Magic Items

Purchased Magic Items

Name Rarity Location Table Result Source
Potion of Healing common DDEX2-12 Dark Rites at Fort Dalton Show
Potion of Psychic Resistance uncommon CCC-BMG-36 ELM 2-3 Vestiges of Darkness Show
Potion of Growth uncommon CCC-BMG-36 ELM 2-3 Vestiges of Darkness Show
Staff of Defence rare Trade Log Show
Scroll of Augury common DDEX2-12 Dark Rites at Fort Dalton Show
Spellwrought Tattoo (Haste) uncommon WBW-DC-MOM-02 One Chance Show
Notes:

Produced by a special needle, this magic tattoo contains a single spell of up to 5th level, wrought on your skin by a magic needle. To use the tattoo, you must hold the needle against your skin and speak the command word. The needle turns into ink that becomes the tattoo, which appears on the skin in whatever design you like. Once the tattoo is there, you can cast its spell, requiring no material components. The tattoo glows faintly while you cast the spell and for the spell’s duration. Once the spell ends, the tattoo vanishes from your skin.

The level of the spell in the tattoo determines the spell’s saving throw DC, attack bonus, spellcasting ability modifier, and the tattoo’s rarity, as shown in the Spellwrought Tattoo table.

Pearl of Power uncommon Trade Log Show
Heward's Handy Spice Pouch common PO-BK-1-2 - Trust no one Show
Notes:

Wondrous item, common

This belt pouch appears empty and has 10 charges. While holding the pouch, you can use an action to expend 1 of its charges, speak the name of any nonmagical food seasoning (such as salt, pepper, saffron, or cilantro), and remove a pinch of the desired seasoning from the pouch. A pinch is enough to season a single meal. The pouch regains 1d6 + 4 expended charges daily at dawn.

Unlocked Magic Items