Magic Items
Purchased Magic Items
Name
Rarity ▲
Location
Table
Result
Source
Battle standard of Infernal Power
very_rare
DDHC-DIA Baldur's Gate:Descent into Avernus
Show
Notes:
This hell-forged battle standard is made of infernal iron and fitted with a small, unopenable cage containing a quasit. The trapped quasit is incapacitated, and its cage has AC 19, 10 hit points, and immunity to all types of damage except force damage. If killed or somehow released, the quasit disappears in a cloud of smoke, and a new one appears in the cage, provided the cage is intact.
While you hold the banner, your weapon attacks and those of all allied creatures within 300 feet of you count as magical for the purposes of overcoming damage immunities and resistances.
Potion of Longevity
very_rare
CCC-BMG-39 HULB 3-3 Darkest Vein
Show
Plate +2 , Bone (Druid Friendly)
very_rare
CCC-JGD-01 Left Black & Blue
Trade Log
Show
Battleaxe +3 (Skeggox)
very_rare
DDAL05-9 Durlag’s Tomb
Trade Log
Show
Notes:
This impressive battleaxe possesses a massive haft with a huge gear turning gently atop it. Connected to the gear are a series of gnashing blades that extend when the weapon is wielded against giants. As a bonus action, a dwarf or a character that worships a dwarven deity may brandish this weapon and gain advantage on one Charisma (Intimidation) check. Once this property has been used, it can’t be used again until the following dawn.
Animated Shield
very_rare
DDHC-CM16 Alkazaar's Appendix
Trade Log
Show
Notes:
While holding this shield, you can speak its command word as a bonus action to cause it to animate. The shield leaps into the air and hovers in your space to protect you as if you were wielding it, leaving your hands free. The shield remains animated for 1 minute, until you use a bonus action to end this effect, or until you are incapacitated or die, at which point the shield falls to the ground or into your hand if you have one free.
A shield is made from wood or metal and is carried in one hand. Wielding a shield increases your Armor Class by 2. You can benefit from only one shield at a time.
Ring of Shooting Stars
very_rare
PO-BK1-6 Beyond the Starry Veil
PO-BK1-6 Beyond the Starry Veil
Show
Manual of Quickness of Action
very_rare
CCC-BMG-37 HULB3-1 - Weakness of Rock
CCC-BMG-37 HULB3-1 - Weakness of Rock
Show
Scroll - Plane Shift
very_rare
CCC-BMG-39 HULB 3-3 Darkest Vein
Show
Frostbrand Greatsword
very_rare
DDHC-TYP Against the Giants: The Glacial Rift of the Frost Giant Jarl
Trade Log
Show
Belt of Fire Giant Strength
very_rare
DDHC-TYP-Tomb of Horrors
Trade Log
Show
Bag of Devouring
very_rare
DDHC-DIA Baldur’s Gate: Descent into Avernus
DDHC-DIA Baldur’s Gate: Descent into Avernus
Show
Golden Feather - summon Planar Ally
very_rare
DDHC-DIA Baldur's Gate:Descent into Avernus
DDHC-DIA Baldur's Gate:Descent into Avernus
Show
Notes:
summon Zariel and Lulu once as an action in service for up to 1 hour
Obsidian Flint Dragon Plate
legendary
DDHC-DIA Baldur’s Gate: Descent into Avernus
DDHC-DIA Baldur’s Gate: Descent into Avernus
Show
Notes:
You gain a +2 bonus to AC and resistance to poison damage while you wear this armor. In addition, you gain advantage on ability checks and saving throws made to avoid or end the grappled condition on yourself.
The wearer has disadvantage on Dexterity (Stealth) checks.
If the wearer has a Strength score lower than 15, their speed is reduced by 10 feet.
Potion of Supreme Healing
legendary
CCC-BMG-39 HULB 3-3 Darkest Vein
Show
Infernal Tack
legendary
DDHC-DIA Baldur's Gate:Descent into Avernus
DDHC-DIA Baldur's Gate:Descent into Avernus
Show
Rod of Lordly might
legendary
DDHC-DIA Baldur’s Gate: Descent into Avernus
DDHC-DIA Baldur’s Gate: Descent into Avernus
Show
Iron Flask
legendary
DDHC-DIA Baldur's Gate:Descent into Avernus
DDHC-DIA Baldur's Gate:Descent into Avernus
Show
Notes:
This iron bottle has a brass stopper. You can use an action to speak the flask's command word, targeting a creature that you can see within 60 feet of you. If the target is native to a plane of existence other than the one you're on, the target must succeed on a DC 17 Wisdom saving throw or be trapped in the flask. If the target has been trapped by the flask before, it has advantage on the saving throw. Once trapped, a creature remains in the flask until released. The flask can hold only one creature at a time. A creature trapped in the flask doesn't need to breathe, eat, or drink and doesn't age.
You can use an action to remove the flask's stopper and release the creature the flask contains. The creature is friendly to you and your companions for 1 hour and obeys your commands for that duration. If you give no commands or give it a command that is likely to result in its death, it defends itself but otherwise takes no actions. At the end of the duration, the creature acts in accordance with its normal disposition and alignment.
Matalotok, the Frost Father
legendary
DDHC-DIA Baldur's Gate:Descent into Avernus
Show
Notes:
Weapon (warhammer), legendary (requires attunement)
Matalotok, the Frost Father, is an ancient hammer fashioned by Thrym, the god of frost giants. The favored weapon of the demon lord Kostchtchie, Matalotok is frigid to the touch and wreathed in mist.
You are immune to cold damage while holding Matalotok. Whenever it deals damage to a creature, the hammer radiates a burst of intense cold in a 30-foot-radius sphere. Each creature in that area takes 10 (3d6) cold damage.
Versatile. This weapon can be used with one or two hands. A damage value in parentheses appears with the property—the damage when the weapon is used with two hands to make a melee attack.
Name | Rarity ▲ | Location | Table | Result | Source | |
---|---|---|---|---|---|---|
Battle standard of Infernal Power | very_rare | DDHC-DIA Baldur's Gate:Descent into Avernus | Show | |||
Notes:
This hell-forged battle standard is made of infernal iron and fitted with a small, unopenable cage containing a quasit. The trapped quasit is incapacitated, and its cage has AC 19, 10 hit points, and immunity to all types of damage except force damage. If killed or somehow released, the quasit disappears in a cloud of smoke, and a new one appears in the cage, provided the cage is intact. While you hold the banner, your weapon attacks and those of all allied creatures within 300 feet of you count as magical for the purposes of overcoming damage immunities and resistances. |
||||||
Potion of Longevity | very_rare | CCC-BMG-39 HULB 3-3 Darkest Vein | Show | |||
Plate +2 , Bone (Druid Friendly) | very_rare | CCC-JGD-01 Left Black & Blue | Trade Log | Show | ||
Battleaxe +3 (Skeggox) | very_rare | DDAL05-9 Durlag’s Tomb | Trade Log | Show | ||
Notes:
This impressive battleaxe possesses a massive haft with a huge gear turning gently atop it. Connected to the gear are a series of gnashing blades that extend when the weapon is wielded against giants. As a bonus action, a dwarf or a character that worships a dwarven deity may brandish this weapon and gain advantage on one Charisma (Intimidation) check. Once this property has been used, it can’t be used again until the following dawn. |
||||||
Animated Shield | very_rare | DDHC-CM16 Alkazaar's Appendix | Trade Log | Show | ||
Notes:
While holding this shield, you can speak its command word as a bonus action to cause it to animate. The shield leaps into the air and hovers in your space to protect you as if you were wielding it, leaving your hands free. The shield remains animated for 1 minute, until you use a bonus action to end this effect, or until you are incapacitated or die, at which point the shield falls to the ground or into your hand if you have one free. A shield is made from wood or metal and is carried in one hand. Wielding a shield increases your Armor Class by 2. You can benefit from only one shield at a time. |
||||||
Ring of Shooting Stars | very_rare | PO-BK1-6 Beyond the Starry Veil | PO-BK1-6 Beyond the Starry Veil | Show | ||
Manual of Quickness of Action | very_rare | CCC-BMG-37 HULB3-1 - Weakness of Rock | CCC-BMG-37 HULB3-1 - Weakness of Rock | Show | ||
Scroll - Plane Shift | very_rare | CCC-BMG-39 HULB 3-3 Darkest Vein | Show | |||
Frostbrand Greatsword | very_rare | DDHC-TYP Against the Giants: The Glacial Rift of the Frost Giant Jarl | Trade Log | Show | ||
Belt of Fire Giant Strength | very_rare | DDHC-TYP-Tomb of Horrors | Trade Log | Show | ||
Bag of Devouring | very_rare | DDHC-DIA Baldur’s Gate: Descent into Avernus | DDHC-DIA Baldur’s Gate: Descent into Avernus | Show | ||
Golden Feather - summon Planar Ally | very_rare | DDHC-DIA Baldur's Gate:Descent into Avernus | DDHC-DIA Baldur's Gate:Descent into Avernus | Show | ||
Notes:
summon Zariel and Lulu once as an action in service for up to 1 hour |
||||||
Obsidian Flint Dragon Plate | legendary | DDHC-DIA Baldur’s Gate: Descent into Avernus | DDHC-DIA Baldur’s Gate: Descent into Avernus | Show | ||
Notes:
You gain a +2 bonus to AC and resistance to poison damage while you wear this armor. In addition, you gain advantage on ability checks and saving throws made to avoid or end the grappled condition on yourself. The wearer has disadvantage on Dexterity (Stealth) checks. If the wearer has a Strength score lower than 15, their speed is reduced by 10 feet. |
||||||
Potion of Supreme Healing | legendary | CCC-BMG-39 HULB 3-3 Darkest Vein | Show | |||
Infernal Tack | legendary | DDHC-DIA Baldur's Gate:Descent into Avernus | DDHC-DIA Baldur's Gate:Descent into Avernus | Show | ||
Rod of Lordly might | legendary | DDHC-DIA Baldur’s Gate: Descent into Avernus | DDHC-DIA Baldur’s Gate: Descent into Avernus | Show | ||
Iron Flask | legendary | DDHC-DIA Baldur's Gate:Descent into Avernus | DDHC-DIA Baldur's Gate:Descent into Avernus | Show | ||
Notes:
This iron bottle has a brass stopper. You can use an action to speak the flask's command word, targeting a creature that you can see within 60 feet of you. If the target is native to a plane of existence other than the one you're on, the target must succeed on a DC 17 Wisdom saving throw or be trapped in the flask. If the target has been trapped by the flask before, it has advantage on the saving throw. Once trapped, a creature remains in the flask until released. The flask can hold only one creature at a time. A creature trapped in the flask doesn't need to breathe, eat, or drink and doesn't age. You can use an action to remove the flask's stopper and release the creature the flask contains. The creature is friendly to you and your companions for 1 hour and obeys your commands for that duration. If you give no commands or give it a command that is likely to result in its death, it defends itself but otherwise takes no actions. At the end of the duration, the creature acts in accordance with its normal disposition and alignment. |
||||||
Matalotok, the Frost Father | legendary | DDHC-DIA Baldur's Gate:Descent into Avernus | Show | |||
Notes:
Weapon (warhammer), legendary (requires attunement) Matalotok, the Frost Father, is an ancient hammer fashioned by Thrym, the god of frost giants. The favored weapon of the demon lord Kostchtchie, Matalotok is frigid to the touch and wreathed in mist. You are immune to cold damage while holding Matalotok. Whenever it deals damage to a creature, the hammer radiates a burst of intense cold in a 30-foot-radius sphere. Each creature in that area takes 10 (3d6) cold damage. Versatile. This weapon can be used with one or two hands. A damage value in parentheses appears with the property—the damage when the weapon is used with two hands to make a melee attack. |