Magic Items
Purchased Magic Items
Name
Rarity ▼
Location
Table
Result
Source
potion of frost giant strength
rare
DDHC-DIA Baldur's Gate:Descent into Avernus
Show
bracers of defense
rare
DDHC-DIA Baldur's Gate:Descent into Avernus
Show
+2 Spear
rare
DDHC-DIA Baldur's Gate:Descent into Avernus
Show
3 spell scrolls (mass healing word, remove curse, and tongues)
rare
DDHC-DIA Baldur's Gate:Descent into Avernus
Show
Dimensional Shackles
rare
DDHC-DIA Baldur's Gate:Descent into Avernus
DDHC-DIA Baldur's Gate:Descent into Avernus
Show
Notes:
You can use an action to place these shackles on an incapacitated creature. The shackles adjust to fit a creature of Small to Large size. In addition to serving as mundane manacles, the shackles prevent a creature bound by them from using any method of extradimensional movement, including teleportation or travel to a different plane of existence. They don't prevent the creature from passing-through an interdimensional portal.
You and any creature you designate when you use the shackles can use an action to remove them. Once every 30 days, the bound creature can make a DC 30 Strength (Athletics) check. On a success, the creature breaks free and destroys the shackles.
Necklace of Fireballs
rare
DDHC-DIA Baldur's Gate:Descent into Avernus
Show
Gauntlets of Flaming Fury
rare
DDHC-DIA Baldur’s Gate: Descent into Avernus
DDHC-DIA Baldur’s Gate: Descent into Avernus
Show
Notes:
Wondrous item, rare (requires attunement) Worn by Torgor: While you wear both of these steel gauntlets, any non-magical weapon you grasp with either gauntlet is treated as a magic weapon. As a bonus action, you can use the gauntlets to cause magical flames to envelop one or two melee weapons in your grasp. Each flaming weapon deals an extra 1d6 fire damage on a hit. The flames last until you sheath or let go of either weapon. Once used, this property can't be used again until the next dawn.
Ring of Evasion
rare
DDAL-DRW-16 Uprising
Trade Log
Show
Mantle of Spell Resistance *Guardian
rare
WBW-DC-PHP-FROST-02 A Spark from the Ashes
Trade Log
Show
Spell Scroll of Greater Restoration
rare
DDAL07-14 Fathomless Depths of Ill Intent
Show
Potion of Speed
rare
CCC-BMG-37 HULB3-1 - Weakness of Rock
Show
Oil of Etherealness
rare
PO-BK1-6 Beyond the Starry Veil
Show
Far Realm Shard
rare
PO-BK1-6 Beyond the Starry Veil
PO-BK1-6 Beyond the Starry Veil
Show
opal of the ild rune
rare
DDAL05-14 Reeducation (T3)
Show
Notes:
This triangular fire opal measures about three inches on each side and is half an inch thick. The ild (fire) rune shimmers within its core, causing it to be slightly warm to the touch. The opal has the following properties, which work only while it’s on your person. This item can be found in Storm King’s Thunder, Appendix B.
Ignite. As an action, you can ignite an object within 10 feet of you. The object must be flammable, and the fire starts in a circle no larger than 1 foot in diameter.
Fire’s Friend. You have resistance to cold damage.
Fire Tamer. As an action, you can extinguish any open flame within 10 feet of you. You choose how much fire to extinguish in that radius.
Gift of Flame. You can transfer the opal’s magic to a nonmagical item—a weapon or a suit of armor—by tracing the ild rune there with your finger. The transfer takes 8 hours of work that requires the two items to be within 5 feet of each other. At the end, the opal is destroyed, and the rune appears in red on the chosen item, which gains a benefit based on its form:
Weapon. The weapon is now an uncommon magic weapon. It deals an extra 1d6 fire damage to any target it hits.
Armor. The armor is now a rare magic item that requires attunement. You have resistance to cold damage while wearing the armor.
Wand of Secrets
uncommon
DDHC-DIA Baldur's Gate:Descent into Avernus
Show
Helm of Telepathy
uncommon
DDHC-DIA Baldur's Gate:Descent into Avernus
Show
Wand of Magic Missiles
uncommon
DDHC-DIA Baldur's Gate:Descent into Avernus
Show
potion of greater healing
uncommon
DDHC-DIA Baldur's Gate:Descent into Avernus
Show
yellow diamond elemental gem
uncommon
DDHC-DIA Baldur's Gate:Descent into Avernus
Show
Notes:
This gem contains a mote of elemental energy. When you use an action to break the gem, an earth elemental is summoned as if you had cast the conjure elemental spell, and the gem's magic is lost.
Potion of Mind Reading
uncommon
PO-BK1-6 Beyond the Starry Veil
Show
Name | Rarity ▼ | Location | Table | Result | Source | |
---|---|---|---|---|---|---|
potion of frost giant strength | rare | DDHC-DIA Baldur's Gate:Descent into Avernus | Show | |||
bracers of defense | rare | DDHC-DIA Baldur's Gate:Descent into Avernus | Show | |||
+2 Spear | rare | DDHC-DIA Baldur's Gate:Descent into Avernus | Show | |||
3 spell scrolls (mass healing word, remove curse, and tongues) | rare | DDHC-DIA Baldur's Gate:Descent into Avernus | Show | |||
Dimensional Shackles | rare | DDHC-DIA Baldur's Gate:Descent into Avernus | DDHC-DIA Baldur's Gate:Descent into Avernus | Show | ||
Notes:
You can use an action to place these shackles on an incapacitated creature. The shackles adjust to fit a creature of Small to Large size. In addition to serving as mundane manacles, the shackles prevent a creature bound by them from using any method of extradimensional movement, including teleportation or travel to a different plane of existence. They don't prevent the creature from passing-through an interdimensional portal. You and any creature you designate when you use the shackles can use an action to remove them. Once every 30 days, the bound creature can make a DC 30 Strength (Athletics) check. On a success, the creature breaks free and destroys the shackles. |
||||||
Necklace of Fireballs | rare | DDHC-DIA Baldur's Gate:Descent into Avernus | Show | |||
Gauntlets of Flaming Fury | rare | DDHC-DIA Baldur’s Gate: Descent into Avernus | DDHC-DIA Baldur’s Gate: Descent into Avernus | Show | ||
Notes:
Wondrous item, rare (requires attunement) Worn by Torgor: While you wear both of these steel gauntlets, any non-magical weapon you grasp with either gauntlet is treated as a magic weapon. As a bonus action, you can use the gauntlets to cause magical flames to envelop one or two melee weapons in your grasp. Each flaming weapon deals an extra 1d6 fire damage on a hit. The flames last until you sheath or let go of either weapon. Once used, this property can't be used again until the next dawn. |
||||||
Ring of Evasion | rare | DDAL-DRW-16 Uprising | Trade Log | Show | ||
Mantle of Spell Resistance *Guardian | rare | WBW-DC-PHP-FROST-02 A Spark from the Ashes | Trade Log | Show | ||
Spell Scroll of Greater Restoration | rare | DDAL07-14 Fathomless Depths of Ill Intent | Show | |||
Potion of Speed | rare | CCC-BMG-37 HULB3-1 - Weakness of Rock | Show | |||
Oil of Etherealness | rare | PO-BK1-6 Beyond the Starry Veil | Show | |||
Far Realm Shard | rare | PO-BK1-6 Beyond the Starry Veil | PO-BK1-6 Beyond the Starry Veil | Show | ||
opal of the ild rune | rare | DDAL05-14 Reeducation (T3) | Show | |||
Notes:
This triangular fire opal measures about three inches on each side and is half an inch thick. The ild (fire) rune shimmers within its core, causing it to be slightly warm to the touch. The opal has the following properties, which work only while it’s on your person. This item can be found in Storm King’s Thunder, Appendix B. Ignite. As an action, you can ignite an object within 10 feet of you. The object must be flammable, and the fire starts in a circle no larger than 1 foot in diameter. Fire’s Friend. You have resistance to cold damage. Fire Tamer. As an action, you can extinguish any open flame within 10 feet of you. You choose how much fire to extinguish in that radius. Gift of Flame. You can transfer the opal’s magic to a nonmagical item—a weapon or a suit of armor—by tracing the ild rune there with your finger. The transfer takes 8 hours of work that requires the two items to be within 5 feet of each other. At the end, the opal is destroyed, and the rune appears in red on the chosen item, which gains a benefit based on its form: Weapon. The weapon is now an uncommon magic weapon. It deals an extra 1d6 fire damage to any target it hits. Armor. The armor is now a rare magic item that requires attunement. You have resistance to cold damage while wearing the armor. |
||||||
Wand of Secrets | uncommon | DDHC-DIA Baldur's Gate:Descent into Avernus | Show | |||
Helm of Telepathy | uncommon | DDHC-DIA Baldur's Gate:Descent into Avernus | Show | |||
Wand of Magic Missiles | uncommon | DDHC-DIA Baldur's Gate:Descent into Avernus | Show | |||
potion of greater healing | uncommon | DDHC-DIA Baldur's Gate:Descent into Avernus | Show | |||
yellow diamond elemental gem | uncommon | DDHC-DIA Baldur's Gate:Descent into Avernus | Show | |||
Notes:
This gem contains a mote of elemental energy. When you use an action to break the gem, an earth elemental is summoned as if you had cast the conjure elemental spell, and the gem's magic is lost. |
||||||
Potion of Mind Reading | uncommon | PO-BK1-6 Beyond the Starry Veil | Show |