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Adventure Title
Char Erstellung
Char Erstellung
Session
Date Played
2024-02-05 17:41:00 UTC
2024-02-05 17:41:00 UTC
Levels Gained
GP +/-
15
15
Downtime +/-
Location Played
DM Name
DM DCI Number
Notes
Startstatts 10STR 14DEX 14CON 10 INT 10WIS 15CHA Race: +2CON +2 CHA ------------------------------------------------------------------------------------------------------ Background: Entertainer Actor Skill Prof: Acrobatics, Performance Skill Prof Swap: Acrobatic----->Persuation Performance----> Intimidation Tool Proficiencies: Disguise kit, one type of musical instrument Equipment: A musical instrument (Horn), the favor of an admirer (trinket a White Dragon Scale), a white Dragon Costume , and a pouch containing 15gp --------------------------------------------------------------------------------------------------------------- Race: Mountain Dwarf Ability Score Increase. Your Strength score increases by 2. Dwarven Armor Training. You have proficiency with light and medium armor. Ability Score Increase. Your Constitution score increases by 2. Age. Dwarves mature at the same rate as humans, but they're considered young until they reach the age of 50. On average, they live about 350 years. Alignment. Most dwarves are lawful, believing firmly in the benefits of a well-ordered society. They tend toward good as well, with a strong sense of fair play and a belief that everyone deserves to share in the benefits of a just order. Size. Dwarves stand between 4 and 5 feet tall and average about 150 pounds. Your size is Medium. Speed. Your base walking speed is 25 feet. Your speed is not reduced by wearing heavy armor. ----------------------------------------------------------------------------------------------------------------------------- Darkvision. Accustomed to life underground, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray. Dwarven Resilience. You have advantage on saving throws against poison, and you have resistance against poison damage. Dwarven Combat Training. You have proficiency with the battleaxe, handaxe, light hammer, and warhammer. ------------------------------------------------------------------------------------------------------------------------------ Tool Proficiency. You gain proficiency with the artisan's tools of your choice: smith's tools, brewer's supplies, or mason's tools. Stonecunning. Whenever you make an Intelligence (History) check related to the origin of stonework, you are considered proficient in the History skill and add double your proficiency bonus to the check, instead of your normal proficiency bonus. Languages. You can speak, read, and write Common and Dwarvish. Dwarvish is full of hard consonants and guttural sounds, and those characteristics spill over into whatever other language a dwarf might speak. ----------------------------------------------------------------------------------------------------------------- Hit Points Hit Dice: 1d6 per sorcerer level Hit Points at 1st Level: 6 + your Constitution modifier Hit Points at Higher Levels: 1d6 (or 4) + your Constitution modifier per sorcerer level after 1st Anfang Feat: Tougth LvL1 Proficiencies Armor: None Weapons: Daggers, darts, slings, quarterstaffs, light crossbows Tools: None Saving Throws: Constitution, Charisma Skills Prof: Arcana, Deception Equipment You start with the following equipment, in addition to the equipment granted by your background: (b) any simple weapon (a Sling) (b) an arcane focus (a) a dungeoneer's pack Two daggers --------------------------------------------------------------------------------------------------------------------------------------- Draconic Bloodline Sorcerer: Dragon Ancestor At 1st level, you choose one type of dragon as your ancestor. The damage type associated with each dragon is used by features you gain later. White Cold You can speak, read, and write Draconic. Additionally, whenever you make a Charisma check when interacting with dragons, your proficiency bonus is doubled if it applies to the check. Draconic Resilience As magic flows through your body, it causes physical traits of your dragon ancestors to emerge. At 1st level, your hit point maximum increases by 1 and increases by 1 again whenever you gain a level in this class. Additionally, parts of your skin are covered by a thin sheen of dragon-like scales. When you aren't wearing armor, your AC equals 13 + your Dexterity modifier ----------------------------------------------------------------------------------------------------------------------- Backstory: Shiny Icicle Ist eigentlich ein kleiner Junger Zwerg aus Icewinddale. Er wurde von Kobolden aufgezogen. Da gehörte es ihn nutürlich als Ritual jeden morgen sich gemeinsam mit seiner Kobold Mama mit dem Disguisekit zu "waschen". Er gibt sich GRÖSSTE Mühe so gut wie er kann als kleinen weißen Drachen zu verkleinen. Tatsächlich sieht sein Gesicht schon etwas Drachenägnlich auß (weiße Schuppen), seit dem er sich den Draconic Bloodline Sorcs angeschlossen hatte. weißes von Dracheinei Icasaracht in Icewinddale retten konnte. Der Schwanz und die Schnautze sind leider mehr schlecht als recht angeklebt. Dies gelang ihm, in dem er ein
Startstatts 10STR 14DEX 14CON 10 INT 10WIS 15CHA Race: +2CON +2 CHA ------------------------------------------------------------------------------------------------------ Background: Entertainer Actor Skill Prof: Acrobatics, Performance Skill Prof Swap: Acrobatic----->Persuation Performance----> Intimidation Tool Proficiencies: Disguise kit, one type of musical instrument Equipment: A musical instrument (Horn), the favor of an admirer (trinket a White Dragon Scale), a white Dragon Costume , and a pouch containing 15gp --------------------------------------------------------------------------------------------------------------- Race: Mountain Dwarf Ability Score Increase. Your Strength score increases by 2. Dwarven Armor Training. You have proficiency with light and medium armor. Ability Score Increase. Your Constitution score increases by 2. Age. Dwarves mature at the same rate as humans, but they're considered young until they reach the age of 50. On average, they live about 350 years. Alignment. Most dwarves are lawful, believing firmly in the benefits of a well-ordered society. They tend toward good as well, with a strong sense of fair play and a belief that everyone deserves to share in the benefits of a just order. Size. Dwarves stand between 4 and 5 feet tall and average about 150 pounds. Your size is Medium. Speed. Your base walking speed is 25 feet. Your speed is not reduced by wearing heavy armor. ----------------------------------------------------------------------------------------------------------------------------- Darkvision. Accustomed to life underground, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray. Dwarven Resilience. You have advantage on saving throws against poison, and you have resistance against poison damage. Dwarven Combat Training. You have proficiency with the battleaxe, handaxe, light hammer, and warhammer. ------------------------------------------------------------------------------------------------------------------------------ Tool Proficiency. You gain proficiency with the artisan's tools of your choice: smith's tools, brewer's supplies, or mason's tools. Stonecunning. Whenever you make an Intelligence (History) check related to the origin of stonework, you are considered proficient in the History skill and add double your proficiency bonus to the check, instead of your normal proficiency bonus. Languages. You can speak, read, and write Common and Dwarvish. Dwarvish is full of hard consonants and guttural sounds, and those characteristics spill over into whatever other language a dwarf might speak. ----------------------------------------------------------------------------------------------------------------- Hit Points Hit Dice: 1d6 per sorcerer level Hit Points at 1st Level: 6 + your Constitution modifier Hit Points at Higher Levels: 1d6 (or 4) + your Constitution modifier per sorcerer level after 1st Anfang Feat: Tougth LvL1 Proficiencies Armor: None Weapons: Daggers, darts, slings, quarterstaffs, light crossbows Tools: None Saving Throws: Constitution, Charisma Skills Prof: Arcana, Deception Equipment You start with the following equipment, in addition to the equipment granted by your background: (b) any simple weapon (a Sling) (b) an arcane focus (a) a dungeoneer's pack Two daggers --------------------------------------------------------------------------------------------------------------------------------------- Draconic Bloodline Sorcerer: Dragon Ancestor At 1st level, you choose one type of dragon as your ancestor. The damage type associated with each dragon is used by features you gain later. White Cold You can speak, read, and write Draconic. Additionally, whenever you make a Charisma check when interacting with dragons, your proficiency bonus is doubled if it applies to the check. Draconic Resilience As magic flows through your body, it causes physical traits of your dragon ancestors to emerge. At 1st level, your hit point maximum increases by 1 and increases by 1 again whenever you gain a level in this class. Additionally, parts of your skin are covered by a thin sheen of dragon-like scales. When you aren't wearing armor, your AC equals 13 + your Dexterity modifier ----------------------------------------------------------------------------------------------------------------------- Backstory: Shiny Icicle Ist eigentlich ein kleiner Junger Zwerg aus Icewinddale. Er wurde von Kobolden aufgezogen. Da gehörte es ihn nutürlich als Ritual jeden morgen sich gemeinsam mit seiner Kobold Mama mit dem Disguisekit zu "waschen". Er gibt sich GRÖSSTE Mühe so gut wie er kann als kleinen weißen Drachen zu verkleinen. Tatsächlich sieht sein Gesicht schon etwas Drachenägnlich auß (weiße Schuppen), seit dem er sich den Draconic Bloodline Sorcs angeschlossen hatte. weißes von Dracheinei Icasaracht in Icewinddale retten konnte. Der Schwanz und die Schnautze sind leider mehr schlecht als recht angeklebt. Dies gelang ihm, in dem er ein