Magic Items
Purchased Magic Items
Name
Rarity
Location
Table
Result
Source
Nine Lives Stealer (longsword)
very_rare
DDHC-DMM Dungeon of the Mad Mage Lv 22 (Service Award)
Trade Log
Show
Notes:
(Service Award)
Rod of Security
very_rare
DDAL00-01 Window to the Past
Trade Log
Show
Wand of Polymorph
very_rare
Trade Log
Show
Instrument of the Bards (Anstruth Harp)
very_rare
DDAL-DRW18 Against the Machine
DDAL-DRW18 Against the Machine
Show
Blood fury tattoo
legendary
DDAL-DRW20 - The Death of Szass Tam
DDAL-DRW20 - The Death of Szass Tam
Show
Notes:
Produced by a special needle, this magic tattoo evokes fury in its form and colors.
Tattoo Attunement. To attune to this item, you hold the needle to your skin where you want the tattoo to appear, pressing the needle there throughout the attunement process. When the attunement is complete, the needle turns into the ink that becomes the tattoo, which appears on the skin.
If your attunement to the tattoo ends, the tattoo vanishes, and the needle reappears in your space.
Bloodthirsty Strikes. The tattoo has 10 charges, and it regains all expended charges daily at dawn. While this tattoo is on your skin, you gain the following benefits:
When you hit a creature with a weapon attack, you can expend a charge to deal an extra 4d6 necrotic damage to the target, and you regain a number of hit points equal to the necrotic damage dealt.
When a creature you can see damages you, you can expend a charge and use your reaction to make a melee attack against that creature, with advantage on your attack roll.
Staff of the Magi
legendary
DDAL07-17 Cauldron of Sapphire
DDAL07-17 Cauldron of Sapphire
Show
Notes:
Hewn from the bedrock of Chult itself, this mighty stone staff offers tremendous magical power and
all it asks is that you honor Ubtao in the process. Though it is crafted of stone, the staff is surprisingly
light and easy to use.)
Scarab of Protection
legendary
DDAL09-19 Fang and Claw
DDAL09-19 Fang and Claw
Show
Notes:
Wondrous item, legendary (requires attunement) If you hold this beetle-shaped medallion in your hand for 1 round, an inscription appears on its surface revealing its magical nature. It provides two benefits while it is on your person: • You have advantage on saving throws against spells. • The scarab has 12 charges. If you fail a saving throw against a necromancy spell or a harmful effect originating from an undead creature, you can use your reaction to expend 1 charge and turn the failed save into a successful one. The scarab crumbles into powder and is destroyed when its last charge is expended.
Potion of Frost Giant Strength
very_rare
DDAL05-08-Durlag's Tower
Show
Potion of Superior Healing
very_rare
DDAL05-08-Durlag's Tower
Show
Potion of Fire Resistance
common
DDAL00-07 The Embers of Hate
Show
Instrument of the Bards (Cli Lyre)
common
DDHC00-GSM Ch.8 Styes
Trade Log
Show
Tome of Leadership & Influence
common
CCC-TRI-15 YUL1-4 The Dark of the Hive
Trade Log
Show
Ring of Spell Storing
rare
Trade Log
Show
Scroll of Supreme Healing
very_rare
ALMOG-03-TALES03-01: Claws of Fury
Show
Antitoxin
common
ALMOG-03-TALES03-01: Claws of Fury
Show
Scroll of Enhance Ability
rare
ALMOG-03-TALES03-01: Claws of Fury
Show
Scroll of Grasping Vine
rare
ALMOG-03-TALES03-01: Claws of Fury
Show
Scroll of Greater Restoration
common
DDAL-DRW04 Foreign Affairs (part I)
Show
Spell scroll of Anti-life
common
DDAL 05-11 Forgotten Traditions
Show
Portable Hole
common
DDAL-DRW-17 Expedition to the Supreme Forge
DDAL-DRW-17 Expedition to the Supreme Forge
Show
Notes:
The portable hole is embroidered with the unholy words of the Tenebrous Creed in different languages. Harmless black flames surround it while it’s open.
This fine black cloth, soft as silk, is folded up to the dimensions of a handkerchief. It unfolds into a circular sheet 6 feet in diameter.
You can use an action to unfold a portable hole and place it on or against a solid surface, whereupon the portable hole creates an extradimensional hole 10 feet deep. The cylindrical space within the hole exists on a different plane, so it can’t be used to create open passages. Any creature inside an open portable hole can exit the hole by climbing out of it.
You can use an action to close a portable hole by taking hold of the edges of the cloth and folding it up. Folding the cloth closes the hole, and any creatures or objects within remain in the extradimensional space. No matter what’s in it, the hole weighs next to nothing.
If the hole is folded up, a creature within the hole’s extradimensional space can use an action to make a DC 10 Strength check. On a successful check, the creature forces its way out and appears within 5 feet of the portable hole or the creature carrying it. A breathing creature within a closed portable hole can survive for up to 10 minutes, after which time it begins to suffocate.
Placing a portable hole inside an extradimensional space created by a bag of holding, Heward’s handy haversack, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it and deposited in a random location on the Astral Plane. The gate is one-way only and can’t be reopened.
Name | Rarity | Location | Table | Result | Source | |
---|---|---|---|---|---|---|
Nine Lives Stealer (longsword) | very_rare | DDHC-DMM Dungeon of the Mad Mage Lv 22 (Service Award) | Trade Log | Show | ||
Notes:
(Service Award) |
||||||
Rod of Security | very_rare | DDAL00-01 Window to the Past | Trade Log | Show | ||
Wand of Polymorph | very_rare | Trade Log | Show | |||
Instrument of the Bards (Anstruth Harp) | very_rare | DDAL-DRW18 Against the Machine | DDAL-DRW18 Against the Machine | Show | ||
Blood fury tattoo | legendary | DDAL-DRW20 - The Death of Szass Tam | DDAL-DRW20 - The Death of Szass Tam | Show | ||
Notes:
Produced by a special needle, this magic tattoo evokes fury in its form and colors. Tattoo Attunement. To attune to this item, you hold the needle to your skin where you want the tattoo to appear, pressing the needle there throughout the attunement process. When the attunement is complete, the needle turns into the ink that becomes the tattoo, which appears on the skin. If your attunement to the tattoo ends, the tattoo vanishes, and the needle reappears in your space. Bloodthirsty Strikes. The tattoo has 10 charges, and it regains all expended charges daily at dawn. While this tattoo is on your skin, you gain the following benefits: When you hit a creature with a weapon attack, you can expend a charge to deal an extra 4d6 necrotic damage to the target, and you regain a number of hit points equal to the necrotic damage dealt. |
||||||
Staff of the Magi | legendary | DDAL07-17 Cauldron of Sapphire | DDAL07-17 Cauldron of Sapphire | Show | ||
Notes:
Hewn from the bedrock of Chult itself, this mighty stone staff offers tremendous magical power and |
||||||
Scarab of Protection | legendary | DDAL09-19 Fang and Claw | DDAL09-19 Fang and Claw | Show | ||
Notes:
Wondrous item, legendary (requires attunement) If you hold this beetle-shaped medallion in your hand for 1 round, an inscription appears on its surface revealing its magical nature. It provides two benefits while it is on your person: • You have advantage on saving throws against spells. • The scarab has 12 charges. If you fail a saving throw against a necromancy spell or a harmful effect originating from an undead creature, you can use your reaction to expend 1 charge and turn the failed save into a successful one. The scarab crumbles into powder and is destroyed when its last charge is expended. |
||||||
Potion of Frost Giant Strength | very_rare | DDAL05-08-Durlag's Tower | Show | |||
Potion of Superior Healing | very_rare | DDAL05-08-Durlag's Tower | Show | |||
Potion of Fire Resistance | common | DDAL00-07 The Embers of Hate | Show | |||
Instrument of the Bards (Cli Lyre) | common | DDHC00-GSM Ch.8 Styes | Trade Log | Show | ||
Tome of Leadership & Influence | common | CCC-TRI-15 YUL1-4 The Dark of the Hive | Trade Log | Show | ||
Ring of Spell Storing | rare | Trade Log | Show | |||
Scroll of Supreme Healing | very_rare | ALMOG-03-TALES03-01: Claws of Fury | Show | |||
Antitoxin | common | ALMOG-03-TALES03-01: Claws of Fury | Show | |||
Scroll of Enhance Ability | rare | ALMOG-03-TALES03-01: Claws of Fury | Show | |||
Scroll of Grasping Vine | rare | ALMOG-03-TALES03-01: Claws of Fury | Show | |||
Scroll of Greater Restoration | common | DDAL-DRW04 Foreign Affairs (part I) | Show | |||
Spell scroll of Anti-life | common | DDAL 05-11 Forgotten Traditions | Show | |||
Portable Hole | common | DDAL-DRW-17 Expedition to the Supreme Forge | DDAL-DRW-17 Expedition to the Supreme Forge | Show | ||
Notes:
The portable hole is embroidered with the unholy words of the Tenebrous Creed in different languages. Harmless black flames surround it while it’s open. This fine black cloth, soft as silk, is folded up to the dimensions of a handkerchief. It unfolds into a circular sheet 6 feet in diameter. You can use an action to unfold a portable hole and place it on or against a solid surface, whereupon the portable hole creates an extradimensional hole 10 feet deep. The cylindrical space within the hole exists on a different plane, so it can’t be used to create open passages. Any creature inside an open portable hole can exit the hole by climbing out of it. You can use an action to close a portable hole by taking hold of the edges of the cloth and folding it up. Folding the cloth closes the hole, and any creatures or objects within remain in the extradimensional space. No matter what’s in it, the hole weighs next to nothing. If the hole is folded up, a creature within the hole’s extradimensional space can use an action to make a DC 10 Strength check. On a successful check, the creature forces its way out and appears within 5 feet of the portable hole or the creature carrying it. A breathing creature within a closed portable hole can survive for up to 10 minutes, after which time it begins to suffocate. Placing a portable hole inside an extradimensional space created by a bag of holding, Heward’s handy haversack, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it and deposited in a random location on the Astral Plane. The gate is one-way only and can’t be reopened. |