Magic Items

Purchased Magic Items

Name Rarity Location Table Result Source
Bag of Holding uncommon DDHC-OotA Out of the Abyss - Chapter 5 Neverlight Grove Show
spell scroll of remove curse rare DDHC-OotA Out of the Abyss - Chapter 5 Neverlight Grove Show
spell scroll of spider climb common DDHC-OotA Out of the Abyss - Chapter 5 Neverlight Grove Show
potion of greater healing rare DDHC-OotA Out of the Abyss - Chapter 5 Neverlight Grove Show
spell scroll of protection from fiends rare DDHC-OotA Out of the Abyss - Chapter 5 Neverlight Grove Show
Yellow diamond elemental gem (cursed) uncommon DDHC-OotA Out of the Abyss - Chapter 6 Blingdenstone Show
potion of invisibility very_rare DDHC-OotA Out of the Abyss - Chapter 6 Blingdenstone Show
ruby spell gem containing the hallow spell (To be used in a ritual) rare DDHC-OotA Out of the Abyss - Chapter 6 Blingdenstone Show
Potion of Poison uncommon DDHC-OotA Out of the Abyss - Chapter 6 Blingdenstone Show
Spell Scroll of Conjure Minor Elementals common DDHC-OotA Out of the Abyss - Chapter 6 Blingdenstone Show
Spell Scroll of Speak With Plants common DDHC-OotA Out of the Abyss - Chapter 6 Blingdenstone Show
Crystal ball of true seeing that can be used only once common DDHC-OotA Out of the Abyss - Chapter 6 Blingdenstone Show
Stone of Controlling Earth Elementals rare DDHC-OotA Out of the Abyss - Chapter 6 Blingdenstone Show
Shortsword +1 uncommon DDHC-OotA Out of the Abyss - Chapter 6 Blingdenstone Show
Tentacle Rod (Drow made - Keep out of sunlight) rare DDHC-OotA Out of the Abyss DDHC-OotA Out of the Abyss - Chapter 7 Escape from the Underdark Show
Notes:

Rod, rare (requires attunement)
Made by the drow, this rod is a magic weapon that ends in three rubbery tentacles. While holding the rod, you can use an action to direct each tentacle to attack a creature you can see within 15 feet of you. Each tentacle makes a melee attack roll with a +9 bonus. On a hit, the tentacle deals 1d6 bludgeoning damage. If you hit a target with all three tentacles, it must make a DC 15 Constitution saving throw. On a failure, the creature's speed is halved, it has disadvantage on Dexterity saving throws, and it can't use reactions for 1 minute.
Moreover, on each of its turns, it can take either an action or a bonus action, but not both. At the end of each of its turns, it can repeat the saving throw, ending the effect on itself on a success.

Staff of Thunder and Lightning very_rare DDAL05-08-Durlag's Tower Trade Log Show
Necklace of Prayer Beads rare DDHC-TYP-WPM White Plume Mountain Trade Log Show
Notes:

1 bless, 2 curing, 1 favor, 1 smiting, 1 summons

Amulet of the Devout +2 rare DDAL-DRW-11 Shadows in the Stacks DDAL-DRW-11 Shadows in the Stacks Show
Mantle of Spell Resistance rare DDAL-DRW-11 Shadows in the Stacks Show
Spell Scroll of Locate Object rare DDAL-DRW-11 Shadows in the Stacks Show

Unlocked Magic Items