Magic Items

Purchased Magic Items

Name Rarity ▲ Location Table Result Source
Spell Scroll of Move Earth rare DDAL-DRW-11 Shadows in the Stacks Show
+1 chain mail armor rare DDHC-TYP Chapter 4: White Plume Mountain Show
Necklace of Prayer Beads rare DDHC-TYP-WPM White Plume Mountain Trade Log Show
Notes:

1 bless, 2 curing, 1 favor, 1 smiting, 1 summons

Amulet of the Devout +2 rare DDAL-DRW-11 Shadows in the Stacks DDAL-DRW-11 Shadows in the Stacks Show
Spell Scroll of Locate Object rare DDAL-DRW-11 Shadows in the Stacks Show
necklace of fireballs (6 beads) rare DDHC-OotA Out of the Abyss - Chapter 2 Show
robe of eyes rare DDHC-OotA Out of the Abyss DDHC-OotA Out of the Abyss - Chapter 13 - Wormwrithings Show
Notes:

This robe is adorned with eyelike patterns. While you wear the robe, you gain the following benefits:

The robe lets you see in all directions, and you have advantage on Wisdom (Perception) checks that rely on sight.
You have darkvision out to a range of 120 feet.
You can see invisible creatures and objects, as well as see into the Ethereal Plane, out to a range of 120 feet.
The eyes on the robe can’t be closed or averted. Although you can close or avert your own eyes, you are never considered to be doing so while wearing this robe.

A light spell cast on the robe or a daylight spell cast within 5 feet of the robe causes you to be blinded for 1 minute. At the end of each of your turns, you can make a Constitution saving throw (DC 11 for light or DC 15 for daylight), ending the blindness on a success.

+2 Shortsword rare DDHC-OotA Out of the Abyss - Chapter 5 Neverlight Grove Show
ring of protection rare DDHC-TYP Chapter 4: White Plume Mountain Show
ring of spell storing (2 mirror image) rare DDHC-TYP Chapter 4: White Plume Mountain Show
received necklace of Necklace of Prayer Beads rare WPM DDHC-TYP Chapter 4: White Plume Mountain Show
Notes:

1 Bless, 2 Curing, 2 Smiting, 1 Wind Walking

Daern's Instant Fortress rare DDHC-OotA Out of the Abyss - Chapter 14 - The Labyrinth Show
Notes:

(The command word to open the front door or the trap door on the roof is “mimsy.” The command word to transform the tower into a one-inch metal cube is “brillig,”)

Flame Tongue Longsword rare DDHC-OotA Out of the Abyss - Chapter 10 Descent into the Depths Show
Stonespeaker Crystal rare DDHC-OotA Out of the Abyss - Chapter 11 Gravenhollow Show
Notes:

Created by the stone giant librarians of Gravenhollow. this nineteen-inch-long shard of quartz grants you advantage on Intelligence (investigation) checks while it is on your person.

The crystal has 10 charges. While holding it, you can use an action to expend some of its charges to east one of the following spells from it: speak with animals (2 charges), speak with dead (4 charges), or speak with plants (3 charges).

When you cast a divination spell, you can use the crystal in place of one material component that would normally be consumed by the spell, at a cost of 1 charge per level of the spell. The crystal is not consumed when used in this way.

The crystal regains 1d6 + 4 expended charges daily at dawn. If you expend the crystal's last charge, roll a d20. On a 1, the crystal vanishes, lost forever.

Elemental Essence Shard rare SJ-DC-MONSTER-03 Zaratan Show
Notes:

Earth "Zaratan's Seed" - “Green and gold amber shards glisten with the colors of the earth, and glow faintly in sunlight.”

Minor Property, Delver - While underground, the bearer of this item always knows the item’s depth below the surface and the direction to the nearest staircase, ramp, or other path leading upward.

Stonespeaker Crystal rare DDHC-OotA Out of the Abyss - Chapter 4 DDHC-OotA Out of the Abyss - Chapter 4 Show
Notes:

Created by the stone giant librarians of Gravenhollow, this nineteen-inch-long shard of quartz grants you advantage on Intelligence (Investigation) checks while it is on your person.

The crystal has 10 charges. While holding it, you can use an action to expend some of its charges to cast one of the following spells from it: speak with animals (2 charges), speak with dead (4 charges), or speak with plants (3 charges).

When you cast a divination spell, you can use the crystal in place of one material component that would normally be consumed by the spell, at a cost of 1 charge per level of the spell. The crystal is not consumed when used in this way.

The crystal regains 1d6 + 4 expended charges daily at dawn. If you expend the crystal’s last charge, roll a d20. On a 1, the crystal vanishes, lost forever.

ruby spell gem containing the hallow spell (To be used in a ritual) rare DDHC-OotA Out of the Abyss - Chapter 6 Blingdenstone Show
+2 Longsword rare Out of the Abyss DDHC-OotA Out of the Abyss - Chapter 12/13 Araj (Tower of Vengeance) & Wormwrithings Show
Notes:

It has a cross guard shaped like a stylized spider with tiny gems for eyes. Etched into its blade are the words Oloth tlu malla, which is a drow expression meaning “Darkness be praised.” - is of drow manufacture

spell scroll of protection from fiends rare DDHC-OotA Out of the Abyss - Chapter 5 Neverlight Grove Show
potion of greater healing rare DDHC-OotA Out of the Abyss - Chapter 5 Neverlight Grove Show

Unlocked Magic Items