Magic Items

Purchased Magic Items

Name Rarity ▲ Location Table Result Source
necklace of fireball (5) rare DDHC-TYP Against the Giants: The Glacial Rift of the Frost Giant Jarl Show
2 longsword rare DDHC-TYP Against the Giants: The Glacial Rift of the Frost Giant Jarl Show
arrow catching shield rare DDHC-TYP Against the Giants: The Glacial Rift of the Frost Giant Jarl Show
+1 shield rare DDHC-TYP Against the Giants: The Glacial Rift of the Frost Giant Jarl Show
+1 plate rare DDHC-TYP Against the Giants: The Glacial Rift of the Frost Giant Jarl Show
plate of vulnerability rare DDHC-TYP Against the Giants: The Glacial Rift of the Frost Giant Jarl Show
+1 battleaxe rare DDHC-TYP Against the Giants: The Glacial Rift of the Frost Giant Jarl Show
scroll of protection vs elementals rare DDHC-TYP Against the Giants: The Glacial Rift of the Frost Giant Jarl Show
scroll 3rd level cure wounds rare DDHC-TYP Against the Giants: The Glacial Rift of the Frost Giant Jarl Show
Wakened Dragon's Wrath Weapon (Maul) *cannot be traded very_rare WBW-DC-AO-HMT02 - Here Were Dragons WBW-DC-AO-HMT02 - Here Were Dragons Show
Notes:

"Mael's Valor" - Wakened Black Dragon's Wrath Weapon (Player's Choice)

• This magical weapon is decored with a black main and bronze lining. The PCs name can be found on the handle of the weapon.

This weapon is decorated with dragon heads, claws, wings, scales, or Draconic letters. When it steeps in a dragon’s hoard, it absorbs the energy of the dragon’s breath weapon and deals damage of that type with its special properties.

Slumbering. Whenever you roll a 20 on your attack roll with this weapon, each creature of your choice within 5 feet of the target takes 5 damage of the type dealt by the dragon’s breath weapon.

Wakened The Wakened weapon has the Slumbering property, and it improves on the Stirring property. The bonus to attack and damage rolls increases to +2, and on a hit, the weapon deals 2d6 acid damage.

As an action, you can unleash a 30-foot cone of destructive energy from the weapon. Each creature in that area must make a DC 16 Dexterity saving throw, taking 8d6 damage of the type dealt by the dragon’s breath weapon on a failed save, or half as much damage on a successful one. Once this action is used, it can’t be used again until the next dawn.

Belt of Fire Giant Strength very_rare CCC-ALMOG-03 TALES03-01 Claws of Fur Trade Log Show
Notes:

This belt is made from plates of steel embossed with golden filigree connected by metal pins. A fire giants face adorns the buckle. The giant appears to be having a hearty laugh as she wears an enormous smile on her face.

Arrow of Slaying (Tiefling) very_rare DDAL09-06 Infernal Insurgency Show
spell scroll delayed blast fireball very_rare DDHC-TYP Against the Giants: The Glacial Rift of the Frost Giant Jarl Show
scroll finger of death very_rare DDHC-TYP Against the Giants: The Glacial Rift of the Frost Giant Jarl Show
Helm of Brilliance very_rare DDAL07-14 Fathomless Depths of Ill Intent Trade Log Show
Desolation (Sword of Sharpness) very_rare DDAL08-14 Rescue from Vanrakdoom Show
Notes:

This greatsword of sharpness is made from a strange black material that feels like frigid steel. If commanded to shed light, only you can see the light.

Ghost Step Tattoo (Harmonious Property) very_rare SJ-DC-ROTU-04 Declaration of War SJ-DC-ROTU-04 Declaration of War Show
Notes:

Wondrous item (tattoo), very rare (requires attunement)

Produced by a special needle, this tattoo shifts and wavers on the skin, parts of it appearing blurred.

Tattoo Attunement. To attune to this item, you hold the needle to your skin where you want the tattoo to appear, pressing the needle there throughout the attunement process. When the attunement is complete, the needle turns into the ink that becomes the tattoo, which appears on the skin.

If your attunement to the tattoo ends, the tattoo vanishes, and the needle reappears in your space.

Ghostly Form. The tattoo has 3 charges, and it regains all expended charges daily at dawn. As a bonus action while the tattoo is on your skin, you can expend 1 of the tattoo's charges to become incorporeal until the end of your next turn. For the duration, you gain the following benefits:

You have resistance to bludgeoning, piercing, and slashing damage from nonmagical attacks.
You can't be grappled or restrained.
You can move through creatures and solid objects as if they were difficult terrain. If you end your turn in a solid object, you take 1d10 force damage. If the effect ends while you are inside a solid object, you instead are shunted to the nearest unoccupied space, and you take 1d10 force damage for every 5 feet traveled

superior healing potion very_rare DDHC-TYP Against the Giants - Steading of the Hill Giant Chief Show
potion of invisibility very_rare DDHC-TYP Against the Giants - Steading of the Hill Giant Chief Show
Wand of Polymorph very_rare DDAL07-13 Old Bones and Older Tomes DDAL07-13 Old Bones and Older Tomes Show
Notes:

Having this wand on one’s person causes fits of restless sleep—where the owner’s nights are filled with wonderful dreams of soaring above the canopy on wide, feathered wings; burrowing among the roots of immense trees with wide, thick claws; and the other goings on that jungle critters seem to enjoy so much. Aside from this, the slender, foot-long length of grey stone is otherwise unexceptional

Unlocked Magic Items