Magic Items
Purchased Magic Items
Name
Rarity
Location
Table
Result
Source
Far Realm Shard
rare
PO-BK1-06 Beyond the Starry Veil
PO-BK1-06 Beyond the Starry Veil
Show
Notes:
This writhing crystal is steeped in the warped essence of the Far Realm. As an action, you can attach the shard to a Tiny object (such as a weapon or a piece of jewelry) or detach it. It falls off if your attunement to it ends. You can use the shard as a spellcasting focus while you hold or wear it.
When you use a Metamagic option on a spell while you are holding or wearing the shard, you can cause a slimy tentacle to rip through the fabric of reality and strike one creature you can see within 30 feet of you. The creature must succeed on a Charisma saving throw against your spell save DC or take 3d6 psychic damage and become frightened of you until the start of your next turn.
potion of protection from energy (fire)
rare
DDEP00-01 Red War (T3)
Show
Potion of Mind Reading
rare
PO-BK1-06 Beyond the Starry Veil
Show
Potion of Speed
very_rare
CCC-HULB03-01 Weakness of Rock
Show
Harmonious Ring of Free Action
rare
WBW-DC-MOM-02 One Chance
Show
Notes:
The sleek silver line of this tasteful ring follows the endless curve of a Möbius loop. While you wear this ring, difficult terrain doesn't cost you extra movement. In addition, magic can neither reduce your speed nor cause you to be paralyzed or restrained.
Minor Property (Harmonious) Attuning to this item takes only 1 minute.
Quirk (Confident) The item helps its bearer feel self-assured.
Potion of Heroism
uncommon
CCC-BWM-07-03 The Beast Unleashed
Show
Perfume of Bewitching
common
CCC-BWM-07-03 The Beast Unleashed
Show
Notes:
This tiny vial contains magic perfume, enough for one use. You can use an action to apply the perfume to yourself, and its effect lasts 1 hour. For the duration, you have advantage on all Charisma checks directed at humanoids of challenge rating 1 or lower. Those subjected to the perfume's effect are not aware that they've been influenced by magic.
15 Candy Corns
common
CCC-BWM-07-03 The Beast Unleashed
Show
Staff of Withering
rare
DDHC-CM16 Alkazaar's Appendix
DDHC-CM16 Alkazaar's Appendix
Show
Potion of Vitality
very_rare
CCC-SDREAM-01-03 The Best Laid Plans of Gnomes
Show
Potion of Superior Healing
common
DDHC-SKT Chap. 8 | Storm King's Thunder - Forge of the Fire Giants
Show
Potion of Climbing
common
CCC-TRI-15 YUL1-4 The Dark of the Hive
Show
Potion of Healing
common
CCC-TRI-15 YUL1-4 The Dark of the Hive
Show
Scroll of Sun Beam
rare
CCC-TRI-15 YUL1-4 The Dark of the Hive
Show
Oil of Slipperiness
common
DDHC-SKT Chap. 8 | Storm King's Thunder - Forge of the Fire Giants
Show
Hat of Vermin w/ Conscientious property
common
Trade Log
Show
Dwarven Plate
very_rare
DDHC-CM16 Alkazaar's Appendix
DDHC-CM16 Alkazaar's Appendix
Show
Notes:
While wearing this armor, you gain a +2 bonus to AC. In addition, if an effect moves you against your will along the ground, you can use your reaction to reduce the distance you are moved by up to 10 feet.
Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body.
Spell Scroll of Contact Other Plane
common
DDAL10-10 Burying the Past
Show
Spell Scroll of Legend Lore
common
DDAL10-10 Burying the Past
Show
Ioun Stone of Fortitude
very_rare
DDEP-06-02 Return to White Plume Mountain
DDEP06-02 Return to White Plume
Show
Notes:
An Ioun stone is named after Ioun, a god of knowledge and prophecy revered on some worlds. Many types of Ioun stone exist, each type a distinct combination of shape and color.
When you use an action to toss one of these stones into the air, the stone orbits your head at a distance of 1d3 feet and confers a benefit to you. Thereafter, another creature must use an action to grasp or net the stone to separate it from you, either by making a successful attack roll against AC 24 or a successful DC 24 Dexterity (Acrobatics) check. You can use an action to seize and stow the stone, ending its effect.
A stone has AC 24, 10 hit points, and resistance to all damage. It is considered to be an object that is being worn while it orbits your head.
Name | Rarity | Location | Table | Result | Source | |
---|---|---|---|---|---|---|
Far Realm Shard | rare | PO-BK1-06 Beyond the Starry Veil | PO-BK1-06 Beyond the Starry Veil | Show | ||
Notes:
This writhing crystal is steeped in the warped essence of the Far Realm. As an action, you can attach the shard to a Tiny object (such as a weapon or a piece of jewelry) or detach it. It falls off if your attunement to it ends. You can use the shard as a spellcasting focus while you hold or wear it. When you use a Metamagic option on a spell while you are holding or wearing the shard, you can cause a slimy tentacle to rip through the fabric of reality and strike one creature you can see within 30 feet of you. The creature must succeed on a Charisma saving throw against your spell save DC or take 3d6 psychic damage and become frightened of you until the start of your next turn. |
||||||
potion of protection from energy (fire) | rare | DDEP00-01 Red War (T3) | Show | |||
Potion of Mind Reading | rare | PO-BK1-06 Beyond the Starry Veil | Show | |||
Potion of Speed | very_rare | CCC-HULB03-01 Weakness of Rock | Show | |||
Harmonious Ring of Free Action | rare | WBW-DC-MOM-02 One Chance | Show | |||
Notes:
The sleek silver line of this tasteful ring follows the endless curve of a Möbius loop. While you wear this ring, difficult terrain doesn't cost you extra movement. In addition, magic can neither reduce your speed nor cause you to be paralyzed or restrained. Minor Property (Harmonious) Attuning to this item takes only 1 minute. Quirk (Confident) The item helps its bearer feel self-assured. |
||||||
Potion of Heroism | uncommon | CCC-BWM-07-03 The Beast Unleashed | Show | |||
Perfume of Bewitching | common | CCC-BWM-07-03 The Beast Unleashed | Show | |||
Notes:
This tiny vial contains magic perfume, enough for one use. You can use an action to apply the perfume to yourself, and its effect lasts 1 hour. For the duration, you have advantage on all Charisma checks directed at humanoids of challenge rating 1 or lower. Those subjected to the perfume's effect are not aware that they've been influenced by magic. |
||||||
15 Candy Corns | common | CCC-BWM-07-03 The Beast Unleashed | Show | |||
Staff of Withering | rare | DDHC-CM16 Alkazaar's Appendix | DDHC-CM16 Alkazaar's Appendix | Show | ||
Potion of Vitality | very_rare | CCC-SDREAM-01-03 The Best Laid Plans of Gnomes | Show | |||
Potion of Superior Healing | common | DDHC-SKT Chap. 8 | Storm King's Thunder - Forge of the Fire Giants | Show | |||
Potion of Climbing | common | CCC-TRI-15 YUL1-4 The Dark of the Hive | Show | |||
Potion of Healing | common | CCC-TRI-15 YUL1-4 The Dark of the Hive | Show | |||
Scroll of Sun Beam | rare | CCC-TRI-15 YUL1-4 The Dark of the Hive | Show | |||
Oil of Slipperiness | common | DDHC-SKT Chap. 8 | Storm King's Thunder - Forge of the Fire Giants | Show | |||
Hat of Vermin w/ Conscientious property | common | Trade Log | Show | |||
Dwarven Plate | very_rare | DDHC-CM16 Alkazaar's Appendix | DDHC-CM16 Alkazaar's Appendix | Show | ||
Notes:
While wearing this armor, you gain a +2 bonus to AC. In addition, if an effect moves you against your will along the ground, you can use your reaction to reduce the distance you are moved by up to 10 feet. Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body. |
||||||
Spell Scroll of Contact Other Plane | common | DDAL10-10 Burying the Past | Show | |||
Spell Scroll of Legend Lore | common | DDAL10-10 Burying the Past | Show | |||
Ioun Stone of Fortitude | very_rare | DDEP-06-02 Return to White Plume Mountain | DDEP06-02 Return to White Plume | Show | ||
Notes:
An Ioun stone is named after Ioun, a god of knowledge and prophecy revered on some worlds. Many types of Ioun stone exist, each type a distinct combination of shape and color. When you use an action to toss one of these stones into the air, the stone orbits your head at a distance of 1d3 feet and confers a benefit to you. Thereafter, another creature must use an action to grasp or net the stone to separate it from you, either by making a successful attack roll against AC 24 or a successful DC 24 Dexterity (Acrobatics) check. You can use an action to seize and stow the stone, ending its effect. A stone has AC 24, 10 hit points, and resistance to all damage. It is considered to be an object that is being worn while it orbits your head. |