Adventure Logsheet
Startstatts 10STR 14DEX 14CON 10 INT 10WIS 15CHA Race: +2CON +2 CHA Background: Entertainer Actor Skill Prof: Acrobatics, Performance Skill Prof Swap: Acrobatic----->Persuation Performance----> Intimidation Tool Proficiencies: Disguise kit, one type of musical instrument Equipment: A musical instrument (Horn), the favor of an admirer (trinket a White Dragon Scale), a white Dragon Costume , and a pouch containing 15gp Race: Mountain Dwarf Ability Score Increase. Your Strength score increases by 2. Dwarven Armor Training. You have proficiency with light and medium armor. Ability Score Increase. Your Constitution score increases by 2. Age. Dwarves mature at the same rate as humans, but they're considered young until they reach the age of 50. On average, they live about 350 years. Alignment. Most dwarves are lawful, believing firmly in the benefits of a well-ordered society. They tend toward good as well, with a strong sense of fair play and a belief that everyone deserves to share in the benefits of a just order. Size. Dwarves stand between 4 and 5 feet tall and average about 150 pounds. Your size is Medium. Speed. Your base walking speed is 25 feet. Your speed is not reduced by wearing heavy armor. Darkvision. Accustomed to life underground, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray. Dwarven Resilience. You have advantage on saving throws against poison, and you have resistance against poison damage. Dwarven Combat Training. You have proficiency with the battleaxe, handaxe, light hammer, and warhammer. ------------------------------------------------------------------------------------------------------------------------------ Tool Proficiency. You gain proficiency with the artisan's tools of your choice: smith's tools, brewer's supplies, or mason's tools. Stonecunning. Whenever you make an Intelligence (History) check related to the origin of stonework, you are considered proficient in the History skill and add double your proficiency bonus to the check, instead of your normal proficiency bonus. Languages. You can speak, read, and write Common and Dwarvish. Dwarvish is full of hard consonants and guttural sounds, and those characteristics spill over into whatever other language a dwarf might speak. Hit Points Hit Dice: 1d6 per sorcerer level Hit Points at 1st Level: 6 + your Constitution modifier Hit Points at Higher Levels: 1d6 (or 4) + your Constitution modifier per sorcerer level after 1st Anfang Feat: Tougth LvL1 Proficiencies Armor: None Weapons: Daggers, darts, slings, quarterstaffs, light crossbows Tools: None Saving Throws: Constitution, Charisma Skills Prof: Arcana, Deception Equipment You start with the following equipment, in addition to the equipment granted by your background: (b) any simple weapon (a Sling) (b) an arcane focus (a) a dungeoneer's pack Two daggers Draconic Bloodline Sorcerer: Dragon Ancestor At 1st level, you choose one type of dragon as your ancestor. The damage type associated with each dragon is used by features you gain later. White Cold You can speak, read, and write Draconic. Additionally, whenever you make a Charisma check when interacting with dragons, your proficiency bonus is doubled if it applies to the check. Draconic Resilience As magic flows through your body, it causes physical traits of your dragon ancestors to emerge. At 1st level, your hit point maximum increases by 1 and increases by 1 again whenever you gain a level in this class. Additionally, parts of your skin are covered by a thin sheen of dragon-like scales. When you aren't wearing armor, your AC equals 13 + your Dexterity modifier Backstory: Shiny Icicle Ist eigentlich ein kleiner Junger Zwerg aus Icewinddale. Er wurde von Kobolden aufgezogen. Da gehörte es ihn nutürlich als Ritual jeden morgen sich gemeinsam mit seiner Kobold Mama mit dem Disguisekit zu "waschen". Er gibt sich GRÖSSTE Mühe so gut wie er kann als kleinen weißen Drachen zu verkleinen. Tatsächlich sieht sein Gesicht schon etwas Drachenägnlich auß (weiße Schuppen), seit dem er sich den Draconic Bloodline Sorcs angeschlossen hatte. weißes von Dracheinei Icasaracht in Icewinddale retten konnte. Der Schwanz und die Schnautze sind leider mehr schlecht als recht angeklebt. Dies gelang ihm, in dem er ein
(1)lukaswingarmor - Aetlach - Tiefling - Barde 1- Er selbst (4) Shinigami - Fate - Autognome - PeaceCleric1 / DivinationWizard3 - none (4) TimoL - Amalia Drummond - Variant Human - Fighter Samurai 4 (4) Fir4triXx - Eleftherios - Variant Human - Tempest Cleric 4 (1) Eike R - Rasna Gimbal - half-orc - Barbarian - none (1) Cookie - Shiny Icicle - Mountain Dwarf- LvL1 Draconic Soul Sorcerer 1Potion of Healing Adventuring gear (potion), common You regain 2d4+2 hit points when you drink this potion. Whatever its potency, the potion’s red liquid glimmers when agitated. Weight: 0.5 1 Potion of Greater Healing Adventuring gear (potion), uncommon The characters have the opportunity to earn the following story rewards during the course of play. Satyr Training. Prince Thornacious has heard more of your great deeds through his servant Blassios. The latter invites you to come on a “vision quest” with him in the Forgotten Forest. If you do, you may spend 5 downtimes days to engage in revelry and seeking out your inner self. Once, if you fail a saving throw against poison, you may call upon your fey teachings to succeed on the saving throw, instead. Defenders of Parnast. You have helped forge a treaty between the city of Parnast and the Ettin Gralm. Citizens will buy you a drink or meal and many toast to your name. Greater Defenders of Parnast. You have shown your selflessness time and again to the citizens of Parnast. While in Parnast, everyone opens their doors and pantries to you offering a 10% discount on goods and healing services. You regain 4d4+2 hit points when you drink this potion. Whatever its potency, the potion’s red liquid glimmers when agitated. Weight: 0.5 -5 Downtime um den Storyaward zu aktivieren
Teilnehmer: (4) Arikatzi - Enndlin Hearthfire - Stout Halfling - Champion Fighter lvl 4 - none (2) C0dW0lf - Bürokratos (StC) - Variant Human - Bard 1/Order Cleric 1 - none (4)Kiri - Trix Forespell - Halfling - Divination Wizard 4 - none (4) Flammenklinge – 4e 72 2e 35 Angriffseinheit ( Svarog ) – Autognom – Battle Master Fighter lvl 4 – none (2) Cooky - Shiny Icicle - Draconic Bloodline Sorcerer LvL 2 - none Vormestrand's Last Brew (Potion og Healing) Die letzte Charge von Vormestrand's berühmten Gebräu. Nach der großen Siegesfeier sind noch genau 49 Flaschen übrig von denen jeder der mutigen Helden Cascadias mitgegeben werden Story Award: Great! The beer is a rousing success, and many say that it has no equal in all of the Moonsea. You can expect to be treated quite well by connoisseurs and enthusiasts everywhere—if you can convince them you actually played a part in the brewing.