Magic Items

Purchased Magic Items

Name Rarity Location Table Result Source
Bag of Holding uncommon DDHC-OotA Out of the Abyss - Chapter 5 Neverlight Grove Show
spell scroll of remove curse rare DDHC-OotA Out of the Abyss - Chapter 5 Neverlight Grove Show
spell scroll of spider climb common DDHC-OotA Out of the Abyss - Chapter 5 Neverlight Grove Show
potion of greater healing rare DDHC-OotA Out of the Abyss - Chapter 5 Neverlight Grove Show
spell scroll of protection from fiends rare DDHC-OotA Out of the Abyss - Chapter 5 Neverlight Grove Show
Yellow diamond elemental gem (cursed) uncommon DDHC-OotA Out of the Abyss - Chapter 6 Blingdenstone Show
potion of invisibility very_rare DDHC-OotA Out of the Abyss - Chapter 6 Blingdenstone Show
ruby spell gem containing the hallow spell (To be used in a ritual) rare DDHC-OotA Out of the Abyss - Chapter 6 Blingdenstone Show
Potion of Poison uncommon DDHC-OotA Out of the Abyss - Chapter 6 Blingdenstone Show
Spell Scroll of Conjure Minor Elementals common DDHC-OotA Out of the Abyss - Chapter 6 Blingdenstone Show
Spell Scroll of Speak With Plants common DDHC-OotA Out of the Abyss - Chapter 6 Blingdenstone Show
Crystal ball of true seeing that can be used only once common DDHC-OotA Out of the Abyss - Chapter 6 Blingdenstone Show
Stone of Controlling Earth Elementals rare DDHC-OotA Out of the Abyss - Chapter 6 Blingdenstone Show
Shortsword +1 uncommon DDHC-OotA Out of the Abyss - Chapter 6 Blingdenstone Show
Tentacle Rod (Drow made - Keep out of sunlight) rare DDHC-OotA Out of the Abyss DDHC-OotA Out of the Abyss - Chapter 7 Escape from the Underdark Show
Notes:

Rod, rare (requires attunement)
Made by the drow, this rod is a magic weapon that ends in three rubbery tentacles. While holding the rod, you can use an action to direct each tentacle to attack a creature you can see within 15 feet of you. Each tentacle makes a melee attack roll with a +9 bonus. On a hit, the tentacle deals 1d6 bludgeoning damage. If you hit a target with all three tentacles, it must make a DC 15 Constitution saving throw. On a failure, the creature's speed is halved, it has disadvantage on Dexterity saving throws, and it can't use reactions for 1 minute.
Moreover, on each of its turns, it can take either an action or a bonus action, but not both. At the end of each of its turns, it can repeat the saving throw, ending the effect on itself on a success.

Staff of Thunder and Lightning very_rare DDAL05-08-Durlag's Tower Trade Log Show
Necklace of Prayer Beads rare DDHC-TYP-WPM White Plume Mountain Trade Log Show
Notes:

1 bless, 2 curing, 1 favor, 1 smiting, 1 summons

Magical Mace common DDHC-OotA Out of the Abyss - Chapter 1 Show
Notes:

The mace is a common magic item. While attuned the weapon, its wielder can use an action to make the head of the mace alight with green flame, or use an action to extinguish the flame. While the mace is “lit,” it glows as brightly as a torch and deals an extra 1 fire damage on a hit.

Mantle of Spell Resistance rare DDAL-DRW-11 Shadows in the Stacks Show
Spell Scroll of Locate Object rare DDAL-DRW-11 Shadows in the Stacks Show

Unlocked Magic Items