Magic Items
Purchased Magic Items
Name
Rarity
Location ▲
Table
Result
Source
Potion of Poison
uncommon
DDHC-OotA Out of the Abyss - Chapter 6 Blingdenstone
Show
Spell Scroll of Conjure Minor Elementals
common
DDHC-OotA Out of the Abyss - Chapter 6 Blingdenstone
Show
Spell Scroll of Speak With Plants
common
DDHC-OotA Out of the Abyss - Chapter 6 Blingdenstone
Show
Crystal ball of true seeing that can be used only once
common
DDHC-OotA Out of the Abyss - Chapter 6 Blingdenstone
Show
Stone of Controlling Earth Elementals
rare
DDHC-OotA Out of the Abyss - Chapter 6 Blingdenstone
Show
Shortsword +1
uncommon
DDHC-OotA Out of the Abyss - Chapter 6 Blingdenstone
Show
Mantle of Spell Resistance
rare
DDAL-DRW-11 Shadows in the Stacks
Show
Spell Scroll of Locate Object
rare
DDAL-DRW-11 Shadows in the Stacks
Show
Spell Scroll of Move Earth
rare
DDAL-DRW-11 Shadows in the Stacks
Show
+1 chain mail armor
rare
DDHC-TYP Chapter 4: White Plume Mountain
Show
goggles of night
uncommon
DDHC-TYP Chapter 4: White Plume Mountain
Show
stone of good luck
uncommon
DDHC-TYP Chapter 4: White Plume Mountain
Show
boots of striding and springing
uncommon
DDHC-TYP Chapter 4: White Plume Mountain
Show
Staff of Thunder and Lightning
very_rare
DDAL05-08-Durlag's Tower
Trade Log
Show
Amulet of the Devout +2
rare
DDAL-DRW-11 Shadows in the Stacks
DDAL-DRW-11 Shadows in the Stacks
Show
Tentacle Rod (Drow made - Keep out of sunlight)
rare
DDHC-OotA Out of the Abyss
DDHC-OotA Out of the Abyss - Chapter 7 Escape from the Underdark
Show
Notes:
Rod, rare (requires attunement)
Made by the drow, this rod is a magic weapon that ends in three rubbery tentacles. While holding the rod, you can use an action to direct each tentacle to attack a creature you can see within 15 feet of you. Each tentacle makes a melee attack roll with a +9 bonus. On a hit, the tentacle deals 1d6 bludgeoning damage. If you hit a target with all three tentacles, it must make a DC 15 Constitution saving throw. On a failure, the creature's speed is halved, it has disadvantage on Dexterity saving throws, and it can't use reactions for 1 minute.
Moreover, on each of its turns, it can take either an action or a bonus action, but not both. At the end of each of its turns, it can repeat the saving throw, ending the effect on itself on a success.
necklace of adaptation
uncommon
DDHC-OotA Out of the Abyss
DDHC-OotA Out of the Abyss - Chapter 13 - Wormwrithings
Show
Notes:
While wearing this necklace, you can breathe normally in any environment, and you have advantage on saving throws made against harmful gases and vapors (such as cloudkill and stinking cloud effects, inhaled poisons, and the breath weapons of some dragons).
gem of seeing
uncommon
DDHC-OotA Out of the Abyss
DDHC-OotA Out of the Abyss - Chapter 13 - Wormwrithings
Show
robe of eyes
rare
DDHC-OotA Out of the Abyss
DDHC-OotA Out of the Abyss - Chapter 13 - Wormwrithings
Show
Notes:
This robe is adorned with eyelike patterns. While you wear the robe, you gain the following benefits:
The robe lets you see in all directions, and you have advantage on Wisdom (Perception) checks that rely on sight.
You have darkvision out to a range of 120 feet.
You can see invisible creatures and objects, as well as see into the Ethereal Plane, out to a range of 120 feet.
The eyes on the robe can’t be closed or averted. Although you can close or avert your own eyes, you are never considered to be doing so while wearing this robe.
A light spell cast on the robe or a daylight spell cast within 5 feet of the robe causes you to be blinded for 1 minute. At the end of each of your turns, you can make a Constitution saving throw (DC 11 for light or DC 15 for daylight), ending the blindness on a success.
Dawnbringer
unique
DDHC-OotA Out of the Abyss - Chapter 2
DDHC-OotA Out of the Abyss - Chapter 2
Show
Notes:
Weapon (longsword), legendary (requires attunement by a creature of non-evil alignment)
Lost for ages in the Underdark, Dawnbringer appears to be a gilded longsword hilt. While grasping the hilt, you can use a bonus action to make a blade of pure radiance spring from the hilt, or cause the blade to disappear. Dawnbringer has all the properties of a Sun Blade.
While holding the weapon, you can use an action to touch a creature with the blade and cast Lesser Restoration on that creature. Once used, this ability can't be used again until the next dawn.
Sentience. Dawnbringer is a sentient neutral good weapon with an Intelligence of 12, a wisdom of 15, and a Charisma of 14. It has hearing and darkvision out to a range of 120 feet.
The sword can speak, read, and understand Common, and it can communicate with its wielder telepathically. Its voice is kind and feminine. It knows every language you know while you're attuned to it.
Personality. Forged by ancient sun worshippers, Dawnbringer is meant to bring light into darkness and to fight creatures of darkness. It is kind and compassionate to those in need, but fierce and destructive to its enemies.
Long years lost in darkness have made Dawnbringer frightened of both the dark and abandonment. It prefers that its blade always be present and shedding light in areas of darkness, and it strongly resists being parted from its wielder for any length of time.
Name | Rarity | Location ▲ | Table | Result | Source | |
---|---|---|---|---|---|---|
Potion of Poison | uncommon | DDHC-OotA Out of the Abyss - Chapter 6 Blingdenstone | Show | |||
Spell Scroll of Conjure Minor Elementals | common | DDHC-OotA Out of the Abyss - Chapter 6 Blingdenstone | Show | |||
Spell Scroll of Speak With Plants | common | DDHC-OotA Out of the Abyss - Chapter 6 Blingdenstone | Show | |||
Crystal ball of true seeing that can be used only once | common | DDHC-OotA Out of the Abyss - Chapter 6 Blingdenstone | Show | |||
Stone of Controlling Earth Elementals | rare | DDHC-OotA Out of the Abyss - Chapter 6 Blingdenstone | Show | |||
Shortsword +1 | uncommon | DDHC-OotA Out of the Abyss - Chapter 6 Blingdenstone | Show | |||
Mantle of Spell Resistance | rare | DDAL-DRW-11 Shadows in the Stacks | Show | |||
Spell Scroll of Locate Object | rare | DDAL-DRW-11 Shadows in the Stacks | Show | |||
Spell Scroll of Move Earth | rare | DDAL-DRW-11 Shadows in the Stacks | Show | |||
+1 chain mail armor | rare | DDHC-TYP Chapter 4: White Plume Mountain | Show | |||
goggles of night | uncommon | DDHC-TYP Chapter 4: White Plume Mountain | Show | |||
stone of good luck | uncommon | DDHC-TYP Chapter 4: White Plume Mountain | Show | |||
boots of striding and springing | uncommon | DDHC-TYP Chapter 4: White Plume Mountain | Show | |||
Staff of Thunder and Lightning | very_rare | DDAL05-08-Durlag's Tower | Trade Log | Show | ||
Amulet of the Devout +2 | rare | DDAL-DRW-11 Shadows in the Stacks | DDAL-DRW-11 Shadows in the Stacks | Show | ||
Tentacle Rod (Drow made - Keep out of sunlight) | rare | DDHC-OotA Out of the Abyss | DDHC-OotA Out of the Abyss - Chapter 7 Escape from the Underdark | Show | ||
Notes:
Rod, rare (requires attunement) |
||||||
necklace of adaptation | uncommon | DDHC-OotA Out of the Abyss | DDHC-OotA Out of the Abyss - Chapter 13 - Wormwrithings | Show | ||
Notes:
While wearing this necklace, you can breathe normally in any environment, and you have advantage on saving throws made against harmful gases and vapors (such as cloudkill and stinking cloud effects, inhaled poisons, and the breath weapons of some dragons). |
||||||
gem of seeing | uncommon | DDHC-OotA Out of the Abyss | DDHC-OotA Out of the Abyss - Chapter 13 - Wormwrithings | Show | ||
robe of eyes | rare | DDHC-OotA Out of the Abyss | DDHC-OotA Out of the Abyss - Chapter 13 - Wormwrithings | Show | ||
Notes:
This robe is adorned with eyelike patterns. While you wear the robe, you gain the following benefits: The robe lets you see in all directions, and you have advantage on Wisdom (Perception) checks that rely on sight. A light spell cast on the robe or a daylight spell cast within 5 feet of the robe causes you to be blinded for 1 minute. At the end of each of your turns, you can make a Constitution saving throw (DC 11 for light or DC 15 for daylight), ending the blindness on a success. |
||||||
Dawnbringer | unique | DDHC-OotA Out of the Abyss - Chapter 2 | DDHC-OotA Out of the Abyss - Chapter 2 | Show | ||
Notes:
Weapon (longsword), legendary (requires attunement by a creature of non-evil alignment) Lost for ages in the Underdark, Dawnbringer appears to be a gilded longsword hilt. While grasping the hilt, you can use a bonus action to make a blade of pure radiance spring from the hilt, or cause the blade to disappear. Dawnbringer has all the properties of a Sun Blade. While holding the weapon, you can use an action to touch a creature with the blade and cast Lesser Restoration on that creature. Once used, this ability can't be used again until the next dawn. Sentience. Dawnbringer is a sentient neutral good weapon with an Intelligence of 12, a wisdom of 15, and a Charisma of 14. It has hearing and darkvision out to a range of 120 feet. The sword can speak, read, and understand Common, and it can communicate with its wielder telepathically. Its voice is kind and feminine. It knows every language you know while you're attuned to it. Personality. Forged by ancient sun worshippers, Dawnbringer is meant to bring light into darkness and to fight creatures of darkness. It is kind and compassionate to those in need, but fierce and destructive to its enemies. Long years lost in darkness have made Dawnbringer frightened of both the dark and abandonment. It prefers that its blade always be present and shedding light in areas of darkness, and it strongly resists being parted from its wielder for any length of time. |