Magic Items
Purchased Magic Items
Name ▼
Rarity
Location
Table
Result
Source
Far Realm Shard
rare
PO-BK1-6 Beyond the Starry Veil
PO-BK1-6 Beyond the Starry Veil
Show
Fane Eater
common
DDHC-DIA Baldur’s Gate: Descent into Avernus
DDHC-DIA Baldur’s Gate: Descent into Avernus
Show
Notes:
Weapon (battleaxe), legendary (requires attunement by an evil cleric or paladin)
Fane-Eater is a battleaxe belonging to Arkhan the Cruel
You gain a +3 bonus to attack and damage rolls with Fane-Eater. If you attack a creature with this weapon and roll a 20 on the attack roll, the creature takes an extra 2d8 necrotic damage, and you regain a number of hit points equal to the necrotic damage taken.
eversmoking bottle
uncommon
DDHC-DIA Baldur's Gate:Descent into Avernus
Show
Dimensional Shackles
rare
DDHC-DIA Baldur's Gate:Descent into Avernus
DDHC-DIA Baldur's Gate:Descent into Avernus
Show
Notes:
You can use an action to place these shackles on an incapacitated creature. The shackles adjust to fit a creature of Small to Large size. In addition to serving as mundane manacles, the shackles prevent a creature bound by them from using any method of extradimensional movement, including teleportation or travel to a different plane of existence. They don't prevent the creature from passing-through an interdimensional portal.
You and any creature you designate when you use the shackles can use an action to remove them. Once every 30 days, the bound creature can make a DC 30 Strength (Athletics) check. On a success, the creature breaks free and destroys the shackles.
bracers of defense
rare
DDHC-DIA Baldur's Gate:Descent into Avernus
Show
Boots of Striding and Springing
uncommon
DDHC-TYP White Plume Mountain
Trade Log
Show
Belt of Fire Giant Strength
very_rare
DDHC-TYP-Tomb of Horrors
Trade Log
Show
Battle standard of Infernal Power
very_rare
DDHC-DIA Baldur's Gate:Descent into Avernus
Show
Notes:
This hell-forged battle standard is made of infernal iron and fitted with a small, unopenable cage containing a quasit. The trapped quasit is incapacitated, and its cage has AC 19, 10 hit points, and immunity to all types of damage except force damage. If killed or somehow released, the quasit disappears in a cloud of smoke, and a new one appears in the cage, provided the cage is intact.
While you hold the banner, your weapon attacks and those of all allied creatures within 300 feet of you count as magical for the purposes of overcoming damage immunities and resistances.
Battleaxe +3 (Skeggox)
very_rare
DDAL05-9 Durlag’s Tomb
Trade Log
Show
Notes:
This impressive battleaxe possesses a massive haft with a huge gear turning gently atop it. Connected to the gear are a series of gnashing blades that extend when the weapon is wielded against giants. As a bonus action, a dwarf or a character that worships a dwarven deity may brandish this weapon and gain advantage on one Charisma (Intimidation) check. Once this property has been used, it can’t be used again until the following dawn.
Bag of Holding
uncommon
DDHC-DIA Baldur's Gate:Descent into Avernus
Show
Notes:
Level 5 award
Bag of Devouring
very_rare
DDHC-DIA Baldur’s Gate: Descent into Avernus
DDHC-DIA Baldur’s Gate: Descent into Avernus
Show
Animated Shield
very_rare
DDHC-CM16 Alkazaar's Appendix
Trade Log
Show
Notes:
While holding this shield, you can speak its command word as a bonus action to cause it to animate. The shield leaps into the air and hovers in your space to protect you as if you were wielding it, leaving your hands free. The shield remains animated for 1 minute, until you use a bonus action to end this effect, or until you are incapacitated or die, at which point the shield falls to the ground or into your hand if you have one free.
A shield is made from wood or metal and is carried in one hand. Wielding a shield increases your Armor Class by 2. You can benefit from only one shield at a time.
3 spell scrolls (mass healing word, remove curse, and tongues)
rare
DDHC-DIA Baldur's Gate:Descent into Avernus
Show
+2 Spear
rare
DDHC-DIA Baldur's Gate:Descent into Avernus
Show
+1 wand of the war mage
uncommon
DDHC-DIA Baldur’s Gate: Descent into Avernus
Show
+1 studded leather
uncommon
DDHC-DIA Baldur's Gate:Descent into Avernus
Show
+1 shortsword
uncommon
DDHC-DIA Baldur's Gate:Descent into Avernus
Show
+1 Glaive
uncommon
DDHC-DIA Baldur's Gate:Descent into Avernus
Show
Name ▼ | Rarity | Location | Table | Result | Source | |
---|---|---|---|---|---|---|
Far Realm Shard | rare | PO-BK1-6 Beyond the Starry Veil | PO-BK1-6 Beyond the Starry Veil | Show | ||
Fane Eater | common | DDHC-DIA Baldur’s Gate: Descent into Avernus | DDHC-DIA Baldur’s Gate: Descent into Avernus | Show | ||
Notes:
Weapon (battleaxe), legendary (requires attunement by an evil cleric or paladin) Fane-Eater is a battleaxe belonging to Arkhan the Cruel You gain a +3 bonus to attack and damage rolls with Fane-Eater. If you attack a creature with this weapon and roll a 20 on the attack roll, the creature takes an extra 2d8 necrotic damage, and you regain a number of hit points equal to the necrotic damage taken. |
||||||
eversmoking bottle | uncommon | DDHC-DIA Baldur's Gate:Descent into Avernus | Show | |||
Dimensional Shackles | rare | DDHC-DIA Baldur's Gate:Descent into Avernus | DDHC-DIA Baldur's Gate:Descent into Avernus | Show | ||
Notes:
You can use an action to place these shackles on an incapacitated creature. The shackles adjust to fit a creature of Small to Large size. In addition to serving as mundane manacles, the shackles prevent a creature bound by them from using any method of extradimensional movement, including teleportation or travel to a different plane of existence. They don't prevent the creature from passing-through an interdimensional portal. You and any creature you designate when you use the shackles can use an action to remove them. Once every 30 days, the bound creature can make a DC 30 Strength (Athletics) check. On a success, the creature breaks free and destroys the shackles. |
||||||
bracers of defense | rare | DDHC-DIA Baldur's Gate:Descent into Avernus | Show | |||
Boots of Striding and Springing | uncommon | DDHC-TYP White Plume Mountain | Trade Log | Show | ||
Belt of Fire Giant Strength | very_rare | DDHC-TYP-Tomb of Horrors | Trade Log | Show | ||
Battle standard of Infernal Power | very_rare | DDHC-DIA Baldur's Gate:Descent into Avernus | Show | |||
Notes:
This hell-forged battle standard is made of infernal iron and fitted with a small, unopenable cage containing a quasit. The trapped quasit is incapacitated, and its cage has AC 19, 10 hit points, and immunity to all types of damage except force damage. If killed or somehow released, the quasit disappears in a cloud of smoke, and a new one appears in the cage, provided the cage is intact. While you hold the banner, your weapon attacks and those of all allied creatures within 300 feet of you count as magical for the purposes of overcoming damage immunities and resistances. |
||||||
Battleaxe +3 (Skeggox) | very_rare | DDAL05-9 Durlag’s Tomb | Trade Log | Show | ||
Notes:
This impressive battleaxe possesses a massive haft with a huge gear turning gently atop it. Connected to the gear are a series of gnashing blades that extend when the weapon is wielded against giants. As a bonus action, a dwarf or a character that worships a dwarven deity may brandish this weapon and gain advantage on one Charisma (Intimidation) check. Once this property has been used, it can’t be used again until the following dawn. |
||||||
Bag of Holding | uncommon | DDHC-DIA Baldur's Gate:Descent into Avernus | Show | |||
Notes:
Level 5 award |
||||||
Bag of Devouring | very_rare | DDHC-DIA Baldur’s Gate: Descent into Avernus | DDHC-DIA Baldur’s Gate: Descent into Avernus | Show | ||
Animated Shield | very_rare | DDHC-CM16 Alkazaar's Appendix | Trade Log | Show | ||
Notes:
While holding this shield, you can speak its command word as a bonus action to cause it to animate. The shield leaps into the air and hovers in your space to protect you as if you were wielding it, leaving your hands free. The shield remains animated for 1 minute, until you use a bonus action to end this effect, or until you are incapacitated or die, at which point the shield falls to the ground or into your hand if you have one free. A shield is made from wood or metal and is carried in one hand. Wielding a shield increases your Armor Class by 2. You can benefit from only one shield at a time. |
||||||
3 spell scrolls (mass healing word, remove curse, and tongues) | rare | DDHC-DIA Baldur's Gate:Descent into Avernus | Show | |||
+2 Spear | rare | DDHC-DIA Baldur's Gate:Descent into Avernus | Show | |||
+1 wand of the war mage | uncommon | DDHC-DIA Baldur’s Gate: Descent into Avernus | Show | |||
+1 studded leather | uncommon | DDHC-DIA Baldur's Gate:Descent into Avernus | Show | |||
+1 shortsword | uncommon | DDHC-DIA Baldur's Gate:Descent into Avernus | Show | |||
+1 Glaive | uncommon | DDHC-DIA Baldur's Gate:Descent into Avernus | Show |