Magic Items
Purchased Magic Items
Name
Rarity
Location ▲
Table
Result
Source
Ring of Evasion
rare
DDAL-DRW-16 Uprising
Trade Log
Show
Animated Shield
very_rare
DDHC-CM16 Alkazaar's Appendix
Trade Log
Show
Notes:
While holding this shield, you can speak its command word as a bonus action to cause it to animate. The shield leaps into the air and hovers in your space to protect you as if you were wielding it, leaving your hands free. The shield remains animated for 1 minute, until you use a bonus action to end this effect, or until you are incapacitated or die, at which point the shield falls to the ground or into your hand if you have one free.
A shield is made from wood or metal and is carried in one hand. Wielding a shield increases your Armor Class by 2. You can benefit from only one shield at a time.
mace +1, Light
uncommon
DDHC-DIA
DDHC-DIA Baldur's Gate:Descent into Avernus
Show
Notes:
The head of the mace sheds bright light in a 5-foot-radius and dim light for an additional 5 feet. The wielder of the mace can extinguish or ignite its light as an action.
Infernal Tack
legendary
DDHC-DIA Baldur's Gate:Descent into Avernus
DDHC-DIA Baldur's Gate:Descent into Avernus
Show
Iron Flask
legendary
DDHC-DIA Baldur's Gate:Descent into Avernus
DDHC-DIA Baldur's Gate:Descent into Avernus
Show
Notes:
This iron bottle has a brass stopper. You can use an action to speak the flask's command word, targeting a creature that you can see within 60 feet of you. If the target is native to a plane of existence other than the one you're on, the target must succeed on a DC 17 Wisdom saving throw or be trapped in the flask. If the target has been trapped by the flask before, it has advantage on the saving throw. Once trapped, a creature remains in the flask until released. The flask can hold only one creature at a time. A creature trapped in the flask doesn't need to breathe, eat, or drink and doesn't age.
You can use an action to remove the flask's stopper and release the creature the flask contains. The creature is friendly to you and your companions for 1 hour and obeys your commands for that duration. If you give no commands or give it a command that is likely to result in its death, it defends itself but otherwise takes no actions. At the end of the duration, the creature acts in accordance with its normal disposition and alignment.
Golden Feather - summon Planar Ally
very_rare
DDHC-DIA Baldur's Gate:Descent into Avernus
DDHC-DIA Baldur's Gate:Descent into Avernus
Show
Notes:
summon Zariel and Lulu once as an action in service for up to 1 hour
Dimensional Shackles
rare
DDHC-DIA Baldur's Gate:Descent into Avernus
DDHC-DIA Baldur's Gate:Descent into Avernus
Show
Notes:
You can use an action to place these shackles on an incapacitated creature. The shackles adjust to fit a creature of Small to Large size. In addition to serving as mundane manacles, the shackles prevent a creature bound by them from using any method of extradimensional movement, including teleportation or travel to a different plane of existence. They don't prevent the creature from passing-through an interdimensional portal.
You and any creature you designate when you use the shackles can use an action to remove them. Once every 30 days, the bound creature can make a DC 30 Strength (Athletics) check. On a success, the creature breaks free and destroys the shackles.
Gauntlets of Flaming Fury
rare
DDHC-DIA Baldur’s Gate: Descent into Avernus
DDHC-DIA Baldur’s Gate: Descent into Avernus
Show
Notes:
Wondrous item, rare (requires attunement) Worn by Torgor: While you wear both of these steel gauntlets, any non-magical weapon you grasp with either gauntlet is treated as a magic weapon. As a bonus action, you can use the gauntlets to cause magical flames to envelop one or two melee weapons in your grasp. Each flaming weapon deals an extra 1d6 fire damage on a hit. The flames last until you sheath or let go of either weapon. Once used, this property can't be used again until the next dawn.
Bag of Devouring
very_rare
DDHC-DIA Baldur’s Gate: Descent into Avernus
DDHC-DIA Baldur’s Gate: Descent into Avernus
Show
Rod of Lordly might
legendary
DDHC-DIA Baldur’s Gate: Descent into Avernus
DDHC-DIA Baldur’s Gate: Descent into Avernus
Show
Fane Eater
common
DDHC-DIA Baldur’s Gate: Descent into Avernus
DDHC-DIA Baldur’s Gate: Descent into Avernus
Show
Notes:
Weapon (battleaxe), legendary (requires attunement by an evil cleric or paladin)
Fane-Eater is a battleaxe belonging to Arkhan the Cruel
You gain a +3 bonus to attack and damage rolls with Fane-Eater. If you attack a creature with this weapon and roll a 20 on the attack roll, the creature takes an extra 2d8 necrotic damage, and you regain a number of hit points equal to the necrotic damage taken.
Obsidian Flint Dragon Plate
legendary
DDHC-DIA Baldur’s Gate: Descent into Avernus
DDHC-DIA Baldur’s Gate: Descent into Avernus
Show
Notes:
You gain a +2 bonus to AC and resistance to poison damage while you wear this armor. In addition, you gain advantage on ability checks and saving throws made to avoid or end the grappled condition on yourself.
The wearer has disadvantage on Dexterity (Stealth) checks.
If the wearer has a Strength score lower than 15, their speed is reduced by 10 feet.
Frostbrand Greatsword
very_rare
DDHC-TYP Against the Giants: The Glacial Rift of the Frost Giant Jarl
Trade Log
Show
Belt of Fire Giant Strength
very_rare
DDHC-TYP-Tomb of Horrors
Trade Log
Show
Boots of Striding and Springing
uncommon
DDHC-TYP White Plume Mountain
Trade Log
Show
Far Realm Shard
rare
PO-BK1-6 Beyond the Starry Veil
PO-BK1-6 Beyond the Starry Veil
Show
Ring of Shooting Stars
very_rare
PO-BK1-6 Beyond the Starry Veil
PO-BK1-6 Beyond the Starry Veil
Show
Mantle of Spell Resistance *Guardian
rare
WBW-DC-PHP-FROST-02 A Spark from the Ashes
Trade Log
Show
Name | Rarity | Location ▲ | Table | Result | Source | |
---|---|---|---|---|---|---|
Ring of Evasion | rare | DDAL-DRW-16 Uprising | Trade Log | Show | ||
Animated Shield | very_rare | DDHC-CM16 Alkazaar's Appendix | Trade Log | Show | ||
Notes:
While holding this shield, you can speak its command word as a bonus action to cause it to animate. The shield leaps into the air and hovers in your space to protect you as if you were wielding it, leaving your hands free. The shield remains animated for 1 minute, until you use a bonus action to end this effect, or until you are incapacitated or die, at which point the shield falls to the ground or into your hand if you have one free. A shield is made from wood or metal and is carried in one hand. Wielding a shield increases your Armor Class by 2. You can benefit from only one shield at a time. |
||||||
mace +1, Light | uncommon | DDHC-DIA | DDHC-DIA Baldur's Gate:Descent into Avernus | Show | ||
Notes:
The head of the mace sheds bright light in a 5-foot-radius and dim light for an additional 5 feet. The wielder of the mace can extinguish or ignite its light as an action. |
||||||
Infernal Tack | legendary | DDHC-DIA Baldur's Gate:Descent into Avernus | DDHC-DIA Baldur's Gate:Descent into Avernus | Show | ||
Iron Flask | legendary | DDHC-DIA Baldur's Gate:Descent into Avernus | DDHC-DIA Baldur's Gate:Descent into Avernus | Show | ||
Notes:
This iron bottle has a brass stopper. You can use an action to speak the flask's command word, targeting a creature that you can see within 60 feet of you. If the target is native to a plane of existence other than the one you're on, the target must succeed on a DC 17 Wisdom saving throw or be trapped in the flask. If the target has been trapped by the flask before, it has advantage on the saving throw. Once trapped, a creature remains in the flask until released. The flask can hold only one creature at a time. A creature trapped in the flask doesn't need to breathe, eat, or drink and doesn't age. You can use an action to remove the flask's stopper and release the creature the flask contains. The creature is friendly to you and your companions for 1 hour and obeys your commands for that duration. If you give no commands or give it a command that is likely to result in its death, it defends itself but otherwise takes no actions. At the end of the duration, the creature acts in accordance with its normal disposition and alignment. |
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Golden Feather - summon Planar Ally | very_rare | DDHC-DIA Baldur's Gate:Descent into Avernus | DDHC-DIA Baldur's Gate:Descent into Avernus | Show | ||
Notes:
summon Zariel and Lulu once as an action in service for up to 1 hour |
||||||
Dimensional Shackles | rare | DDHC-DIA Baldur's Gate:Descent into Avernus | DDHC-DIA Baldur's Gate:Descent into Avernus | Show | ||
Notes:
You can use an action to place these shackles on an incapacitated creature. The shackles adjust to fit a creature of Small to Large size. In addition to serving as mundane manacles, the shackles prevent a creature bound by them from using any method of extradimensional movement, including teleportation or travel to a different plane of existence. They don't prevent the creature from passing-through an interdimensional portal. You and any creature you designate when you use the shackles can use an action to remove them. Once every 30 days, the bound creature can make a DC 30 Strength (Athletics) check. On a success, the creature breaks free and destroys the shackles. |
||||||
Gauntlets of Flaming Fury | rare | DDHC-DIA Baldur’s Gate: Descent into Avernus | DDHC-DIA Baldur’s Gate: Descent into Avernus | Show | ||
Notes:
Wondrous item, rare (requires attunement) Worn by Torgor: While you wear both of these steel gauntlets, any non-magical weapon you grasp with either gauntlet is treated as a magic weapon. As a bonus action, you can use the gauntlets to cause magical flames to envelop one or two melee weapons in your grasp. Each flaming weapon deals an extra 1d6 fire damage on a hit. The flames last until you sheath or let go of either weapon. Once used, this property can't be used again until the next dawn. |
||||||
Bag of Devouring | very_rare | DDHC-DIA Baldur’s Gate: Descent into Avernus | DDHC-DIA Baldur’s Gate: Descent into Avernus | Show | ||
Rod of Lordly might | legendary | DDHC-DIA Baldur’s Gate: Descent into Avernus | DDHC-DIA Baldur’s Gate: Descent into Avernus | Show | ||
Fane Eater | common | DDHC-DIA Baldur’s Gate: Descent into Avernus | DDHC-DIA Baldur’s Gate: Descent into Avernus | Show | ||
Notes:
Weapon (battleaxe), legendary (requires attunement by an evil cleric or paladin) Fane-Eater is a battleaxe belonging to Arkhan the Cruel You gain a +3 bonus to attack and damage rolls with Fane-Eater. If you attack a creature with this weapon and roll a 20 on the attack roll, the creature takes an extra 2d8 necrotic damage, and you regain a number of hit points equal to the necrotic damage taken. |
||||||
Obsidian Flint Dragon Plate | legendary | DDHC-DIA Baldur’s Gate: Descent into Avernus | DDHC-DIA Baldur’s Gate: Descent into Avernus | Show | ||
Notes:
You gain a +2 bonus to AC and resistance to poison damage while you wear this armor. In addition, you gain advantage on ability checks and saving throws made to avoid or end the grappled condition on yourself. The wearer has disadvantage on Dexterity (Stealth) checks. If the wearer has a Strength score lower than 15, their speed is reduced by 10 feet. |
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Frostbrand Greatsword | very_rare | DDHC-TYP Against the Giants: The Glacial Rift of the Frost Giant Jarl | Trade Log | Show | ||
Belt of Fire Giant Strength | very_rare | DDHC-TYP-Tomb of Horrors | Trade Log | Show | ||
Boots of Striding and Springing | uncommon | DDHC-TYP White Plume Mountain | Trade Log | Show | ||
Far Realm Shard | rare | PO-BK1-6 Beyond the Starry Veil | PO-BK1-6 Beyond the Starry Veil | Show | ||
Ring of Shooting Stars | very_rare | PO-BK1-6 Beyond the Starry Veil | PO-BK1-6 Beyond the Starry Veil | Show | ||
Mantle of Spell Resistance *Guardian | rare | WBW-DC-PHP-FROST-02 A Spark from the Ashes | Trade Log | Show |