Magic Items
Purchased Magic Items
Name
Rarity ▲
Location
Table
Result
Source
+1 shortsword
uncommon
DDHC-DIA Baldur's Gate:Descent into Avernus
Show
+1 Glaive
uncommon
DDHC-DIA Baldur's Gate:Descent into Avernus
Show
Boots of Striding and Springing
uncommon
DDHC-TYP White Plume Mountain
Trade Log
Show
eversmoking bottle
uncommon
DDHC-DIA Baldur's Gate:Descent into Avernus
Show
orb of the stein rune
rare
DDAL05-14 Reeducation (T3)
Show
Notes:
This orb of granite is about the size of an adult human's fist. The stein (stone) rune appears on it in the form of crystalline veins that run across the surface. The orb has the following properties, which work only while it is on your person.
Indomitable Stand. As an action, you can channel the orb's magic to hold your ground. For the next minute or until you move any distance, you have advantage on all check and saving throws to resist effects that force you to move. In addition, any enemy that moves to a space within 10 feet of you must succeed on a DC 12 Strength saving throw or be unable to move any farther this turn.
Stone Soul. You can't be petrified.
Earthen Step. You can meld into stone as a bonus action. Once you use this property, you can't use it again until you finish a short or long rest.
Gift of Stone. You can transfer the opal's magic to a nonmagical item--a weapon or suit of armor--by tracing the stein rune there with your finger. The transfer takes 8 hours of work that requires the two items to be within 5 feet of each other. At the end, the orb is destroyed, and the run appears in silver on the chosen item, which gains a benefit based on its form:
Shield. The shield is not a rare magic item that requires attunement. While you wield it, you have resistance to all damage dealt by ranged weapon attacks.
Boots. The pair of boots is now an uncommon magic item that requires attunement. While you wear the boots, you have advantage on Strength saving throws, and you can use your reaction to avoid being knocked prone.
potion of invisibility
rare
DDHC-DIA Baldur's Gate:Descent into Avernus
Show
potion of frost giant strength
rare
DDHC-DIA Baldur's Gate:Descent into Avernus
Show
bracers of defense
rare
DDHC-DIA Baldur's Gate:Descent into Avernus
Show
+2 Spear
rare
DDHC-DIA Baldur's Gate:Descent into Avernus
Show
3 spell scrolls (mass healing word, remove curse, and tongues)
rare
DDHC-DIA Baldur's Gate:Descent into Avernus
Show
Dimensional Shackles
rare
DDHC-DIA Baldur's Gate:Descent into Avernus
DDHC-DIA Baldur's Gate:Descent into Avernus
Show
Notes:
You can use an action to place these shackles on an incapacitated creature. The shackles adjust to fit a creature of Small to Large size. In addition to serving as mundane manacles, the shackles prevent a creature bound by them from using any method of extradimensional movement, including teleportation or travel to a different plane of existence. They don't prevent the creature from passing-through an interdimensional portal.
You and any creature you designate when you use the shackles can use an action to remove them. Once every 30 days, the bound creature can make a DC 30 Strength (Athletics) check. On a success, the creature breaks free and destroys the shackles.
Necklace of Fireballs
rare
DDHC-DIA Baldur's Gate:Descent into Avernus
Show
Gauntlets of Flaming Fury
rare
DDHC-DIA Baldur’s Gate: Descent into Avernus
DDHC-DIA Baldur’s Gate: Descent into Avernus
Show
Notes:
Wondrous item, rare (requires attunement) Worn by Torgor: While you wear both of these steel gauntlets, any non-magical weapon you grasp with either gauntlet is treated as a magic weapon. As a bonus action, you can use the gauntlets to cause magical flames to envelop one or two melee weapons in your grasp. Each flaming weapon deals an extra 1d6 fire damage on a hit. The flames last until you sheath or let go of either weapon. Once used, this property can't be used again until the next dawn.
Ring of Evasion
rare
DDAL-DRW-16 Uprising
Trade Log
Show
Mantle of Spell Resistance *Guardian
rare
WBW-DC-PHP-FROST-02 A Spark from the Ashes
Trade Log
Show
Spell Scroll of Greater Restoration
rare
DDAL07-14 Fathomless Depths of Ill Intent
Show
Potion of Speed
rare
CCC-BMG-37 HULB3-1 - Weakness of Rock
Show
Oil of Etherealness
rare
PO-BK1-6 Beyond the Starry Veil
Show
Far Realm Shard
rare
PO-BK1-6 Beyond the Starry Veil
PO-BK1-6 Beyond the Starry Veil
Show
opal of the ild rune
rare
DDAL05-14 Reeducation (T3)
Show
Notes:
This triangular fire opal measures about three inches on each side and is half an inch thick. The ild (fire) rune shimmers within its core, causing it to be slightly warm to the touch. The opal has the following properties, which work only while it’s on your person. This item can be found in Storm King’s Thunder, Appendix B.
Ignite. As an action, you can ignite an object within 10 feet of you. The object must be flammable, and the fire starts in a circle no larger than 1 foot in diameter.
Fire’s Friend. You have resistance to cold damage.
Fire Tamer. As an action, you can extinguish any open flame within 10 feet of you. You choose how much fire to extinguish in that radius.
Gift of Flame. You can transfer the opal’s magic to a nonmagical item—a weapon or a suit of armor—by tracing the ild rune there with your finger. The transfer takes 8 hours of work that requires the two items to be within 5 feet of each other. At the end, the opal is destroyed, and the rune appears in red on the chosen item, which gains a benefit based on its form:
Weapon. The weapon is now an uncommon magic weapon. It deals an extra 1d6 fire damage to any target it hits.
Armor. The armor is now a rare magic item that requires attunement. You have resistance to cold damage while wearing the armor.
Name | Rarity ▲ | Location | Table | Result | Source | |
---|---|---|---|---|---|---|
+1 shortsword | uncommon | DDHC-DIA Baldur's Gate:Descent into Avernus | Show | |||
+1 Glaive | uncommon | DDHC-DIA Baldur's Gate:Descent into Avernus | Show | |||
Boots of Striding and Springing | uncommon | DDHC-TYP White Plume Mountain | Trade Log | Show | ||
eversmoking bottle | uncommon | DDHC-DIA Baldur's Gate:Descent into Avernus | Show | |||
orb of the stein rune | rare | DDAL05-14 Reeducation (T3) | Show | |||
Notes:
This orb of granite is about the size of an adult human's fist. The stein (stone) rune appears on it in the form of crystalline veins that run across the surface. The orb has the following properties, which work only while it is on your person. Indomitable Stand. As an action, you can channel the orb's magic to hold your ground. For the next minute or until you move any distance, you have advantage on all check and saving throws to resist effects that force you to move. In addition, any enemy that moves to a space within 10 feet of you must succeed on a DC 12 Strength saving throw or be unable to move any farther this turn. Stone Soul. You can't be petrified. Earthen Step. You can meld into stone as a bonus action. Once you use this property, you can't use it again until you finish a short or long rest. Gift of Stone. You can transfer the opal's magic to a nonmagical item--a weapon or suit of armor--by tracing the stein rune there with your finger. The transfer takes 8 hours of work that requires the two items to be within 5 feet of each other. At the end, the orb is destroyed, and the run appears in silver on the chosen item, which gains a benefit based on its form: Shield. The shield is not a rare magic item that requires attunement. While you wield it, you have resistance to all damage dealt by ranged weapon attacks. Boots. The pair of boots is now an uncommon magic item that requires attunement. While you wear the boots, you have advantage on Strength saving throws, and you can use your reaction to avoid being knocked prone. |
||||||
potion of invisibility | rare | DDHC-DIA Baldur's Gate:Descent into Avernus | Show | |||
potion of frost giant strength | rare | DDHC-DIA Baldur's Gate:Descent into Avernus | Show | |||
bracers of defense | rare | DDHC-DIA Baldur's Gate:Descent into Avernus | Show | |||
+2 Spear | rare | DDHC-DIA Baldur's Gate:Descent into Avernus | Show | |||
3 spell scrolls (mass healing word, remove curse, and tongues) | rare | DDHC-DIA Baldur's Gate:Descent into Avernus | Show | |||
Dimensional Shackles | rare | DDHC-DIA Baldur's Gate:Descent into Avernus | DDHC-DIA Baldur's Gate:Descent into Avernus | Show | ||
Notes:
You can use an action to place these shackles on an incapacitated creature. The shackles adjust to fit a creature of Small to Large size. In addition to serving as mundane manacles, the shackles prevent a creature bound by them from using any method of extradimensional movement, including teleportation or travel to a different plane of existence. They don't prevent the creature from passing-through an interdimensional portal. You and any creature you designate when you use the shackles can use an action to remove them. Once every 30 days, the bound creature can make a DC 30 Strength (Athletics) check. On a success, the creature breaks free and destroys the shackles. |
||||||
Necklace of Fireballs | rare | DDHC-DIA Baldur's Gate:Descent into Avernus | Show | |||
Gauntlets of Flaming Fury | rare | DDHC-DIA Baldur’s Gate: Descent into Avernus | DDHC-DIA Baldur’s Gate: Descent into Avernus | Show | ||
Notes:
Wondrous item, rare (requires attunement) Worn by Torgor: While you wear both of these steel gauntlets, any non-magical weapon you grasp with either gauntlet is treated as a magic weapon. As a bonus action, you can use the gauntlets to cause magical flames to envelop one or two melee weapons in your grasp. Each flaming weapon deals an extra 1d6 fire damage on a hit. The flames last until you sheath or let go of either weapon. Once used, this property can't be used again until the next dawn. |
||||||
Ring of Evasion | rare | DDAL-DRW-16 Uprising | Trade Log | Show | ||
Mantle of Spell Resistance *Guardian | rare | WBW-DC-PHP-FROST-02 A Spark from the Ashes | Trade Log | Show | ||
Spell Scroll of Greater Restoration | rare | DDAL07-14 Fathomless Depths of Ill Intent | Show | |||
Potion of Speed | rare | CCC-BMG-37 HULB3-1 - Weakness of Rock | Show | |||
Oil of Etherealness | rare | PO-BK1-6 Beyond the Starry Veil | Show | |||
Far Realm Shard | rare | PO-BK1-6 Beyond the Starry Veil | PO-BK1-6 Beyond the Starry Veil | Show | ||
opal of the ild rune | rare | DDAL05-14 Reeducation (T3) | Show | |||
Notes:
This triangular fire opal measures about three inches on each side and is half an inch thick. The ild (fire) rune shimmers within its core, causing it to be slightly warm to the touch. The opal has the following properties, which work only while it’s on your person. This item can be found in Storm King’s Thunder, Appendix B. Ignite. As an action, you can ignite an object within 10 feet of you. The object must be flammable, and the fire starts in a circle no larger than 1 foot in diameter. Fire’s Friend. You have resistance to cold damage. Fire Tamer. As an action, you can extinguish any open flame within 10 feet of you. You choose how much fire to extinguish in that radius. Gift of Flame. You can transfer the opal’s magic to a nonmagical item—a weapon or a suit of armor—by tracing the ild rune there with your finger. The transfer takes 8 hours of work that requires the two items to be within 5 feet of each other. At the end, the opal is destroyed, and the rune appears in red on the chosen item, which gains a benefit based on its form: Weapon. The weapon is now an uncommon magic weapon. It deals an extra 1d6 fire damage to any target it hits. Armor. The armor is now a rare magic item that requires attunement. You have resistance to cold damage while wearing the armor. |