Magic Items
Purchased Magic Items
Name
Rarity
Location
Table
Result
Source
Potion of Vitlaity
very_rare
DDAL-DRW-14 The City That Should Not Be
Show
Spell Scroll - Sending
uncommon
DDAL-DRW-14 The City That Should Not Be
Show
Dragon Tooth Dagger
rare
DDAL-DRW04 Foreign Affairs (part I)
Show
Notes:
A dagger fashioned from the tooth of a dragon. While the blade is obviously a fang or predator's tooth, the handle is leather wrapped around the root of the tooth, and there is no cross-guard.
You gain a +1 bonus to attack rolls and damage rolls you make with this weapon. On a hit with this weapon, the target takes an extra 1d6 acid damage.
Draconic Potency. Against enemies of the Cult of the Dragon, the dagger's bonus to attack rolls and damage rolls increases to +2, and the extra acid damage increases to 2d6.
Scroll of Greater Restoration
common
DDAL-DRW04 Foreign Affairs (part I)
Show
Pipe of Smoke Monsters
common
Trade Log
Show
Shield of the Uven Rune (VR) (A)
very_rare
DDAL-DRW04 Foreign Affairs
DDAL-DRW04 Foreign Affairs (part II)
Show
Notes:
While holding the shield, you benefit from the following properties.
Winter’s Friend. You are immune to cold damage.
Deadly Rebuke. Immediately after a creature hits you with a melee attack, you can use your reaction to deal 3d6 necrotic damage to that creature.
Bane. You can cast the bane spell from the shield (save DC 17). The spell does not require concentration and lasts for 1 minute. Once you cast the spell from the shield, you can’t do so again until you finish a short or long rest.
Gift of Vengeance. You can transfer the shield’s magic to a nonmagical weapon by tracing the uven rune on the weapon with one finger. The transfer takes 8 hours of work that requires the two items to be within 5 feet of each other. At the end, the shield is destroyed, and the rune is etched or burned into the chosen weapon. This weapon becomes a rare magic item that requires attunement. It has the properties of a +1 weapon. The bonus increases to +3 when the weapon is used against one of the following creature types, chosen by you at the time of the magic weapon’s creation: aberrations, celestials, constructs, dragons, elementals, fey, fiends, giants, or undead.
A shield is made from wood or metal and is carried in one hand. Wielding a shield increases your Armor Class by 2. You can benefit from only one shield at a time.
Necklace of Fireballs (6 Beads) (R)
rare
DDAL-DRW04 Foreign Affairs
DDAL-DRW04 Foreign Affairs (part II)
Show
Potion of Supreme Healing
very_rare
DDAL-DRW04 Foreign Affairs
DDAL-DRW04 Foreign Affairs (part II)
Show
Rod of Vonindod
rare
Trade Log
Show
Figurine of Wondrous Power: Silver Raven
uncommon
Trade Log
Show
Dark Shard Amulet
common
Trade Log
Show
Nine Lives Stealer (longsword)
very_rare
DDHC-DMM Dungeon of the Mad Mage Lv 22 (Service Award)
Trade Log
Show
Notes:
(Service Award)
Wand of Polymorph
very_rare
Trade Log
Show
Helm of Telepathy
uncommon
DDAL09-15 Maddening Screams
DDAL09-15 Maddening Screams
Show
Notes:
While wearing this helm, you can use an action to cast the detect thoughts spell (save DC 13) from it. As long as you maintain concentration on the spell, you can use a bonus action to send a telepathic message to a creature you are focused on. It can reply—using a bonus action to do so— while your focus on it continues.
While focusing on a creature with detect thoughts, you can use an action to cast the suggestion spell (save DC 13) from the helm on that creature. Once used, the suggestion property can’t be used again until the next dawn. This item is found in the Basic Rules. This helm once belonged to Nyave, Sir Gidor’s closest and most trusted friend.
Potion of Greater Healing
common
CCC-MIND01-02 MIND TRIP (T3)
Show
Ring of regeneration
common
CCC-MIND01-02 MIND TRIP (T3)
Show
Figurine of Wondrous Power (Ivory Goats)
rare
WBW-DC-CONMAR-05 Death by Chocolate
Trade Log
Show
Discord (Armor (Plate), Unique) untradeable
unique
DDAL-DRW-15 Frozen Whispers
DDAL-DRW-15 Frozen Whispers
Show
Notes:
Discord is comprised of sharp, interlocking spikes of green crystal and extinguishes all nonmagical flames within 30 feet of it. A creature wearing Discord hears insidious whispers originating from a point just beyond their peripheral vision. Unless deafened, the creature has disadvantage on saving throws caused by, and on Wisdom checks related to, Father Llymic and its allies.
While wearing this armor, you gain a +2 bonus to AC. In addition, you can use your reaction to see normally in darkness, both magical and nonmagical, out to a distance of 120 feet until the start of your next turn. Discord can’t be used this way again until the next dawn.
If a character wields Woe (a longsword) while wearing Discord, they are unharmed by temperatures as low as −60 degrees Fahrenheit.
Potion of Invulnerability
rare
DDAL-DRW-15 Frozen Whispers
Show
Potion of Speed
very_rare
DDAL-DRW-15 Frozen Whispers
Show
Name | Rarity | Location | Table | Result | Source | |
---|---|---|---|---|---|---|
Potion of Vitlaity | very_rare | DDAL-DRW-14 The City That Should Not Be | Show | |||
Spell Scroll - Sending | uncommon | DDAL-DRW-14 The City That Should Not Be | Show | |||
Dragon Tooth Dagger | rare | DDAL-DRW04 Foreign Affairs (part I) | Show | |||
Notes:
A dagger fashioned from the tooth of a dragon. While the blade is obviously a fang or predator's tooth, the handle is leather wrapped around the root of the tooth, and there is no cross-guard. You gain a +1 bonus to attack rolls and damage rolls you make with this weapon. On a hit with this weapon, the target takes an extra 1d6 acid damage. Draconic Potency. Against enemies of the Cult of the Dragon, the dagger's bonus to attack rolls and damage rolls increases to +2, and the extra acid damage increases to 2d6. |
||||||
Scroll of Greater Restoration | common | DDAL-DRW04 Foreign Affairs (part I) | Show | |||
Pipe of Smoke Monsters | common | Trade Log | Show | |||
Shield of the Uven Rune (VR) (A) | very_rare | DDAL-DRW04 Foreign Affairs | DDAL-DRW04 Foreign Affairs (part II) | Show | ||
Notes:
While holding the shield, you benefit from the following properties. Winter’s Friend. You are immune to cold damage. Deadly Rebuke. Immediately after a creature hits you with a melee attack, you can use your reaction to deal 3d6 necrotic damage to that creature. Bane. You can cast the bane spell from the shield (save DC 17). The spell does not require concentration and lasts for 1 minute. Once you cast the spell from the shield, you can’t do so again until you finish a short or long rest. Gift of Vengeance. You can transfer the shield’s magic to a nonmagical weapon by tracing the uven rune on the weapon with one finger. The transfer takes 8 hours of work that requires the two items to be within 5 feet of each other. At the end, the shield is destroyed, and the rune is etched or burned into the chosen weapon. This weapon becomes a rare magic item that requires attunement. It has the properties of a +1 weapon. The bonus increases to +3 when the weapon is used against one of the following creature types, chosen by you at the time of the magic weapon’s creation: aberrations, celestials, constructs, dragons, elementals, fey, fiends, giants, or undead. A shield is made from wood or metal and is carried in one hand. Wielding a shield increases your Armor Class by 2. You can benefit from only one shield at a time. |
||||||
Necklace of Fireballs (6 Beads) (R) | rare | DDAL-DRW04 Foreign Affairs | DDAL-DRW04 Foreign Affairs (part II) | Show | ||
Potion of Supreme Healing | very_rare | DDAL-DRW04 Foreign Affairs | DDAL-DRW04 Foreign Affairs (part II) | Show | ||
Rod of Vonindod | rare | Trade Log | Show | |||
Figurine of Wondrous Power: Silver Raven | uncommon | Trade Log | Show | |||
Dark Shard Amulet | common | Trade Log | Show | |||
Nine Lives Stealer (longsword) | very_rare | DDHC-DMM Dungeon of the Mad Mage Lv 22 (Service Award) | Trade Log | Show | ||
Notes:
(Service Award) |
||||||
Wand of Polymorph | very_rare | Trade Log | Show | |||
Helm of Telepathy | uncommon | DDAL09-15 Maddening Screams | DDAL09-15 Maddening Screams | Show | ||
Notes:
While wearing this helm, you can use an action to cast the detect thoughts spell (save DC 13) from it. As long as you maintain concentration on the spell, you can use a bonus action to send a telepathic message to a creature you are focused on. It can reply—using a bonus action to do so— while your focus on it continues. While focusing on a creature with detect thoughts, you can use an action to cast the suggestion spell (save DC 13) from the helm on that creature. Once used, the suggestion property can’t be used again until the next dawn. This item is found in the Basic Rules. This helm once belonged to Nyave, Sir Gidor’s closest and most trusted friend. |
||||||
Potion of Greater Healing | common | CCC-MIND01-02 MIND TRIP (T3) | Show | |||
Ring of regeneration | common | CCC-MIND01-02 MIND TRIP (T3) | Show | |||
Figurine of Wondrous Power (Ivory Goats) | rare | WBW-DC-CONMAR-05 Death by Chocolate | Trade Log | Show | ||
Discord (Armor (Plate), Unique) untradeable | unique | DDAL-DRW-15 Frozen Whispers | DDAL-DRW-15 Frozen Whispers | Show | ||
Notes:
Discord is comprised of sharp, interlocking spikes of green crystal and extinguishes all nonmagical flames within 30 feet of it. A creature wearing Discord hears insidious whispers originating from a point just beyond their peripheral vision. Unless deafened, the creature has disadvantage on saving throws caused by, and on Wisdom checks related to, Father Llymic and its allies. While wearing this armor, you gain a +2 bonus to AC. In addition, you can use your reaction to see normally in darkness, both magical and nonmagical, out to a distance of 120 feet until the start of your next turn. Discord can’t be used this way again until the next dawn. If a character wields Woe (a longsword) while wearing Discord, they are unharmed by temperatures as low as −60 degrees Fahrenheit. |
||||||
Potion of Invulnerability | rare | DDAL-DRW-15 Frozen Whispers | Show | |||
Potion of Speed | very_rare | DDAL-DRW-15 Frozen Whispers | Show |