant Jarl | Show | |||
| +1 battleaxe | rare | DDHC-TYP Against the Giants: The Glacial Rift of the Frost Giant Jarl | Show | |||
| scroll of protection vs elementals | rare | DDHC-TYP Against the Giants: The Glacial Rift of the Frost Giant Jarl | Show | |||
| scroll 3rd level cure wounds | rare | DDHC-TYP Against the Giants: The Glacial Rift of the Frost Giant Jarl | Show | |||
| Wakened Dragon's Wrath Weapon (Maul) *cannot be traded | very_rare | WBW-DC-AO-HMT02 - Here Were Dragons | WBW-DC-AO-HMT02 - Here Were Dragons | Show | ||
|
Notes:
"Mael's Valor" - Wakened Black Dragon's Wrath Weapon (Player's Choice) • This magical weapon is decored with a black main and bronze lining. The PCs name can be found on the handle of the weapon. This weapon is decorated with dragon heads, claws, wings, scales, or Draconic letters. When it steeps in a dragon’s hoard, it absorbs the energy of the dragon’s breath weapon and deals damage of that type with its special properties. Slumbering. Whenever you roll a 20 on your attack roll with this weapon, each creature of your choice within 5 feet of the target takes 5 damage of the type dealt by the dragon’s breath weapon. Wakened The Wakened weapon has the Slumbering property, and it improves on the Stirring property. The bonus to attack and damage rolls increases to +2, and on a hit, the weapon deals 2d6 acid damage. As an action, you can unleash a 30-foot cone of destructive energy from the weapon. Each creature in that area must make a DC 16 Dexterity saving throw, taking 8d6 damage of the type dealt by the dragon’s breath weapon on a failed save, or half as much damage on a successful one. Once this action is used, it can’t be used again until the next dawn. |
||||||
| Belt of Fire Giant Strength | very_rare | CCC-ALMOG-03 TALES03-01 Claws of Fur | Trade Log | Show | ||
|
Notes:
This belt is made from plates of steel embossed with golden filigree connected by metal pins. A fire giants face adorns the buckle. The giant appears to be having a hearty laugh as she wears an enormous smile on her face. |
||||||
| Arrow of Slaying (Tiefling) | very_rare | DDAL09-06 Infernal Insurgency | Show | |||
| spell scroll delayed blast fireball | very_rare | DDHC-TYP Against the Giants: The Glacial Rift of the Frost Giant Jarl | Show | |||
| scroll finger of death | very_rare | DDHC-TYP Against the Giants: The Glacial Rift of the Frost Giant Jarl | Show | |||
| Helm of Brilliance | very_rare | DDAL07-14 Fathomless Depths of Ill Intent | Trade Log | Show | ||
| Desolation (Sword of Sharpness) | very_rare | DDAL08-14 Rescue from Vanrakdoom | Show | |||
|
Notes:
This greatsword of sharpness is made from a strange black material that feels like frigid steel. If commanded to shed light, only you can see the light. |
||||||
| Ghost Step Tattoo (Harmonious Property) | very_rare | SJ-DC-ROTU-04 Declaration of War | SJ-DC-ROTU-04 Declaration of War | Show | ||
|
Notes:
Wondrous item (tattoo), very rare (requires attunement) Produced by a special needle, this tattoo shifts and wavers on the skin, parts of it appearing blurred. Tattoo Attunement. To attune to this item, you hold the needle to your skin where you want the tattoo to appear, pressing the needle there throughout the attunement process. When the attunement is complete, the needle turns into the ink that becomes the tattoo, which appears on the skin. If your attunement to the tattoo ends, the tattoo vanishes, and the needle reappears in your space. Ghostly Form. The tattoo has 3 charges, and it regains all expended charges daily at dawn. As a bonus action while the tattoo is on your skin, you can expend 1 of the tattoo's charges to become incorporeal until the end of your next turn. For the duration, you gain the following benefits: You have resistance to bludgeoning, piercing, and slashing damage from nonmagical attacks. |
||||||
| superior healing potion | very_rare | DDHC-TYP Against the Giants - Steading of the Hill Giant Chief | Show | |||
| potion of invisibility | very_rare | DDHC-TYP Against the Giants - Steading of the Hill Giant Chief | Show | |||
| Wand of Polymorph | very_rare | DDAL07-13 Old Bones and Older Tomes | DDAL07-13 Old Bones and Older Tomes | Show | ||
|
Notes:
Having this wand on one’s person causes fits of restless sleep—where the owner’s nights are filled with wonderful dreams of soaring above the canopy on wide, feathered wings; burrowing among the roots of immense trees with wide, thick claws; and the other goings on that jungle critters seem to enjoy so much. Aside from this, the slender, foot-long length of grey stone is otherwise unexceptional |
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